Baldur s Gate 3
The Legendary Red Dragon slot machine play for free
4763283 AH, two days after Valentine's Day. Cupid has shot his arrow, chocolates have been released, and flowers have begun to wilt. It's the perfect time to release a patch! Patch 6 for Baldur's Portal 3 was released today, and it's packed with quality of life improvements, fixes, and a little romance. Along with the show!
Love Is in the Air
Watch out for garlic breath We've made some improvements to lip locks with your chosen romantic partner! All characters now have a unique kiss that reflects their personality. These kisses are random and can range from incredibly romantic to a little intense. We've also improved the kiss to accommodate petite and tall body types, so don't delay and snuggle up. Forehead kisses are great for tender moments or when food gets stuck between your eyebrows. Not only have the kissing scenes been improved, but some of the cinematics have also been improved to better reflect the relationship between the player and their partner.
Every Whittle Helps: New Camp Animations & Improvements
Hold on, Harsin As you explore the campsite, you'll notice some new animations added to some of your companions. Not everyone likes standing around, so these moves should help make your campsite more lively. However, make sure you don't get in the way of Shadowheart when he's polishing his spear. Plus, you can now discard a party member you want to swap out while talking to them!
Improvements and Fixes Galore
Let's have fun. However, Patch 6 is not all about the environment and fun. A large number of issues reported by the player (SHIELD BASH fans are pleased!), And some fixes and improvements have been made. If you are playing in the onor mode, I hope that the boss's new legendary action and a small trouble of a certain mound will be expected. I wish you the best. I also improved the selection of speakers. If a dialog occurs automatically, the game will prioritize your avatar as the main speaker. We are working on the future updates of Baldur's Gate 3, and we plan to improve, fix, and update the code! If a problem occurs after installing the latest update, uninstall the mod and see if the problem will be solved. Currently, modes are not officially supported, so some MODs may temporarily lose their compatibility with new code updates and emergency patches. If all mods are uninstalled and the problem is not solved (even if this mod is uninstalled), please contact the support team. Scheduled to release patch 6
HIGHLIGHTS
- The recruited partner can now be removed from the party.
- If the dialog occurs automatically, the game has begun to prioritize your avatar character as a main speaker. < SPAN> Let's have fun. However, Patch 6 is not all about the environment and fun. A large number of issues reported by the player (SHIELD BASH fans are pleased!), And some fixes and improvements have been made. If you are playing in the onor mode, I hope that the boss's new legendary action and a small trouble of a certain mound will be expected. I wish you the best. I also improved the selection of speakers. If a dialog occurs automatically, the game will prioritize your avatar as the main speaker. We are working on the future updates of Baldur's Gate 3, and we plan to improve, fix, and update the code! If a problem occurs after installing the latest update, uninstall the mod and see if the problem will be solved. Currently, modes are not officially supported, so some MODs may temporarily lose their compatibility with new code updates and emergency patches. If all mods are uninstalled and the problem is not solved (even if this mod is uninstalled), please contact the support team. Scheduled to release patch 6
- The recruited partner can now be removed from the party.
- If the dialog occurs automatically, the game has begun to prioritize your avatar character as a main speaker. Let's have fun. However, Patch 6 is not all about the environment and fun. A large number of issues reported by the player (SHIELD BASH fans are pleased!), And some fixes and improvements have been made. If you are playing in the onor mode, I hope that the boss's new legendary action and a small trouble of a certain mound will be expected. I wish you the best. I also improved the selection of speakers. If a dialog occurs automatically, the game will prioritize your avatar as the main speaker. We are working on the future updates of Baldur's Gate 3, and we plan to improve, fix, and update the code! If a problem occurs after installing the latest update, uninstall the mod and see if the problem will be solved. Currently, modes are not officially supported, so some MODs may temporarily lose their compatibility with new code updates and emergency patches. If all mods are uninstalled and the problem is not solved (even if this mod is uninstalled), please contact the support team. Scheduled to release patch 6
- The recruited partner can now be removed from the party.
- If the dialog occurs automatically, the game has tried to give your avatar character as a main speaker.
- Your partner has some different kisses now! In addition, the appearance of the kiss has been improved according to all levels, especially the body type of tall and low people.
- I improved the cinematic scene at the elf bar, defeated the Netherbrain, and made the scene of deciding the future with my lover more intimate.
- The remorse scene after the subjugation of the Netherbrain will be r e-edited between a character without a lover and a character with a lover, and the gap in the epilogue will be filled.
- Added a new cinematic scene that supports the battle that will take place after selecting whether to participate in Nightsong in Sorcerous Sundries.
- When I was sitting on a stool in the corner of the shadow heart camp, I came to react with the relationship with her.
- Added new idol animation to some campmates:
- Lae'zel: I'm studying Gisianchi disks.
- Mint trell: Thinking about skulls, care for mushrooms, violence, adjusting armor, making future plans, irritating the sun.
- Jaheira: Sit, kneel, and whistle with rats.
- Minsk: Cook and shave your head. (These are two different animations. I don't put it in front of me, but I'm not actually cooking my head)
- Shadow Heart: Polish the night spear.
- Halsin: Whiteing.
- If you start the game with a configured difficulty, you can switch to custom mode (except if you are already playing o n-mode).
- Fixed an issue that hindered the movement between acts.
- Fixed an issue where the quick save failed to upload cros s-save.
- The character of the epilogue party has become appropriate under the name.
- Fixed the problem that the passive of Shield Bash and Rebuke of the Mighty did not trigger Saving Slow.
Gameplay
- Add the light bar color to the DualSense controller of the PC.
- If you loved Lae'zel romantic, you can get a red dragon and get on the saddl e-even if you're not nervous, you can join her in a rebellion against VLAAKITH.
- Fixed a problem that the graphic settings are not applied to some 4K screens.
- Fixed an Xbox bug that occasionally occurs when the game starts or ends.
- Repelling Blast can now be disabled as expected.
- When I rested the camping equipment only with alcohol, I became a new "hangover" state for 10 turns.
- Resources are now used more optimally by automatically selecting supplies before a long rest.
- The Longrest Camp supplies menu now lets you pull pet supplies from a container inside. Stop the cheese buildup, Will.
- Team Hide now works for all player-controlled party members, including followers and callers.
- It's now possible to abandon party members while staying overnight. You can also now recruit hirelings with a full party. Hirelings will roam the camp until they're needed.
- When talking to Circus Bard Medrash, you'll now get a short but enthusiastic reply.
- Owlbear Cub no longer knocks out Aunt Ethel's hair before utilizing the bonus.
- Hill Giant Elixir of Power now applies its effect when cast.
Combat
- Creating a harmful surface under an NPC now triggers a crime reaction.
- Scratch can no longer equip certain weapons, such as the Evern Blade.
- Made cloud on Xbox higher quality. As a quality of life improvement, the Covenant Weapon status now persists after a long rest.
- Kass is now a fully-equipped Honored Boss with a brand new Legendary Energy and Link ability. Good luck!
- In Honored mode, Drider and Dror Ragslin have new Legendary Energy!
- In Tactician mode, Drider has a special shrine called the Spindleweb Shrine that explodes with a psychic blast when the status mode ends. Additionally, the frenzy of his Spindleweb Aura now removes enemies.
- In Tactician mode, Dror Ragslin's Command Aura now vanquishes enemies.
Flow and Scripting
- Jaheira would have been in a terrible state by the time she got to Moonrise Towers because she had to fight. Now she's smart enough to heal before going there, so she'll hopefully last at least a second longer during the fight.
- The Fear status applied by Kezaric's Fearful Aspect now ends properly if the fight with Kezaric ends before the status. (This also fixes other similar situations).
- Improved AI pathfinding combat on dangerous surfaces and rough terrain.
- Increased the number of viable ways to recruit Mysala.
- Halsin no longer says his death line and blames the elves if he is successfully killed much later.
- In the scene of the Raphael and MOL lanceboard, the situation did not start because the script was too defensive when checking the current status of Raphael in the game in the game.
- You can tell Halsin that you have found a letter sent to KAGHA.
UI
- If the covenant with Mizora is abandoned, if he does not save Ravegard from the iron throne, Will responds accordingly.
- After the battle with HAG, we have corrected a problem that MAYRINA cannot talk to.
- Fixed an issue where the game may be stacked on the turn of Furund if another player enters the battle with her while the dialogue with Frand is on the progress.
- The trade interface has been renewed graphically, and it has become clear which characters are trading for parties, how much it is, and how much the discounts obtained in trade are. The feedback during trade has also been improved, and the offers are now displayed.
- The inventory of the entire party is displayed on the trading interface, and it is no longer necessary to switch characters to sell items from inventory.
- With the interface options, you can now change the size of books and other eas y-t o-read objects.
- Update the graphics of options and difficulty menus.
- Mage has been renamed the "Platives" panel for leveling up to "Metamagic" and added an explanation. This is to make the naming more accurate, because all mage classes are metamagic, and the main leve l-up window is already passive.
- Camp companion has been renamed to "Camp Stock" to make it clearer what to do.
- Add custom mode settings to the lobby UI and provide time to create your own experience while waiting for your friends. (In addition, you will be given time to argue with each other until a compromise is issued.)
- Camp chests have been integrated into Campstock UI.
- Fixed an incorrect button prompt and mapping displayed on the PC PRO controller switch.
Writing
- The reverse slurin (setting up each other's stock) has now worked correctly with the controller.
- Improved how to display the XP acquisition status of the battle log. If all of the party won multiple XP at the same time, for example, if the rat flock was defeated with a fireball, the battle log was displayed for each XP, and the whole log was not complicated. The total XP is now displayed as one item.
- A su b-order has been added to the hot bar drop item so that the recently picked items are displayed first.
- After Katnah's victory, when faced with certain choices, you can now tell Lae'zel to make the decision for himself.
- Added Avatar Karlach and Avatar Astarion reactive dialogue for God Gale in the epilogue.
- Added several new lines of dialogue for Minthar in the epilogue, taking into account the different paths the player character has taken interacting with her.
- Added several narrator lines about dark urges when talking to Gortash in his office.
- Added new lines and reactions for Lae'zel regarding the Githyanki eggs in Crèche y'llek.
Cinematics
- When Gale returns to Mystra and Elysium, turn him into a human if he was having an affair at the end.
- Reworked some journal entries to account for NPCs being beaten instead of killed.
- If you are romanced with Shadowheart in Act II, there is now more dialogue as you walk around.
Sound
- You can now hug Shadowheart when she cries after losing or saving her parents.
- Gale can now kiss your hand if you agree to marry her. This scene has also been improved with a new intro and outro. This scene has also been improved with a new intro and outro.
- Added a new version of the kissing scene with Astarion after the Rift.
- Fixed missing VO for Gortash's Speak line.
CRASHES AND BLOCKERS
- Fixed the main sound menu sometimes not starting for a few seconds on Xbox and playing in-game.
- Fixed character creation music not turning on until the tutorial.
- Fixed dice roller sound playing if you have the "Hide Perception Failures While Exploration" setting turned on. We've asked the narrator to calm down when rolling the dice to improve immersion.
- Fixed a bug that could cause players to get stuck in Camp Underdark and unable to proceed if they tried to travel from the desert in Act I to the Logimone Monastery area while party members were in Camp Underdark.
- Fixed a bug that could cause levels to not load properly when not connected to the game, resulting in conflicts.
- Fixed an Edge inhibitor where if you revive Karlach at camp without ever hiring her, a cutscene will occur at camp when she leaves Act I, causing her to run away before you can talk to her.
- Fixed a potential crash when saving the game during the Moonrise Tower attack.
- Fixed a potential crash when zooming in the Elven Tavern camp.
- Fixed an issue that would prevent you from saving once in Act I if you finished the tutorial with only Lae'zel alive.
- Fixed a crash that occurred when approaching the Githyanki chokepoint from the broken bridge in Act I after visiting the Underdark with Lae'zel recruited as a companion.
- Fixed a crash that could occur when jumping into a hole and traveling somewhere.
- Fixed a crash that could occur when loading a save game.
- Fixed a crash that could occur when playing on PC with a controller, opening a container to go to your inventory, then switching to keyboard mode.
- Fixed a crash that could occur during Yurgia's dialogue when reloading a save game.
- Fixed a crash that could occur on some lower spec computers when the dialogue options appear.
- Fixed a possible crash on Vulkan.
- Fixed a crash that could occur on Vulkan and PS5 during the Cazador and Thatobald Thorm encounter.
- Fixed characters being unable to move while locked or trapped.
- Fixed an issue with the game being stuck loading at 33%.
- Fixed a crash when locked.
- Fixed an issue with stock UI character models taking too long to load, which could result in a crash.
- Fixed a possible conflict when loading a save game due to ground tiles not saving or loading properly.
- Fixed a crash that could occur when leaving the shuttle while being hit by a Shadow Heart.
- Fixed a crash that could occur when dropping an item.
- Fixed a crash that could occur when selecting "Sell Items" while trading.
- Fixed a blockage that could occur the moment a short rest ends when loading a save game.
- Fixed a crash that could occur when looting a corpse in your inventory after moving it to a new area.
- Fixed an issue where you could be stuck in the rewards UI on a controller without being able to receive rewards.
- Fixed an issue where you could not see the host's friends' lobby if your online visibility was set to "Friends Only".
- Fixed an issue where your character could not move if they were in an invalid locked state when loading a save game.
- Fixed a bug that could cause you to get stuck in the dialogue UI when quickly overriding the active role.
- Fixed a bug where the player character would be removed from the game after stealing Lathander's blood.
- Fixed a potential crash on launch on Xbox.
- Fixed a crash on item destruction on PS5.
- Fixed a bug that could prevent split-screen players from moving after finishing a conversation they were listening to while in an active role.
- Fixed a bug that could prevent players from leaving camp or entering turn-based mode after defeating Shadowheart after the fight with Lae'zel.
- Fixed an issue where the "End Turn" button would not function, freezing existing savings.
- Allocate more memory to Xbox cores to prevent crashes during sync.
COMBAT AND BALANCE
Across Acts
- Fixed a crash when an incapacitated state was marked for deletion on the same frame that an action state was entered.
- Fixed an issue on Xbox where resuming the game would restart it completely instead of picking up where you left off.
- Fixed several other potential crashes.
- Cheater exploits now correctly reduce all abilities evenly.
- Rallied Buff, which grants 30 temporary hit points, now takes priority over Tharchiate Vigor Buff, which grants 20, so that if you have both buffs, you get the more beneficial one.
- Enemy Stable NPCs can compensate for characters not in combat.
- In Honor mode, the extra attacks granted by Haste are no longer granted in the form of slashing attacks.
- Fixed an issue in Honor mode where characters in Charge mode could lose their extra attacks on their next turn after making an attack of opportunity.
- Fixed Aunt Ethel's strange magic augment not activating when attacking items in honor mode.
- Fixed Supreme Githyanki Parry users having the parry ready status applied whenever they left combat.
- Fixed NPCs getting closer than necessary when dropping items from their inventory.
- The wild myrmidon shape now uses its own spell modifier instead of the intrinsic spell modifier.
- Spell Plasping Vine has been updated to be more useful in combat.
- Tadpole Power Fracture Psyche Psyche's Seture Spell Shatter Psyche is now a bonus action if you have the Awakened feat.
- Mage slayer and porent now function while in wild form and other augmented forms.
- Mind form player characters no longer gain the chest branch buff from their form.
- Seelie pastoral society and scrolls of attraction now use level 6 spell slots as expected.
- Built the Reposition Malefactor action granted by Crossbow Engine Hellfire to autoscourge allies and prevent them from taking damage from it.
- Animated Armor now protects targets from the bursting effect that would make them bleed. Animated Armor should not bleed, as expected.
- Agave Scar passive no longer works on non-melee attacks.
- Mimic attack damage now increased.
- Many NPC spells cannot be targeted for characters with sanctuary conditions, as intended.
- Jaheira can now be able to use panther forms during the party followers. You can now use Lesser Restoration and Call Lightning.
- The legendary counter spell (copied) has now lifted the legendary action conditions.
- Polter Geist can no longer raise weapons.
- Slayer's Relentless Lunge attack has now broken Sanctualy.
Act I
- The enemy summons Squeltal Involkle within the Spirit Guardian and is unlikely to be destroyed immediately.
- NPC actions, which threaten the subject, have been checked for advantage and discard vantes.
- Holding Person has surely functioning to work on no n-human Nyoro.
- Even if you are not using FORGE HAMMER, you can now generate Magma Mephits when you encounter GRYM.
- Nere's legendary action has been activated correctly when attacked, not when attacking. True Seoul is a great pressure.
- The hit points of the enemy dragon during ambush in Mintara's area are decreasing in Explorer mode.
- Fixed a bug that could not terminate the turn in BoooAl in BooooAl in the Festering Cove.
- Instructed Fesak to stop throwing bombs to herself and allies.
- When saving a saving damage spell, modified so that Nere's legendary action is not activated.
- When attacking the infected Etercap, the attacker began to save a saving throwing to avoid the attack, not the Etercap himself. Expand love
Act II
- Fixed an incorrect NPC race status in Emerald Gloves.
- Fixed that Grym's Legendary Action had done more damage than intended.
- Mask of Vengeance's passive Vengeful Strike is blocked during the release.
- Increased the difficulty of encountering Tactician mode and ketericks in the onor mode.
- In tactichan mode, Kar'niss has a new custom sanctuary form that explodes psychic power when broken.
- In the balance mode, DRIDER'S SANCTUARY became a level 3 spell.
- Tactician Mode: DRIDER's SpindleWeb Sanctuary has become a level 4 spell.
- Fixed an Oliver's mummy did not regenerate the animation that cast Sleep spells during the battle. Fixed a single target spell even though it should be an area spell.
- Review how to apply the Gauntlet of Shar spells by Dual Player and modify spells that do not use resources properly.
- Death spells from Myrkul's Finger Apostle are now treated as level 7 spells instead of cantrips.
Act III
- Myrkul's Apostle now spends an action of loyalty and the Dead Man's Gaze legendary action to ignore magical darkness blindness as intended.
- Gerringothe Thorm's fixed armor is not properly removed if multiple pieces must be removed with one damage hit.
- Ketheric now becomes hostile when attacking undetected in Flayer Mind colonies.
- Made several improvements to the Gonaiin fight, such as increasing dexterity to 14, giving him the blur spell, giving him better armor, and giving him proficiency in light and medium armor.
- Cazador now heals for 100 points instead of 20 points when he ascends after completing his ritual.
- Fixed an issue in Guild Hall Coup where certain dead characters were disrupting the flow of combat.
- Fixed Orin not using Kill Retort if the attacker had Sanctuary before the attack.
- Fixed the Vitality state applied by Cazador's legendary action in Honor mode to also increase the movement speed of the affected entity.
- He made some updates to the Loroakan race:
- The Loroakan race is now level 10 and more accurately reflects its challenges.
- You can now cast Stone Skin on Myrmidon Lands as a bonus action.
GAMEPLAY
Across Acts
- Myrmidons and Clanks can now fly at will.
- Myrmidons now cast Mage Armor before meeting the party.
- Clunks' scent now only removes one spell instead of two.
- Fixed NPCs not reacting when you hit another NPC with an attack.
- Fixed NPCs not reacting when you push someone to destroy them (shove, lightning, etc.) if the victim's landing point is too far away from the NPC.
- Fixed item separator not working when holding shift to bring or drop a stack of items into or from the world.
- Fixed character sheet keys not working.
- Fixed a bug that caused it to take too long to loot weapons from Myrmidons' bodies.
- Spider egg sacks can now be conveniently dropped like other items.
- Bottled breath potions can no longer cast gusts of wind.
- If you send your companion Shadowheart to camp, she will keep her artifacts. If a custom character or hireling has an artifact and it is dumped in the wizard's closet, the artifact will be transferred to the other character.
- Fixed Zero's Animal Handling check in camp requiring Charisma instead of Wisdom.
- The orb of the flame has been changed from the aura of the flame after the battle.
- On the split screen, a defect that the player could not be assigned correctly when the player participated with the avatar was thrown away.
- Fixed an inconsistency when the item was thrown.
- When the character dies at a specific place, the battle camera has been zoomed out too much.
- If you try a dialogue but not start, you will no longer be handed over to untreated avatars.
- Fixed bugs on permanent conditions for transparency given by Volo's Esatsu Eye. Even after the character was killed and then revived, this state has been maintained.
- During the battle, the battle was interrupted by the NPC dialog (eg FLIND) during the battle, and when another player character participated in the battle, the bug was completely blocked.
- MITHARA has now had a HP suitable for the difficulty of the game.
- Transparent characters, who have spoken in the dialog, have come to appear without forgetting.
- Wizards who have not participated in the party have been revised to destroy the dead avatar.
- If you try to dig a fixed shovel, it may not be detected from the party stock.
- The name of the shape shifter is now retained.
- The background target of Wyrmslayer has been added.
- If you drop the disguised mimic into the gap, you will get XP when you defeat it.
- Water pumps are now making puddles.
- Even if the NPC was dropped, the crime reaction dialog was no longer generated during the flight.
- Singing people/ monsters, shapes shifters, and dominant people/ monsters from an invisible place from the NPC will start a survey that the victims have noticed that they will be affected by your spell.
- Fixed some actions that consumed action before chanting something.
- Fixed a bug that would not be able to move the item when the key interaction was restored.
- Fixed an abandoned Wild Shape when defeating the enemy who reflects the damage.
- The dow n-up tutorial po p-up is now launched correctly during the battle with the enforcement organization.
- The purpose of the background death can now be achieved only during battle.
- A name has been added to the summoned Cambion as a result of Wild Magic.
- Jaheira can use two types of wild shapes under certain situations. We emphasized the overt violation of the D & Amp; D rules.
- The NPC has been modified so that the counter spell can be used during battle.
- Fixed a bug that had limited the maximum number of characters that could be organized in a party to three.
- Fixed controller hits not working when returning from the game to the main menu.
- Fixed Bard NPCs not playing instruments when casting Bard spells.
- Fixed NPC heads sometimes coming off in Forced Turn mode.
- Fixed Combat Inspiration action bonus not being upgraded to 1d10.
- Fixed Chain Lightning and Ice Knife being affected by Metamagic: Twinned Spell.
- Dark Urge now says something out loud like non-Durgey characters do, and has been randomized to prevent duplicate dialogue.
- You can no longer put corpses into your inventory.
- When you destroy a maggot or chandelier by dropping it, your character will now recognize you as the source of pain.
- Fixed a bug that caused characters to become inactive if they were created while in storage. Pull Away
- Fixed a bug that caused items placed in a merchant's inventory to disappear when blocked during loading.
- Fixed a bug that sometimes caused items to disappear when splitting them in the inventory.
- Stinking Cloud Saving Throw can now be done with Advantage if the character has Advantage against Poison Saving Throw.
- Items can only be sent to specific party members in camp if they are in camp. Don't send all your daggers +1 to Gale.
- Water Elementals and Water Myrmidons can now heal from the Deep Sea.
- Fixed an issue where you had to manually re-enter combat if the character you were controlling died during the turn they were in combat.
- Fixed an issue where advantage was not being properly awarded on dialogue skill checks.
- Fixed a bug where transformation stones were not being destroyed when the wheel left the party.
- Fixed a bug that could cause characters to move around and interrupt a dialogue they were participating in.
- Added a tutorial on how to drop dye.
- Scratch no longer disappears if you summon Scratch, go to camp without resting, and then leave camp.
- Set the stimuli for Illithid Parasite Consumption Seminars.
- Fixed a bug where using the Execution spell on certain characters would abandon combat, exit Turn-Based Mode, and count down the condition in real time.
- Wavemother's Robe can no longer use Watery Rejuvenation in Turn-Based Mode or outside of combat.
- Landfall's Green Bed Regeneration passive armor now properly restores hit points at the start of your turn.
- Fixed a bug that caused Coldbrim's hat to cause Encrusted with Frost on melee attacks with melee weapons.
- Lathander's Blessing passive no longer heals enemies.
- Passive bloodlust from Berserker horns now only works if the wielder is not at full health, as intended.
- Unplugging a silver medallion no longer removes guidance that is already active.
- Invisible threat no longer disarms as an invisible weapon, as intended.
- Warlock bound weapons are no longer disarmed.
- Passive seed pouch armor no longer refreshes or removes armor. Spells spread by spore spells now refresh on a long rest, as intended.
- Fixed Soulbreaker weapon actions not working on giant and gigantic creatures.
- Fixed Colossus passive not working on area attacks in Honor mode.
- Lecromancy's Life Essence staff of Necromancy now consumes as expected after casting a Necromancy spell.
- All Paladin actions now work with Freecast Illithid Power.
- Freecast can now be used once per long rest, as described.
- Fixed a bug that allowed the Polearm Master Feat reaction to trigger, causing the target to attack while swinging a polearm.
- The Dungeon Delver feat now properly grants advantage in finding hidden items, and advantage on saving throws and trap resistance.
- Wolf Wildheart Barbarians now grant nearby allies advantage on unarmed combat attacks (not just weapon attacks), including unarmed attacks like Shocking Understanding.
- All Wildheart Barbarians now correctly gain resistance to falling damage while raging. Bear Wildheart Barbarians now correctly deal damage with a bonus to unarmed attacks (like all other barbarians).
- Characters with the fey bloodline no longer sleep on magical resources.
- Wild Magic Barbarians can now properly heal a level 1 slot in their palace with buff magic.
- Feat Brawler Tavern now applies bonus damage to improvised weapon attacks.
- NPCs are now less likely to try to shower you with fire.
- Disguises no longer lock you out of class-specific and class-specific dialogue options; they only disconnect your race.
- Fixed it being possible to go to full rest by consuming fewer camping items than were selected.
- Fixed missing inspiration points and battle log messages when many party members were inspired in the same situation.
- Fixed an issue where reloading the game could misidentify the source of certain conditions. This could result in conditions being triggered on the wrong character's turn.
- Fixed an issue where NPCs were using incorrect ranges when they couldn't move. This could result in them throwing explosives at their heads, for example.
- Fixed NPCs sometimes successfully landing jumps that shouldn't be possible, such as going through a ceiling.
- Added a way to accept a selected reaction with one click.
- Fixed a bug that prevented tooltips on surfaces from being pinned.
- Fixed a bug that prevented fans from equipping weapons when they weren't weapons.
- Fixed a bug that caused sounds and lights (such as fire VFX/SFX) on mobile platforms to not move with those platforms.
- Ogres and other giants can now self-heal after surviving combat, notice changes in their body shape, and call for help during combat if necessary.
- It is no longer possible to trade with sleeping characters.
- Fixed a bug where right-clicking would sometimes not work after attempting to damage a character with a Sanctuary condition.
- On PS5, stationary NPCs could get additional loot if they were killed after already being blocked.
- Improved camp queue management via the camp list panel.
- Fixed item slots being copied when moving an item to a corpse's inventory while the corpse was in the inventory.
- Fixed being unable to pick up item stacks after picking up part of an item using the item splitter.
- Sending a hireling to camp while recruiting someone else now correctly sends them to camp.
- Fixed mission items not being properly detected in the inventory of abandoned characters.
- Fixed dialogue still playing over the dead character's soul (displayed as a blue character) in the epilogue camp. Lae'zel no longer urgently declares "Reset!" when you move her baby.
- Fixed a bug that prevented certain spells from being cast after performing a spell using a different type of spell slot than the default (e. g. a warlock spell slot).
- Fixed an extra variant of Create Water appearing when upgrading the spell to level 2.
- Killing Omeluum or Blurg of the Radiant Society now breaks the Paladin's Oath because they're cool and you're not.
- Fixed a bug that could cause NPCs that could be temporary minions, such as Hope and Sovereign Groot, to become hostile and attack you.
- You can now donate magic items in your abandoned character's inventory to Gale.
- Fixed an issue that prevented Larethian's Wrath from being picked up if dropped from the inventory.
- Killing certain characters no longer removes ownership of player items dropped on the ground.
- Metamagic: Twin Spell can no longer be used on Witch Bolts.
- Shove action now works on dead characters.
Act I
- Divine Intervention Lich Revival now restores abilities such as action boost.
- Improved trajectory when interacting with objects.
- Bhaalist Armor's killing aura no longer causes NPCs to avoid the user.
- It now takes 7 turns to escape Rosimone Monastery in Explorer mode.
- The elves at the checkpoint before the goblin camp now use Sprint.
- Fixed the faces of some turrets in the Underdark to be unnecessarily large.
- Fixed an issue that caused camp chests to become eroded when sent a Susar Blooming at them.
- A Revenge Paladin no longer breaks his oath when opening the Gate of Susar after being killed.
- Improved feedback on Hide's Traction Switch Rope. Also added VFX to the ladder next to it.
- Picking up fish on Emerald Grove beach is no longer a crime. Druids value vegetarianism.
- You can no longer create infinite fish on Emerald Grove beach. No wonder bears stink.
- Fixed a bug that caused Sussur flowers to stack and not wilt when brought out of the Underdark and then spread out.
- Stable Minthara was unable to use weapon actions after being recruited.
- Captured flowers now display correctly when placed in pet graves in the Underdark.
Act II
- Made it easier to grind certain items in Harpy's Nest in Act I.
- You can now loot Nere's head and items if you don't join Grymforge's combat loyalists.
- Owls now have a lack of structural integrity restored. Damaging stalactites now causes them to fall properly.
- Fixed an issue where all prisoners would not receive the final light of escape status when the prison wall was destroyed.
- He told Art Calaf to stop singing during the fight when Isobel was kidnapped.
- Charlatans who took Jaheira's truth serum but resisted his influence are properly rewarded in Act II.
- When Kar'niss loses her precious moon lantern, she tries to retrieve it and re-equip it.
- Kar'niss now correctly marks monsters.
Act III
- In tactichan mode, the crocer's fantasmas action began to call additional double copies, and the crocer has a special skill.
- Ketheric's corpse was unable to drop it, and he could no longer loot him and proceed with the story.
- We modified some old save games so that they could not rest from astral after meeting the emperor.
- Citizens who have been converted to the mind have begun to shed silver blood, not red blood, as intended.
- Fixed a bug in two areas in the palace of Kazador, where hig h-speed movement and large break can be made when blocked.
- A survey check to find the fake bottom in the chest of Father Lorgan has been modified only once per character, but only once for active characters.
- An escort has been added to the GORTASH office on the roof of Wyrm's Rock.
- Even if it is enhanced by Voss at the foot of the high hall, it can no longer be traded.
- It can now be used when the Mithhara inventory is invited to a camp after being released from MOONRISE.
- After escaping from the prison, if you return to a cell without being monitored by the arrested guard, you will not be considered a fugitive.
- Fixed some details of Goltash equipment and condition, and modified bugs that can be armed but do not drop weapons.
- When he reached the brain stem in the final battle, all other enemies were defeated.
- Fixed a "reading" option in the book in the Kazador dungeon.
- Fixed a bug that could carry over the situation from the final battle to the beginning of the epilogue, and could kill players.
- The chandelier in the salon has begun to fall when the hinge is destroyed.
- Added a prompt to the player to the quest UI that reminds the players that they must use Supreme Tadpole before mastering Lower Brain.
- Voss no longer sells swords in Act. III.
- He has destroyed the Nest of Tresium.
- The background target of the folk hero is not only reacting to Loloakan's death, but only when the night song exists on the tower of Lamagis and the player has a alliance with her.
- After Alfour Gregorio's gold rush, the target of "freedom" targets for criminals became appropriately activated.
- House of Hope Buton fountain can now clean your body and clothes. It is also good to refresh before a big event.
Multiplayer
- A passive motion has been added to the projection of Ptaris.
- Goltash has a warning passive in Tactichan mode.
- The last warning before the end of the game revealed which functions would be blocked during the final battle.
- Achievements related to specific achievements have been unlocked not only to players who are currently engaged, but also to all players who are participating in sessions. (This affects the following achievements: "Lich-Queen's Wrath", "Bloom on Darkest Night", "Hot Date", "LOOPHOLE", " OOST ..)
- To prevent the problem of screen split, the fade setting of the screen when the character is created or download (via the Wizard closet, etc.) has been stabilized.
- Fixed an visual problem when the client logged in during a dump dialog with an old client's old avatar.
- When teleported to another location on the screen, the screen may be black or the items may be missing.
Controller
- The server selected a mult i-player's active roll bonus due to a network delay, and if you scroll quickly, you have modified a bug that may not be displayed on the client.
- When the client stands away while listening to the dialog, the dialog bonus from the host companion has not been displayed in the active mult i-player roll.
- Fixed a bug in which the client drags and drops items in multiplayer, where the host spells are canceled.
- After selecting the tur n-based mode with the controller, the delay from the tur n-based mode has been reduced.
- While moving the cursor to cast the combat spells, the cursor of the controller returned to the location of the previous destination.
- While casting spells in the controller, the camera was no longer locked, and the transition between animation and gameplay became a little smooth.
- Fixed an issue where a spell with a different spell slot was modified with a controller. This is because the game selects a hig h-level spell slot by default and cannot select another subspecies. All variants and slots can now be used.
- In Xbox, when the connection of the controller is canceled and reconnected, the constant vibration of the controller does not work.
- After singing the battle spell, the controller runner was displayed quickly.
FLOW AND SCRIPTING
Across Acts
- Fixed an Xbox controller to hit the actions performed by other players on the PS5 controller.
- After taking action with the controller, the camera came back to the target.
- Corrected the D-PAD and the bumper button on the controller did not work as expected.
- Fixed an exclamation mark on the heads of friends in the epilogue camp.
- After committing a crime against the character, we have revised the rare situation where the character is considered busy while waiting for an unusable dialog.
- When playing as Karlach, if you can't touch other people yet, Halsin has begun to wait until you can touch it for the night's promise.
- KARLACH can no longer play with CLIVE while sitting on a chair. I want to avoid getting injured.
- If you select hostile options in a conversation with Wizards, it will respond appropriately after dialogue.
- When Dark Urge helps ISOBEL and talks to Karlach, Karlach fixes the same line.
- Fixed as Scratch did not feel like playing at the camp beyond Act I after having a violent party at the camp party.
- I have increased the actions of ShadowHeart's parents and Thaniel's camp.
- Withers has become a little active in the camp.
- Even after Volo has undergone "surgery", he has modified the "replacement of Volo" displayed in Volo's inventory when killed. Shadow Heart has also no longer proposing Volo to seek the help of removing tadpoles if Volo has already performed "surgery".
- If you have never met two people in Underdark, you will not be able to ask Deryth about Baelen in Act III.
- Baelen escaped from the death trap in Baldur'Sgate, but later defeated with Act I, Derryth would no longer say that Baelen was alive.
- After soliciting MinThara, MinThara became a little easier to talk to.
- MinThara does not repeat the same thing, even if you disappoint her by maintaining a platonic relationship.
- MinThara is no longer a ShadowHeart spokesperson, but ShadowHeart is his own spontaneous.
- Volo began to perform surgery for one character, even after the operation was interrupted. Unfortunately, he has only one magic eyes.
- When going back and forth between Act. i and II, Halcin has returned to the camp and fixes the problem that may refuse conversation.
- Gale's inactive behavior in the camp should change.
- At the beginning of the first act, we modified an extreme case that can be dated with the other two who are already dating with the other two, regardless of the acceptance of the open relationship.
- If Tissane is not so close, the text that Gail has approved something is no longer displayed.
- While playing "Dark Urge", we have corrected the problem that Alfira can not talk to when Alfira enters the camp.
- Characters will no longer run away when using Undead Control. This means for example that Connor will not leave after Meirina even though he should be under your command.
- Fixed an issue that could cause the Game Over screen to not trigger even if the entire party died.
- Fixed an issue that could cause Jaheira's dialogue to end abruptly.
- An older Jaheira had a declining memory and if you left her at camp you could talk to her about MINSC twice, but she explored many stages. Now she will remember what you told her much longer and will only ask once.
- Make sure enemy waves spawn in the correct position during the camp ambush sequence before meeting the Emperor on the Astral Plane.
- Fixed an issue that caused players to be unable to walk through an area with Harsin's tent even when there is no Harsin's tent.
- Good Scratch Boys and Owlbear Cub can now play together at any camp, not just the main camp in the desert in Act I.
- Karlach can no longer have sex with Mithara if he does not have the proper upgrades to Mithara's Heart.
- Added some camping behaviors to Isobel, Nightsong, Mizora, and Ravengard.
- Fixed the exclamation mark above Wyll's head not disappearing.
- Fixed some characters being considered busy when they shouldn't be and not being able to talk to them when they should.
- Mithara can now be looted after classifying her neck as a Dark Thrust.
- Cerys will now leave your camp after celebrating with you in Act. I.
- Fixed Zero not returning to camp if he is loaded into another area while summoned, rejecting him.
Tutorial
- Made the game check if Shadowheart has the item before bringing up the loot item dialogue.
- Fixed a bug that prevented Shadowheart from being able to talk to Dame Aylin, preventing progression from Act II to Act III.
- Made sure exploration data is transferred to active party members when dumping an idol in the Wizard's Closet.
- Fixed Narrator and Narthex tiles and tablets not activating Narrator dialogue when interacting with them from the inventory.
- Fixed multiplayer avatars repeating the same lines in the first room of the tutorial.
Act I
- Reborn Spiritualists no longer lose their reborn state when they die.
- The scope of no chilloid brine pool eruption is slightly expanded.
- Fixed a few issues about the flow of a shadow heart from a pod of no chilloids: Arcana Controls can only be tried once and can now try other controls.
- Fixed the flow of the quest "Find Mission": If you cast "Talk to Dead" in Lugan and obtain a password, you can convey the death of Zent to Zaris at the first encounter with Zaris.
- After Lugan saved him from the crisis of ruin, he was angry at you. What are you wandering?
- When dropped into the basement, deleted the function of trading with the shrine maiden's intestine through dialogue.
- The phase spider began to put another patrol when confused, but has not yet participated in the battle.
- When tea fringing exits emerald gloves, you can now pass the stolen Sylvanas idols to mol.
- A bird' s-eye view dialog about the basement of the village, no longer plays a character as if it was not there.
- Fixed an ACT. I camp for Volo and Scratch to regenerate the wrong dialogue.
- After all the goblins left with Mitara, the owlover children in the goblin camp were kidnapped by goblin after their mother died.
- KAGHA Quest has become a little easier.
- When I dropped Sazza as a draw lolth-sworn, her death was accompanied by her death. The quest will now end properly.
- I was able to talk to Saza even after defeating everyone else in the goblin camp.
- Halcin was unable to speak until Halcin's wild appearance in the goblin camp manually.
- After leaving the desert, reading the Mithhara map will now display the location that should be displayed when you return.
- Fixed the problem that Zaris would kill Lugan at the wrong timing.
- Even if he agreed to kill Lugan, he fixed the problem that Zaris was hostile.
- Fixed an issue where you could not move by clicking the mold room of Adamantine Forge during battle.
- After escaping from the remnants of WAUKEEN, FLRICK seemed to be moderately dirty and sweaty.
- When WYLL left the party while the Mintera Emerald Grove was attacked, the problem was locked to the dialog.
- Goblin Camp's Eye Shadowswing has also been hostile if other camps are hostile.
- The harmful state that occurred when encountering a no chilloid has been deleted after the crash.
- Abidiraks choose weapons, so that the lines continue from one to the next.
- Excluding some dialogs that have been regenerated above the stunning characters around the emerald gloves.
- While emerald gloves were hostile, they became unable to rest or use the starting point.
- Lae'zel left the Inquisitor's Office in Crèche Y'llek to ensure that the VLAAKITH order, but only one of the platforms in the corner, but he would not believe it. I did it.
- Carbon Gek has no longer treated the party as a violator, even though it has already been killed and raised as a spore minion.
- Nere no longer calls you a heretical because he grew up as a spore minion.
- The servant of the spores raised by Glutz during the battle against Filt has stopped attacking the owner even after the battle.
- Fixed a goblin camp's Smartin into a picture that moves from time to time. I became a little brave.
- If you form an alliance with Brisbar in a match against Nere and hit him, you will be able to complete Nere without a criminal response.
- He brought out the Shield of Held Master Sculgal and hindered specific actions.
- After persuading the spider, MURMATH began to go to GRYMFORGE's cell multiple times.
- Wellso began to scream a new scream for his sister's sadness.
- After releasing him in a Zhentarim hideaway, Rugan stopped saying "too busy".
- Fixed some flow issues in Wyll recruit dialogs.
- Even if Lae'zel discovered Gale's status multiple times, it did not respond.
- When Lae'zel entered the Rosymorn monastery area from Shadowland, he began to notice the signature of Tir'SU.
- If Lae'zel attacks Crèche Y'llek without executing VLAAKITH instructions, he has prepared some options.
- Lae'zel helps you to pass the guards at the hidden entrance of Crèche Y'llek.
- Cresh Lek's statue puzzle can now be solved by destroying the statue.
- As we approached GitH Chokepoint near Mountain Pass, we modified a bug that Lae'zel would not participate in the dialog.
- KITH'RAK has no longer destroyed the gagianki barrier and interrupts the dialogue with Inquisitor W'Wargaz.
- One of the teens in Crèche Y'llek began to clean. He may have been punished or not because he neglected his duties.
- If the Guardian Dream persuaded Laesel, he would not receive credit for Laegel saving Zisuk.
- Fixed an issue where cable cars in the Rosimone monastery area could make strange movements during battle.
- In the Lae'zel solicitation dialog when you were in a cage caught by Teaeflings, we temporarily dropped wild shapes so that they can be activated automatically.
- With ZEVLOR and Aradin confrontation, the wild shapes will temporarily lower and will be activated automatically.
- In the destruction of the Rosymorn monastery, a bug that may fail if the player's character is in a dialogue.
- Fixed a bug where SUSSUR flowers withered when you take a long rest with GRYMFORGE.
- Despite the warning that "cliffs should not be found" in the goblin camp checkpoint, he modified a sharp snard that does not respond even if he actually climbs the cliff.
- If you had a squirrel in the emerald gloves, a bug that could not be rewarded to the burner in the archine tower (this is a correction of some save games created before Patch 4. be).
- Gandrel did not target ASTARION, until he met ASTARION and knew he was ASTARION.
- Fixed the problem of becoming a cinematic buggy when talking to Myconid Sablin in the sardge state. Until the dialog ends, the wild format has been dropped.
- Fixed an issue where some mushrooms in the bacterial village were not considered micaonide.
- When talking with derryth in underdark, the problem is displayed as "the option is already invalid".
- In the early romance scene with Astalion, if it wasn't, tea was no longer mentioned that you were dragging you into another chaos. still.
- The Longrest Camp supplies menu now lets you pull pet supplies from a container inside. Stop the cheese buildup, Will.
- After saving with myconid colony, Baylene regenerates the wrong animation.
- Netti's stable antidibulent does not erase some poison.
- Owlbear Cub no longer hit Aunt Ethel's hair before using the bonus.
- After killing Karlach, corrected the situation where Karlach's neck cannot be obtained.
- When he hits Karlach and he leaves, Mizora comes to judge Wyll the next night.
- Improved Tyradin's crime response for a new save game.
- KARLACH met Dammon in the last light and modified the incorrect line to be played again when talking to him again after her second upgrade.
- In Honor mode, the cursed Ku'Tor head will now hide with its allies if it is hidden in cover.
- When playing as Wyll, Karlach will no longer talk about Raphael as if he was there when he met her if he hadn't yet scouted her.
- Fixed several goblins in the goblin camp not acting as if they were Freesaza at all.
- Rotated Baas and Remira near the gate to Emerald Grove so that they shout in the correct direction.
- Familiar people will no longer be able to trigger the first scene with Lump the Flightened and his staff.
Act II
- Fixed hiding places in ACT not showing up as expected when reading the map.
- Fixed duplicate info in the fight between Shadowheart and Lae'zel.
- Made the conversation between Ethel, Youl, and Demir in the swamp trigger the approach without waiting for you to choose one.
- Fixed the game sometimes deciding a character was a Shadowblood when they shouldn't have been.
- If Raphael told you about Yurgir when you didn't have Astarion in your party, but you knew Astarion was looking for Raphael, you can now trigger the military scene by telling Astarion about your search for Raphael.
- Nurses at the Healing Center now remember that they can talk and respond properly to crimes.
- Fixed a bug where leaving Autumn Moon with Madeline's book would not show up who was "Raven" if you had a companion with you.
- Pickpocketing citizens in Last Light now trigger nearby guards to investigate.
- Casting Moon on a destroyed area in Shaded Lands will cause corn to gather on the spell, leading to it being dispelled.
- Firing a Kobold enjoying a nice barrel shot in Shaded Lands will now cause them to be cursed as expected.
- Self-awareness tests will no longer clear weapons acquired by clones.
- Shadowheart and Mintara will now interrupt your comments when confronting Balthazar in Shadowfell.
- All players can now see Dame Aylin glow in the cutscene when rising from the Shadowfell, not just players who have freed her.
- Fixed Selûne's Spear of the Night to not be given to Shadowheart unless you receive it from Dame Aylin.
- When leaving the Shadowlands, you no longer need to talk to Mintara to get her to go to your camp.
- Balthazar will no longer offer you quests after you've accepted them.
- Fixed a flow problem that could tell Jaheira that Marcos was a true soul even after the last light attack.
- Isobel and Marcus have no longer stop their fierce confrontation just because someone committed a small crime nearby.
- Fixed the dialog quickly broke when Baltazar talked to Cleric.
- You can now give Dammon four Devilfoil masks to Dammon.
- Helping Barcus with GRYMFORGE came to the last light, regardless of whether he invited him to the camp. He is still nearby.
- In rare cases, Jaheira was scared in the battle with Keterick, and did not appear to solve the struggle in the shadows. Now she overcomes the fear.
- Bards (Bard Poet) no longer helped Jaheira's Harper Scouts.
- After talking to the emperor, you won't be able to change into camping clothes when you leave the spaceship.
- Fixed a missing hole that could detour an important scene. This omission is related to the dialogue with the astral plane gate that appears in the camp during the ambush of Gisianki, and should not be possible.
- The stable Rafael will not talk to you in a shadowed land cemetery if you are a wild shape.
- If Jaheira joined the camp after the last light fell, it was possible to convey that he killed the night song before attacking the Moon Rise Towers.
- From the Last Light fountain, several guards are fixed to discuss each other's lines.
- Defeating the guard at the Moon Rise Tower, the prisoners in the center of Freer Colony stopped hostile.
- After finding the Umbral Gem, it was displayed on the map if you know the application.
- Fixed the dialog when Mithhara and Halsin abandoned the shadow land.
- Harushin and Mintara will actually let you put them out when you want to get out of the shaded land.
- After defeating Ketheric and attacking ISOBEL, Dame Aylin has no longer joined the camp.
- The summon has become appropriate for a series of events that lead to the emperor on the astral.
- To start the keterick throne scene correctly.
- While Jaheira was attacking the Moonrise Tower, he began to accept the composition of a panther, making it easier to survive.
- After the release of Nightsong, when the attack on the MOONRISE tower began, MINBARA was revised to be a prison when he was at a party.
- Fixed a dialog flow problem with Akolite Mars.
- In dialogue with Kesaric on the roof of the moon, even if avatar died in the first battle, the avatar came in.
- Wizards and sorcerers can no longer achieve Arcana check twice for the same information when talking to Oliver on the shadowed land.
- For the quest "Lifting The Currse", we have updated some old map markers around Oliver's house.
Act III
- After defeating Oliver, the Oliver's portal disappears.
- In a different way, you can persuade Ch'r'II Har'rak.
- Added some phrases when Ch'r'ai Har'rak became half Irissid.
- BANITES doesn't seem to be teleported to the castle cast warning door.
- Even if the casting is destroyed without using a rune powder bomb, the problem that the background target of "Love the smell" (Soldier) may be activated. Was corrected.
- "Select a lock" has been modified. When dialogue with the caution in the casting centers, it was sometimes displayed twice on the list of dialog options.
- Fixed the problem that the motivation could be thrown in steel clock casting.
- Fixed an issue where Banites may be able to take a duplicate motive in a steel watch casting.
- Delete duplicate books from the casting.
- Fixed the four lines of the GORTASH line between the audience not regenerated for Missing Vo.
- Chembaren Duffy is now in the coffin, not the ground near him.
- Attacking Kazador without starting the dialog, has revised the problem that the ritual is not started even if the asterion exists as a zombie.
- During the battle with Kazador, he was modified the problem that the camera was moving between no n-rotating neutralization, despite being involved in battle.
- When loading a save game, the problem of crashing if the number of grenades is too large.
- Fixed so that Wyrm's Rock's Quarter Master can issue an alarm. Currently only flame fist is possible.
- Solved the puzzle at the Kazador palace, led to his bed, and fixed only one player to get a buff.
- Even if we succeeded in checking the detection of one guard in Wyrm's Rock, the dialog was incorrectly finished and we modified a bug that could not use the information we got.
- I tried not to continue the conversation after the Flaming Fist Reynash in Wyrm's Rock was knocked out.
- Improved the reactivity after helping Lee Pack Brisren and its family.
- You will not be able to ask any of the questions you have done with derryth bonecloak.
- The conversation with Nafla immediately after his father left induced the right line.
- Even if you are bitten by an asterion in the first act, the Mailina will no longer be bloody in Act 3.
- Receiving a pamphlet at Sorcerous Sundries has no choice but to be considered a crime.
- When talking to Vicar Humbletoes, some duplicate dialog options have been deleted.
- When I started playing new songs on the roof of an elf tavern, Alfira came to play together.
- The traps in the basement of the rainforest have been modified and improved, and the secret doors have been used as a secret door.
- Fixed an OMELUUM if Blurg was defeated in Baldur's Gate's Society of Brilliance Lodge before Omeluum was saved in the iron throne.
- Yafeu of Act III's lamp is now giving money when needed.
- When I defeated Fargo's Spatula with Baldur's Gate, begging began to escape immediately.
- Even if he committed a crime in the high hall, Will stopped leaving the party. Now that the city has become ruined, the dramatic scenes of small crimes felt a little radical.
- All party members can now start dialogs on High Hall. Miero Fant also appears in this dialog.
- Armored Owlbea stopped appearing if Damon did not reach the end of the game.
- When playing as a no n-GITH avatar who decided to leave Faerûn with Lae'zel, added support for Karlach's death scene.
- You can see Car Rack and Will again in Avernas.
- If an article about you is published in a newspaper around Balders Gate, more people will notice it.
- If Avatar Gale demanded Netherstone's return, he has revised that giving Netherstone to the Emperor will hinder the progress.
- Fixed so that the covered table in the Trial of Justice is not identified by the description.
- Fixed the "Trial of Courage" of the save game created before Patch 1.
- Fixed an issue where allies' summoned beasts left the hig h-haul battle.
- Fixed an issue where Dark Urge loses HP other than 1 when defeating NetherBrain.
- After all of them entered the spirit of Netherbrain, the problem of the summoned beast remaining on the brain and could not fight.
- Fixed some minor flows to recognize Lae'zel paths after NetherBrain is not completed when you are not playing as Dark Urge or when you have not completed the Dark Urge path. did.
- Even if Jaheira was in the same room as Minsk, she would not have been included in the conversation if Jaheira was far away when Minsk was soliciting. Now she is included in the conversation as long as she is controlled by the character she has started dialogue. (We are still working to make it included even if the secondary player is operating in multiplayer).
- When she went to her house with Jaheira in a party, she said (accidentally) from a trap. If she added her to the party before Act. III, the trap began to recognize she was at the party.
- The last Sanguine Vent on a bridge was destined to bring unpleasant surprises. That's right now.
- Avatar Lae'zel can now choose your last if you are not the main avatar that makes a decision at the last moment after NetherBrain is defeated.
- It is a very rare case, but modified that the portal of Sorcerous Sundries was not created after talking to the Lorroakan view on the second floor.
- If the corpse of Thrumbo is on another player's inventory, it can now be passed.
- The option to pass the vase instead of the corpse of Thrumbo is now displayed only when the Thrumbo corpse is stuck at least once.
- Slanbo and his brothers rushed to the Filglave House, and fixed the potentially dangerous surface and stand on it.
- Fixed as Ligus did not respond correctly when Mystic Carrion died and Thrumbo was conducting Thrumbo.
- Fixed the right line when Lady FlyTibone did the second exchange with her in a Janas mansion.
- Fixed an ARADIN called Nightsong "SHE".
- Fixed the problem of switching between dialogs and combat at the Ramagis tower.
- Rumbar has no choice but to respond as if he had not paid the privilege to beat him if the type of damage was different.
- Arfer Gregorio has paid the money promised to Xenovia.
- When asked about the toys exploding to Arfur Gregorio, we have corrected the possibility that the dialogue with Flaming Fists may loop in the necessary barrier before canceling it.
- Attacking Nocturne in the grief, Flaming Fists no longer protects it.
- Wave servants have stopped escaping several times from the battle for the freedom of Red Hammer. This makes it impossible to save him.
- The "Steel guard" in the wharf was a little more reasonable about trespassing.
- The stable hydrangia Ubu (mask of sadness) can curse the sadness even in the third act.
- A stable attitude of Lakrissa and an aerial line at an elf singing bar that is not always invested.
- A humble pastor never gives a mysterious lift before praying.
- Helsique summoned beasts have disappeared, not idle when they abandoned the battle.
- If the battle was unable to fight during a high berry house, the drall could not teleport using a dimension door.
- If Helsique discovered that you stealed a magic book on the skin of the IP, she would be hostile to drive you out of the store, close the door, and approach her again.
- If Stealth Roll failed, the dialogue between Figaro and Droll was shortened. As we intended, the battle began after dialogue.
- Mistra began to bless Gale when he agreed to give Mistra the Calsas crown. Gale can always seek new blessings when needed.
- After the battle between the rebels and loyalty in the camp duelger, the corpse did not disappear even after taking a long rest.
- You can solve the quest of the open hand temple murder case.
- You can now dialogue with Brazier at Storm Shore's Tachito. Even if it is erased, the paddle will be resurrected.
- Without Ketheric's Netherstone, I couldn't get into Act III.
- In various Mizora dialogs, we have modified some bugs that can confuse the flow of the scene.
- Fibs Brogan in an elf bar began to say another phrase when he won the comedy tournament.
- Fixed the name of the scroll library in the study of the Knights of the Shield. This change is updated only in new save games.
- Fixed some candles to appear when they were not approaching the temple of Bhaal.
- If the saloid player chose an explosion while playing as an avatar Gale, the death scene of Karlach was not activated.
- Fixed an NPC in the guild hall repeated the same line.
- Felogyr's fire device has no choice to be regarded as a crime.
- Steel Watcher has corrected a problem that cannot be patroled correctly, especially in front of FelogyR pyrogenics.
- Feeding in which a specific dialog is triggered by the abandoned tank to prevent the character from being blocked at the entrance at the beginning of the battle.
- At the Livinton Guild and Stone Road events, even if Minsk launched the situation empt y-handed, it is now possible to respond appropriately.
- Fixed an issue that would cause dialogue with Minsc to end early after finishing the fight with False Jaheira if you were not near him when the fight ended.
- You will no longer be surprised about Jaheira's child if you have already met him.
- Changed the dialogue flow so that Karlak will have a chance to speak to the Emperor if he accepts to become Myarula.
- Your love interest's response will now take priority over others if you choose to sacrifice yourself late in the game.
- Fixed a rare bug that would cause Markoheshkir and Robe of the Weave to not interact.
- Speaking to Iza Blouin will no longer cause him to say the same line twice in a row.
- Fixed Narrator voiceovers sometimes not playing when interacting with gravestones in Lower City Cemetery.
- Fixed Lae'zel making inaccurate statements about Ptaris, such as implying that he was dead when he was literally there.
Epilogue
- Fixed a save game where the character would get stuck after trespassing in Wyrm's Rock prison.
- Fixed Ravengard sometimes staying at Wyrm's Rock after the coronation if Orrin was killed.
- Fixed Gortash's ritual not finishing properly if you used points to travel from Wyrm's Crossing to the Lower City.
- Fixed a letter from Ninefingers in the Epilogue that was inconsistent with how the Guild Hall situation was resolved.
- Fixed a character's action in the Epilogue that would no longer play after loading a save game created there.
- Fixed an issue where a letter from Elminster would appear in the "Thank You" ch est even though Gale was not in the Epilogue party.
- Fixed a flow issue that could cause Will to repeat certain lines in the Epilogue party.
- Fixed an issue that would cause Down's companions in High Hall to end the final party without saying the proper lines if Gale was sacrificed.
- Prevented Will from skipping parts of his father's speech when talking to him in the Epilogue.
- Allowed players who have spoken to Narbor to receive a letter from him in the Epilogue. Assuming he survived the meeting.
- Aunt Ethel will no longer send you the letter Zevlor wrote in the Epilogue.
- Fixed an issue where attacking an ally during the Epilogue would not trigger combat. Let the brain harvesting begin.
- If you break up with Shadowheart and hide in the Underdark as a heart, you'll think she hasn't forgotten and spent the last six months together in the epilogue. Classic Shadowheart, forgetting things all the time.
- Removed the double dialogue option that appeared when talking to Shadowheart in the epilogue.
- Ensure that characters don't carry over conditions from the end game to the epilogue.
- If Avatar Gale accepts Mystra's offer and goes to Elysium, the player can still join the epilogue party as a WISP.
- The Emperor will no longer send a happy letter to the epilogue camp if you eat the Emperor's brain.
- Telling Gale "Raphael told me how Gale died" in the epilogue no longer causes you to tell Gale if Raphael didn't tell you how Gale died.
- Shadowheart no longer repeats certain lines when interacting with Owlbear in the epilogue camp.
- If you make a deal with Raphael in the Epilogue and then decide to kill him, Raphael will no longer give you a surprise.
- Human Gale is no longer stuck in the Epilogue and will continue to talk to Tara.
- Harsin now reacts to certain songs in the Epilogue.
- You can no longer invite Owlbear Cub to live with Harsin in the Epilogue if you are not actually living with him.
- Fixed an issue where some companions would automatically equip a lantern in the Epilogue. We have fire!
- If you roboticized a companion but left with Lae'zel or Karlach after the final battle, you can now tell them about it in the Epilogue. This reactivity has also been added if you romanced Lae'zel and broke up with Karlach, or vice versa.
- If Astarion remained a vampire in the Epilogue, he will now react correctly if you left Fairlun after the final battle and ended your relationship with him.
- If Astarion is the main vampire in the epilogue, he now reacts correctly if he breaks up with Rhaetel and/or Karlach after the final battle despite having a relationship with them.
Journal
- Fixed a bug where Orpheus' letter in the epilogue didn't always say if he became a spirit or not.
- Changed Voss' letter in the epilogue to a Githyanki slate.
- Barcus needs to be freed from the Grymforge to send his letter in the epilogue.
- Fixed the quest "Find a Mushroom You Love" for it to not state this if Balen is killed without speaking to him first.
- Made several improvements to the magazine for the "Find a Mushroom Picker" search and related Delice dialogue options.
- Fixed the quest "Find the Missing Letters" ending early after convincing Dunzo to pay it forward.
- Improvements have been added to the journal flow of Gazette's status when Etvard Needle was killed:
PERFORMANCE AND OPTIONS
- When I killed ETTVARD, I immediately received a mission update.
- We have updated the closing conditions of the Ettvard's death route and include reading a diary about his death.
- If you kill Etbalt and change the headline in the basement, you can now receive the selected headline.
- Fixed a flow problem that had caused a problem with some cloud storage services.
- Fixed the flicker of Gantret of Shah's blac k-an d-white artifacts and the camping car rack.
- Corrected some problems that causes blood carcomania to flicker on the screen.
- Fixed a bug that causes memory destruction.
- Fixed some items in the container do not load audio data.
- In order to improve the load time, add a sound to preload configurations in front of the main menu.
- We will continue to work on improving and optimization of the whole game.
- Improvement of load time.
- Fixed some black artifacts and flickering, especially in the split screen player, especially in tutorials and acts.
- Improved the stability of the frame rate during playback and mouse with the keyboard and mouse, and improved the pathfinding code.
- When starting a new game after creating a custom mode campaign, the custom mode settings are not automatically selected.
- Fixed something that was not displayed after turning on the learning po p-up or turned off.
- Fixed bugs reset each time the Text Background Opacity settings of Steam Deck started the game.
- Added a new option to reset the keybind to the launcher.
UI
- To improve the game performance, clean some of the corpses that emit a bad smell to MOONRISE TOWERS after entering Mind Colony and Long Rested. All carcasses were hindering the operation.
- Fixed a flickering VFX or a strange direction when changing in character creation.
- If you try to participate in the Xbox mult i-player lobby with the game client closed, you will no longer be promoted to the "A button" to continue the connection.
- Updated the slider and dro p-down menu of the keyboard and mouse optional menu.
- AMD FSR 2. 2 preview images have been added, and other old previews have been updated accordingly.
- METAMAGIC: Corrected that the access bar was not updated correctly when switching Twinned Spell and displaying a variant of the spell.
- Fixed so that the price of gold is not displayed on the chest of the destination at the time of transaction.
- Fixed an issue that could be exchanged if the item was dropped into an empty cell with a UI of the replacement.
- Corrected the fact that the character portrait may disappear from the party line when the Shift+Alt key is pressed.
- When viewing the dialog record from the dialog UI or journal, the scroll speed was slow.
- Adjust the margins of the viewpoint list of the main map. You cannot blame the map creator.
- Sanctuary Mind: Walking battle logs no longer eliminated the need for depth.
- Reduce the fade delay of the button on the main menu and reduce the hassle when switching the operation method.
- Fixed a small image of a newspaper to be cut horizontally instead of vertical.
- Modified that the save modifier when the shield is secured is not reflected in the character sheet.
- If the camping supplement UI is already open, hide the po p-up of the tutorial Longlesto.
- Fixed a problem that the cros s-sink saved when the game was started, did not display synchograph on the main menu.
- Improve visual regeneration whether resources (such as spellslots) are depleted.
- Added a scroll bar to the search reward po p-up.
- The purpose UI (a widget that is displayed under the map in a specific mission and teaches the purpose such as "reaching NetherBrain") is modified so that it lasts when the previous save game is loaded. In addition, when the game was saved, the game ended, and the save game was loaded again, the object UI was gone.
- Improves feedback on the trial of quick road when playing with value mode or individual saves enabled. As DMS colleagues say, "live with the results of your choice."
- If the settings for hiding the failure of the perception are enabled, the failed perception check is no longer displayed in the battle log.
- Added a warning that the player intended to cast a dangerous territory.
- When a keyboard and mouse are used at a specific aspect ratio, the parties portrait hides a part of the character's inventorlot in the CM UI.
- Fixed a context menu of some items that was mistakenly displayed as "pickup" instead of "drop".
Tooltips
- Fixed the color of the search item selected in the alchemy panel.
- When the shape of the hot bar is changed, the current layout of the icon is not changed so that the number of open hot bars is not changed.
- Fixed a commercial UI to access camp gold.
- Fixed the fact that the weapon charm subtitles are not displayed in the attack bonus and damage tools.
- Fixed Gortash's Empowered Unarmed Strike tool description value not matching the in-game damage.
- Updated the description of Dror Ragzlin's Leadership Aura stat in Tactician Mode.
- College of Swords' Ranged Flourish attacks now correctly display weapon damage range.
- Fixed an issue where "Will break active concentration" would not appear in tooltips.
- Tooltips now show the duration of oil available for weapon coating.
- Fixed several issues with tooltip placement in dialogue.
Icons and Portraits
- Petrified characters can no longer be interacted with by hovering the mouse over them.
- Tooltips for spells that require concentration now more prominently warn if you've already used concentration to maintain another spell.
- Fixed the display titles of some passives appearing as technical strings.
- Proper icons have been added to the tiered stage in Szarr Palace.
- The Anarchy Purple outfit no longer appears white in the icon.
- Deflect Missile icon now displays correctly for all controller cases.
Character Creation and Level Up
- Updated the low-res class icons in the access bar and character creation.
- Replaced the loading screen hints and learning icons that used the "Cunning Action: Hide" icon instead of the usual "Hide" icon.
- Added new Honor Skill and Prerequisites icons.
- Fixed Dream Guardian skin color for Avatar characters in controller character creation.
- Fixed the Appearance Colors (eyes, hair, etc.) panel that opens with the Character Creation button not updating with the new color selected.
- Fixed classes not playing all class animations when selecting a secondary class in the multiclass user interface.
Controller
- Added a warning that unconfirmed changes will not be saved if you save the game during a character update (level up, magic mirror, etc.).
- Subclasses now also appear in the character summary section in the character creator and in the hiring user interface.
- Reordered the list of bonuses received from leveling up and subclasses to be more intuitive.
- Organized the list of reaction spells in controller by spell level.
- Fixed several issues with the list of learnable spells in the UI Fixed an issue where spellbook scrolls were not updating properly based on inventory changes or learned spells
- Fixed an issue that caused uppercase character names to spill over in the trade UI.
- Added a character limit to lobby names for controllers.
- In the habit of the controller character creator, the last selected setting in the "Display" menu was moved to the bottom of the screen when the navigate out of the menu and navigated in again. Currently, it remains in the same place as the last place left.
- Fixed a test that could not be tested with the controller UI Reaction Open.
- Change the row of the insertion key from X-Hold to Y-PRESS.
- Fixed a bug where the action grayed out on the Xbox radial combat menu.
- Fixed so that the right bumper option moves when pressed with a controller.
- Delete the duplicate "Spellbook" item from the controller input option menu.
- In the controller save game UI, the current or last save game campaign dro p-down is now developed instead of folding.
- Xbox players with valid cros s-save are now displayed "synchronous" indicators when checking the available save even if there is no synchronized save data.
Multiplayer
- In the controller account creation window, the username field is first highlighted instead of the privacy policy check box.
- Fixed some issues on the scrolling of the controller, especially the UI magazine list.
- Fixed an issue where the character sheet would break the controller when the equipment selector was opened and the character sheet would break the controller.
- Fixed an issue where the wrong information could be displayed in the Lan Lobbies browser.
- When the player tries to participate in the game, new information for the host has been added.
- Added a po p-up to check if a player would participate in the middle of the game session.
- The "Insert Failure" error message was displayed multiple times at a time on the split screen, and it was necessary to press the release button many times before the last one was closed.
LEVEL DESIGN
- The update function of the online lobby interface is easier to use and intuitive.
- Fixed the message box of the main menu only in half of the screen in the split screen.
- Fixed the "level" filter in the lobby so that it reflects the maximum level that can be reached in the Baldur 3 portal. The road from the level 4 of the beginning of the trip was long.
- Fixed a bug that can fly and pass through the bridge in Wyrm's Rock.
- Fixed an explanation in the potion of the lower town.
- The fish barrels on UnderDark, which seem to be clearly containing fish, are not tart but actual fish.
- Threated a loot dropped by Cambion, who is participating in the battle in a no chilloid.
- The enemy creature does not throw the wrong bones.
- Fixed the position of the portrait of Oscar's atelier.
- With the exterior of the last ligh t-in, you can no longer dialogue with Mol through the window.
- At Act. 1 tollgates, you can no longer shoot guns from closed windows.
- Gnolls recruitment books in MOONRISE TOWERS can now be reached.
- The guide of the high hole has been revised a little.
- Underdark's Decreapit Village makes it impossible to hike in the middle of the tear.
- Fixed the cut of the barrel at the prison shower in the MOONRISE TOWERS prison.
- The platform in GRYMFORGE, as if it was accessible, has been deleted a platform that tricks anyone trying to jump to access Gauntlet of Shar.
- The arena around Shambling Mounds has been modified so that enemies are not crowded.
- Fixed a shortcut of Misty Step passing through the small gaps of Shah's Gauntlet.
- Fixed the terrain of The Wyrmway and House of Hope, and revised the problem of rarely falling from the floor to the gap.
- You can click in the water in the basement of the Queen of the Water.
- It is no longer possible to disappear in the rock near Glinfoji's Meepite. very sorry.
- Fixed the position of the no n-enthusiastic sign in the Vonayn house of Lower Town.
- Hidden Cache found in Counting House is now reflecting the wealth suggested in hints to guide there.
- We have some improvements for the camera movement and fade in GRYMFORGE.
- RUINED BATTLEFIELD in The SHADOW-CURSED LAND (ruined battlefield, land covered with shadows) Fixed some problems related to the movement of the camera and had a free camera movement and some stickiness. Improved bread.
- In the epilogue camp, the roof has been revised, and the fade and camera movement are generally improved.
- Fixed some camera problems and generally improved cameras and environmental fades in the Underground of Alcain Tower.
- Fixed Wyrm's Crossing window settings to hide that there are not so many windows in one of the buildings.
- Fixed and improved cameras and fade problems around Molphic pool.
- Fixed some problems with the movement and fade of the camera in the Moon Rise Towers Prison.
- Fixed some problems with camera movements and fades in Jungle of Chult.
- Fixed an unstable camera fade in the basement underground of Blighted Village.
- Aunt Esel's hideaway was modified so that the submerged characters were not targeted.
- Delete a double door of Franc Peartree's house.
- You can now read A Plea in Stormshore Tabernacle without having to steal it first.
- Fixed Traveler's Chest being in the same place when starting a new game in split-screen mode.
- Fixed a sewer door leading to more than one room.
- The out-of-reach door in the main camp in the Lower City is now unobstructed.
- Fixed an issue in Bonecloak's Apothecary where the minimap would sometimes not accurately display rooms.
- Fixed an item in the Lower City that suggested you could teleport when you couldn't.
MAP
- Fixed black areas on the map in Figaro's Basement.
- The Dwarven Dock in the Lower City can now move docks if a nearby barrel is moved.
- Fixed an issue that caused the toll booth in Act II to have a fragile floor.
- Fixed black areas on the map in the Epilogue camp.
ART
- Added a map marker to meet the Sovereign Spawn when he invites you.
- The map marker for the exploration objective "Attend Golthas' Investiture Ceremony" in Will's mission now shows the stairs to the throne hall instead of the center of it, making it harder to understand where to go.
- Fixed map markers not updating if a quest step moves from one destination to another after loading a savegame.
- Fixed shadows casting on the back of thin, translucent materials like sails.
- Fixed a broken Myconid portrait.
- Fixed Shadowheart's default clothing to no longer have gaps when worn by older female characters.
- Captain Grizzly no longer appears bald in Aunt Ethel's Lair.
- Fixed many pieces of half-plate armor clipping when worn by female dwarves.
- Made Hedge Wanderer Armor and Barkskin Armor a better fit for Dragonborn characters.
- Improved resolution for armor with Adamantine Armor.
- Fixed Orin's Ring not appearing in certain scenes.
- The Prisoner of the Iron Throne now wears armor appropriate to their stats.
ANIMATION
- Improved the look of the Viconian Priestess Robes when worn by female draconic characters.
- Fixed some incorrect textures on civilian shirts.
- Given the Dilgar Sneezy a new hairstyle and fixed some hairstyle issues.
- Added a new animation for the Cranium Rats, allowing them to stand on their hind legs.
- Added an animation for one of the waiters in the Wyrm's Rock diner while slicing meat.
- Added animations for Rodondo Logg, Fuschia Vineshoot, Birta Grougg, and Yves.
- Added animations for the Oathbreaker Knight when he is in camp.
- Added some inactive animations for characters sitting and writing near Baldur's mouth.
- Added an animation of Flaming Fist peering into a stack of gazettes in the Lower City.
- Added an animation of Guex handling a wooden barrel in Emerald Grove.
- Added an animation of Red Cap sweeping a floor.
- Added an animation of Nightsong recovering from flying.
- Added a table sweeping animation for one of the NPCs in Wyrm's Rock.
- Fixed the animations of the Dire Wolf and Giant Rat chewing on entrails in Cazador Palace.
- Animations now resume after being paused in storage instead of going to the final frame.
- Fixed some physics for Myrmidons and small elementals to make them less likely to be selected accidentally.
- Updated the animation for the passive shield bash.
- Blacksmith's Bellows in Selûnite Outpost now play animations when interacting with them.
- Fixed an issue that could cause characters to get stuck trying to play generic dialogue for a character after they had died.
- Improved the appearance of textures during the cutscene with Gale in the Epilogue.
- Fixed an issue where some NPCs were appearing in combat without playing the correct animations.
- The "Ki Resonance" condition no longer causes regenerator characters to have animation issues during long rests.
- Smoothed out some of Asharak's animations.
- Added a new idle animation for the Guild Hall Treasurer opening a chest and looking inside.
- Added an animation for Carnelia Vanthampour smoking in the Guild Hall Tavern.
- Added a new animation for sharpening a blade for the Guild Hall Snapbone.
- Corpses thrown from the inventory now appear dead rather than alive; as appropriate.
- Polished the throwing animation sequence so that knives no longer disappear temporarily when fired.
- Goltash's Darange Force Curtain ability now properly triggers when destroyed.
LIGHTING
- Fixed the attack animation for the guard fighting the training dummy in Moonrise Towers.
SOUND
- Fixed some hair clipping and balding on Dwarves.
- Fixed some odd animations in the Incubus scene.
- Improved lighting and fixed lighting bugs in many dialogues throughout the game, including (but not limited to) the repeating scene in Elfsong Tavern late in the game, the dialogue with Alfira in Emerald Grove, the dialogue in The Stormshore Tabernacle, the dialogue with Baelen in the Underdark, the dialogue with Voss in the Sewers, and the dialogue with Viconia in the House of Grief.
- Fixed Harpy's enchanting song being interrupted by the default battle music.
- Fixed the sound missing in the UI of the camping stock.
- Fixed the lack of active search. (Hidden under the rock of Act 1)
- Feed to the music toome described near the area where the Harpy is located.
- SFX when you throw away or return characters from the closet of withers is more appropriate for animation.
- Adjust the audio of several long situations.
- Added new sound effects to the unique animation of House of Hope.
- Sound effects are added to Kazador's BAT variations in the honor mode.
- Added animation and VFX when washing your body with soap or sponge.
- Fixed the sound of a loose village windmill even after stopping the rotation.
- Corrected that Wyrm's Crossing's Windmill mind voice was not reversal.
- Fixed the sound of the splash Larian logo screen on Xbox. In addition, the latency on this screen is deleted.
- Roaded a loud spell sound when you loaded a save during the attack camp with Armored Olbea.
- Fixed a shuttle dialog that could not be heard for the shield.
- Slam slam attacks, which are fixed mummies, are silent in honor mode.
- In a scene where you look into the hole at the top of the Moon Rise Tower, modified some steps in which ston e-like sound is played instead of a fleshy sound.
- Adjust the volume of the atmosphere of the shadowfel slightly.
- Improve the mix of owl bears and bear sounds.
- Fixed the timing of the sound when the dice failed.
- Fixed a sound feedback when the trap was released.
- If necessary, fin e-tune the volume and timing of the sound during the game.
- Added audio mix to conversation with Sa'Varsh Kethk.
- SFX is implemented in the scene where GALE talks with MyStra.
VFX
- Fixed a small problem of music at the last toast of the epilogue.
- Fixed some SFX of the dialog between Halsin and Kagha.
- In dialogue with red, corrected the fact that some SFX playback was too fast.
- Improved the trap VFX in the secret area of Crèche Y'llek.
- Updated VFX of SpindleWeb Sanctuary of Kar'niss in honor mode.
- Added the effect of the second avatar character added to the Wizer closet.
- He was a little bit of VFX, crawling and throwing an avatar fired from the Wizards closet.
- Added Dam Ilillin and her planet VFX.
- He increased the reproducibility of Loroacan and dedes the fascinating miscellaneous goods VFX.
- Turned off the Nautiloid Shadowheart pod VFX when playing as Avatar Shadowheart so it's not implied they have anything to do with it.
- Improved the visibility of the Sniper's blood in the Act I cutscene.
- Fixed several dialogue VFX bugs when meeting the Dream Guardian for the first time.
- Fixed some boxy objects by removing light sources from the VFX in the scene where you first meet the Dream Guardian.
- Fixed several VFX bugs in the dialogue with Vlaakith at camp.
- Fixed a VFX gate that remained behind Raphael a few lines longer than intended in the end-game dialogue with Raphael.
- VFX in the VFX were not fading properly.
- Fixed several VFX issues in free night scenes, including lights that were too bright and unintended white eyes. Also tweaked the punch overlay to be more punch-centric.
- Made the voice state VFX more obvious.
- Updated VFX perception control to make both versions (blue for standard, red for danger-sensing) more striking and visually similar.
- Fixed some broken sprites for Kato Blaine's death effects.
- Fixed a texture bug that could cause weak VFX Cull to stretch.
- Improved VFX continuity between COME and cinema when the Rosimone Monastery lance is charging.
- The zombie character in Balthazar's autopsy lab now looks a bit more zombie-like.
- Updated the bash spell visual effects.
- Updated the effects around the air element to include leaves and debris to help differentiate it from elemental water.
- Added bait to the chimney visual effects.
- The circus acrobat will now properly interrupt his trick when, well, interrupted.
- Improved VFX at various points throughout the game, including some chain and cod nest destruction effects, feedback when dropping companions, and shield effects.
- Improved the way blood looks when talking to the dead Stone Thug Lord.
- Fixed Viconia's VFX not appearing in the House of Sorrows.
WRITING
- Fixed models not showing permanent VFX in the Test and Stock tables.
- Fixed some VFX while VFX were appearing when previewing attacks.
- Polished Vlaakith's spawn VFX for Heart of Tu'narath.
- Added a new reaction for solo players to the Wizard's opening dialogue in the Epilogue.
- Added some new lines to Mintara's epilogue dialogue to cover characters who teamed up with her to fight on Avernus and on spaceships.
- Updated the description of Owlbear's Honor mode legendary action to reduce Daddy Owlbear spoilers.
- Made minor edits to some of Gale's dialogue, including correcting handwriting and improving the flow between lines for internal logic.
- Added Gale's epilogue dialogue to reflect that Avatar Lae'zel has left Faerûn but is still with her allies.
- When talking to Harsin at camp, added the option to choose a platonic path if you don't want to flirt with him.
- Made the names of quicksaves and autosaves correctly identifiable in different languages.
- Updated the text on the difficulty screen to say "Difficulty" instead of "Change Difficulty".
- Added narrator dialogue to the dark trigger when interacting with the door at Hag's Pond.
- Added a new fictional line for Karlach when the final light arrives and the Tieflings are alive and she hasn't met Dammon yet but knows there may be someone who can help her.
- Fixed an issue where Shadowheart was referred to as black-haired even though she has white hair, and added a new dialogue option for Shadowheart on a specific path when talking to Zentino.
- Added some on-the-air dialogue for when Wizards are trying to get your attention.
- Updated the Slayer Tools to more accurately describe the transformation.
- Fixed missing text formatting in the Illithid Player dialogue options during Shadowheart's epilogue dialogue.
- Updated some dialogue options for the main dialogue with Frolic in Act I to more closely match the journal.
- Added a line of dialogue for Harsin's faction to account for the outcome where the Goblin faction situation was resolved but the Goblin leader wasn't necessarily killed.
- Epilogue dialogue now shows Lae'zel recognizing Orpheus as alive and having a heart. If that's true, of course.
- Added some dialogue for two of Gortash's bodyguards.
- If you're playing as avatar Lae'zel, your love interest will now break up with you if you choose to join the rebellion against Vlaakith.
- Fixed the internal parameters displayed in the gear stats for Dame Aylin's Moonfire stat.
- The Necromancer Approach in the Beyond Spell tooltip no longer incorrectly displays when applying the bone cooldown state.
- When interlacing with a door in the Kazador palace, modified that some subtitles are not displayed on the screen.
- Fixed some type mistakes and subtitles and VO mismatches in the game.
- Fixed a translucent format of some illicid dialog options.
- Fixed the position reservation text in the Knocked Out state displayed in the forced tool of Karsus.
- In the element tool, the origin of the Bris state is clarified more.
- Fixed an explanation of the wrong tool for the approach from the other side.
- I clarified which elixir throws the result after throwing.
- Fixed the fact that the Force Burst tool displayed incorrect text.
- Drag the point text of the fine intersection facility of WYRM.
- Added a gazette article that responded to Etbird's needle death.
- Fixed an incorrect vegetable cup that was lying what was in.
- After the battle in front of Emerald Gloves, tea fringing could respond appropriately to Zevler, who explained their prejudice in their races in detail.
- Updated the tutorial tooltip to eat Ilsid's tadpoles.
- D & amp; D engineers, which are not used in BG3, are no longer mentioned in a tired state.
- Added an additional damage from Lightning Bernard to the attacker in the task. shock.
- Improves the readability of the toolkits of Yurgir's cluster flight ability.
- Fixed an incorrect number in the legendary action tool of Thisobald Thorm.
- Improved the clarity of Gear text in the 2nd Conditions of Tissovald Some.
- In a conversation with an assassin investigator, you can now respond to what you know about the selected Baal.
- Shadow heart fixed sandals were called stylish boots, and there was an incorrect description.
- Clarify the description of Despiser's passive wound closure.
- The name and explanation of the vegetable wooden box in the prison of Wilm were partially wrong.
- Corrected wild magic: Fixed an incorrectly displayed host school and spell on the teleport tool. Different Wild Magic: Teleport tooltip matched.
- RaVENGARD and MIZORA already have a hut, and WYLL has been leaving the party forever, so when you leave the camp, you will drop letters.
- Fixed other issues related to onion baskets and baskets that claimed to be fruit baskets.
- The dog was named Coast Coast Courier. Because they are the best boys.
- Fixed a bug to talk about the moo n-rising tower to Balkas before knowing yourself.
- Fixed an example of Karlach that did not respond to Zevlor's descent in some streams.
- Added dialogue to prevent Karlach from falling in love with Halsin without an upgraded engine.
- Avatars who went to Avernus with Karlach can now explicitly tell Gale that they can't ascend because they have to take care of Big K.
- Added reactivity for Karlach when ascending with Gale in the epilogue.
- Added reactivity when interacting with Mizora if Will's father is killed.
- Improved player behavior in the dialogue option when Gale expresses displeasure with Drow's twins' stomp suggestion and removed the persuasion roll.
- Clarified updates to the "Save Hope" mission.
- Modified the names and descriptions of Goltash's Incinerate casters, as well as their conditions, to be more consistent.
CINEMATICS
- Added dialogue for Minsc, Jaheira, Minthara, and Halsin when they sense a trap.
- Jaheira no longer uses Marcus as the code for Danthelon's Dancing Axe if she has never met him before.
- Added dialogue to explain Karlach's possible time alone with Minthara after his rage at the Paladins in Act I.
- Improved camera shots, mocap animation, character direction, and facial expressions for multiple dialogues throughout the game.
- Fixed pops, jitter, and clipping in many dialogues throughout the game.
- Added custom touches and polishes to many lines throughout the game.
- Prevented a Char-like character from appearing in a specific scene in "Cloister of Sombre Embrace" on very widescreen monitors.
- Improved camera shots and facial expressions for Harsin's default companion dialogue.
- Fixed a pop when talking to Thulla in the Underdark.
- After Cazador removes his shirt in the movie theater and has runes carved into his back, he is no longer magically completely undressed even after the cinematic ends.
- Duke Ravenguard is no longer seen double in his Iron Throne cell.
- Fixed minor animation pops for Gundrel.
- Consuming Noblestalk as a Dark Urge no longer causes parts of the scene to play in the wrong place.
- Added cinematic content for the late-game Lone Dark Urge.
- Added the "Blood, blood, blood" chant to the end of the Dark Urge cinematic because the Dark Urge already didn't have enough of that.
- Polished the timing of Karlach's Speak with Dead dialogue.
- Fixed the long pause when talking to the masked semi-romance victim.
- Stopped dialogue with the Hacker and Meirina from skipping when scolding her brother. Also cleaned up the fade in and fade out animations.
- Fixed endless animation if you skip the dialogue that lets you lay hands on Karlach with the final light.
- Fixed the rat animation in Shah's frozen gloves.
- Fixed camera and lighting issues when playing as Dark Trigger during the tutorial brain scene.
- Fixed barrels blocking the camera when Avatar Karlach talks to Dammon for the first time.
- Fixed Orin's head snapping during the cinematic with the three chosen people in widescreen Flayer Mind colonies.
- Fixed Marcus freezing for a second when talking to Isobel.
- Fixed a weird issue where the knife would break when taking it from Cazador, and the knife would disappear as he says his final words.
- Fixed a bug that caused Gale not to get the proper Oppenheimer cinematic cure when he self-destructs on the Lower Brain.
- Fixed Kith'rak Voss' sword decapitating a supporting character during the confrontation on the ruined bridge in Act 1.
- Late in the game, going ultimate at the urging of Mintara or Astarion will no longer excite them if either of them are partners.
- Fixed the camera popping during Karlach's backstory dialogue.
- Refinements to the camera work when different players fight in Karlach's meeting with Gortash scene.
- Polished the scene where Parker approaches in the Halls of Anguish.
- Fixed a flaming fist suddenly disappearing in the background of the scene where Harsin is talking to Art.
- When talking to Volo in Emerald Grove, his feet no longer appear to be floating in the air after certain responses.
- Fixed a delayed start to the cinematic after Pandiluna heals in Emerald Grove.
- Fixed a camera pop that caused the duck to disappear from Harsin's hand after he hands her the duck in the Epilogue.
- Fixed an issue where comrade Lae'zel would sometimes not appear in the cinematic when he arrives at the Epilogue party from the Astral Plane.
- Fixed an issue that could cause characters' hair to go wild and grow out of control while climbing to the top of Catoir Brain.
- Lae'zel no longer slides or teleports during dialogue.
- In the dialogue with Raphael in Sharess' Caress, the camera now focuses on you as you complete signing the contract, eliminating jitter and Raphael's hands getting in the way.
- Customized lighting when destroying the Big Brain.
- Fixed Astarion in some dialogue.
- Fixed an automatically triggered dialog, caused by not always focusing on the correct character.
- Fixed the animation of players when talking to Araj Oblodra in Moonrise Towers.
- The steel was monitored and modified some of the scenes of the scene that instructed to go during the Wyrm's Rock audience.
- When Shadow Heart kissed a tall character, his hand was no longer separated from his shoulders.
- In order to avoid a specific visual bug when playing as a custom character, you can no longer kiss your friends during the shape. If you cancel the shape shift from your partner, your ability to return to smoking will be restored immediately, and you can share your character and kiss your partner!
- Fixed the pop when interlaced with Verios's skull.
- Fixed a cat ball floating with a cut in the downtown area.
- Fixed a scene that talked to Abdirak as a dark thrust.
- In the cut scene and game play in the city above, the number of guards of the street clock matched.
- Fixed the depth of field and the problem of the camera in the scenes of the dead stone of the dead stone.
- In the main lines of Halsin, stable hands look like a box.
- Princess Airin has cleaned the scene where Princess Airin confront Loloakan with a fascinating miscellaneous goods.
- One of the dialogue of the Mithhara at the end of the game, especially the halfing and the soybean dialogue.
- Fixed some issues related to Wizards in Epilogue.
- In the scene where Dame Aylin confront Lorroak in Wise Sundries, we have polished the exit animation of male and women's gnome.
- In the night cut scene that jumped out of the prison, some VFX light weakened.
- When overwriting a dialogue about future plans with Will, the camera is blocked by hand.
- The polished WYLL expression when mithhara is sitting on the Ketheric throne.
- Sophisticated WYLL expression in ShadowHeart recruiting dialog.
- By adding a camera shaking, the explosion of Gale on the top of the Netherbrain was more explosive.
- In general, boo animation is improved. The sadness of the hamster has been reduced a little.
- When talking to GyLDRO Angleiron, modified the camera blocking a small character.
- Fixed a chatter when a dragon female character talks to Halushin.
- Fixed some of the depth of the subject, and fin e-tuned some cameras in dialogue with the dead stones.
- When spending the night with an asteroid at Act. i, we fixed some of the dwarfs of male dwarfs by fin e-tuning the rotation of the male dwarf's chest.
- Fixed the jaw of the collar of Figaro's face maker.
- Fixed an asterion to slide while standing in the vampire ambush scene at the camp.
- Fixed the bug on the left hand of MINSC when having a BOO in the recruit dialog.
- Fixed the shield of the tracking steel on the chest.
- Fixed a pop misso up when talking to Saza with Emerald Glove.
- Fixed the camera into the ground in the last light dialogue after reuniting between Danis and Bex.
- Fixed a holy grail that cuts a small race table in a dialogue with Jaheira in the last light.
- Fixed a pop animation of the field of view in underdark.