Console commands Stellaris Wiki
Console commands
If you want to contribute to this page, display the command list on the "Help" console, and to display the command explanation and parameters, type "Help [command name]", and fill in the corresponding details in the list. please.
This page deals with commands used in the console. See Remodeling for the term remodeling. effect
This page lists the code that can be entered in the console window. The console window is a game other than an iron Shift+2, Alt+2+1, Shift+3, §,~The key depends on the keyboard layout). In the case of the QWERTY keyboard, the key is `. Otherwise, press Shift + Alt + C. Pressing the upper and lower arrows can follow the previously executed command. Many chords can be invalidated by repeating commands, but may require save or r e-loading game output. The console also has a frequently used command menu and buttons.
- 1 IDS
- 2 cheats
- 2. 1 List of important events
- 2. 1. 1 About the changing galaxy
- 2. 1. 2.
- 2. 1. 3 For unlocking the paragon
IDs
Most IDs are defined in advance and can be found on the ID page. However, races, leaders, empires, and pop ids are defined when creating a game and must be found in the Debugtooltip command.
- The item ID can be read by adjusting the cursor to the item in the item menu. Except for the starting system and the galaxy, the player's race is always 1 in the main race, synchronatic/ cyborg/ bio trophy/ prepthant race.
- The leader ID can be read by matching the cursor to the leader in the leader or the empire menu. Unless the star system or galaxy system at the starting point is remodeled, the player's starting point is always zero.
- The empire ID can be read by matching the cursor to the flag of the contact menu or the cursor on the border of the galaxy map. Unless the start system or galaxy is remodeled, the player's empire will always be zero.
- The ID of the ship can be read by adjusting the cursor to the ship with a fleat window. Unless the launcher or galaxy is remodeled, the player's startship is always zero.
- Pop IDs can be read by matching the cursor with pop on the Population tab. You can also enumerate all pop IDs by using the add_pops empty command. Unless the boot system or galaxy is remodeled, the player's POPS is always 0 to 32.
The feature ID can also be found by adjusting the cursor to the feature in the debug window.
Cheats
Cheat is a console command that can be used to give unfair benefits, contrasted to a unique test purpose.
command Result Parameter Example Enable all traditions Enable all traditions None Enable all traditions Enable ascension perk Enables the specified ascension perk. [AP ID] Activate_ascension perk AP_MIND_OVER_MATTER Activate gateway Activates all gateways in the galaxy None Activate gateway Activate_relic Activates the Triumphal Arch effect of [relic ID]. [relic ID] Activate_relic r_unbidden_warlock Activate tradition Activates the specified tradition. Click the tab to see all IDs including tree adoption. [tradition ID] Activate_tradition tr_prosperity_sct add_anomaly Adds the specified anomaly to the selected celestial body, click the tab to see all identifiers [anomaly ID] Add anomaly life_asteroid_category Add intel Adds [amount] of intel to [target]. [target] [amount] add_intel 1 100 add_loyalty Add [amount] loyalty to [target]. [target] [amount] add_loyalty 1 50 add_opinion Increase [source] empire's opinion of [target] empire by [amount]. [source] [target] [amount] [source] [target] [amount] add_opinion 1 0 100 addpops Create [amount] POPS from [species ID] of selected object. Enter without ID to display all species IDs [species ID] [amount] add_pops 0 5 add_relic Add [relic ID]. Write all instead of ID to add all relics. The same relic can be added multiple times. Note: Cybrex War Forge will not work properly on first launch if added this way. [relic ID] add_relic r_unbidden_warlock add_ship Create a fleet with ship [Design Name], press Tab to see NPC ship name. Note: Generated Juggernaut cannot build, upgrade or repair ships. [Design Name] Add Ship Avatar add_spynetwork_value Add [amount] infiltration progress to [target]. [target] [amount] add_spynetwork_value 1 1000 Add Time Add [amount] of time [units]. [units] [amount] years 10 add_trait_leader Add [trait ID] to [leader ID]. Entering only the leader ID will show all trait IDs for this class. [leader leader][trait ID add_trait_leader 1 leader_trait_run add_trait_species Add [attribute ID] to [species ID]. Add [attribute ID] to [species ID]. add_trait_species 5 smart Pre-Deliberation Add [amount] advance to the council agenda. Amount Pre-Deliberation 1000 ai Toggle AI on/off None ai Alloy Add [amount] alloy, default 5000 Amount Alloy 500 Annex Take control of all worlds and starbases on target. Objective [Annex] 3 Break Contract Return selected leased fleet to original owner None Break Contract Build Pops Assemble [amount] pops on selected object. Amount Build_Pop 5 Cash Add [amount] energy credits. Amount Cash 500 Own Initiate colonization process on selected object. [pop colonizer identifier] Colony 1 Communication Restore communication with all empires. None Communication Contact Initiate first contact with all empires None Contact Create Megastructure Create a megastructure in the current system. Tap tab to view identifier. Note: Orbital rings do not reproduce correctly. [Megastructure identifier] create_Megastructure gateway_final Create_Navy Create a fleet using your latest design. Amount Navy 0. Damage All ships in selected fleet take [amount] hull damage. Amount damage 100 debug nomen alternate AI empire that always rejects player suggestions None debug nomen debug yesmen alternate AI empire that always agrees to player suggestions None debug yesmen effect add_building = add [building id] to selected object. [building id] add_building effect = building_fe_dome add_deposit effect = add resource deposit or planet attribute of [deposit id] to selected object. [deposit id] add_deposit effect = d_arid_highlands remove_deposit effect remove [deposit id] resource deposit or planet attribute of selected object. [deposit id] remove_deposit effect = d_arid_highlands add_district effect = add [district identifier] to selected object. [district identifier] add_district effect = district_city effect add_planet_demastation = Add [amount] of destruction to selected planet. Add [amount] of destruction to selected planet. Amount add_planet_devastation effect = 10 add_situation_progress effect = Add [amount] progression to selected situation. Amount effect add_situation_progress = 20 country_add_ethic effect Adds [ethic id] to player's empire. With 3 or more ethic points, removes lowest ethic pull. [ethics id] country_add_ethic effect = ethic_spiritualist country_remove_ethic effect Removes [ethic id] from player's empire. [ethics id] Country_remove_ ethics effect = Ethical psychiatrist Effect Create_archaeological_site = Creating an archeological archeological site Add a [archeological ID] to the selected celestial body and create archeological sites randomly. [Archeological ID] Effect Create_archaeological_site = lithoids_digsite Effect DESTROY_SITUATION = THIS End the selected situation None Effect DESTROY_SITUATION = THIS Effect Force_add_civic = Citizen ID] will be added to the player's empire. [Civic ID] Effect FORCE_ADD_CIVIC = Civic_corporate_domination The effect Force_remove_civic = Delete the citizen ID. Delete [Civic ID] in the player's empire. [Civic ID] Effect Force_remove_civic = Civic_meritOcracy Effect Remove_megastructure = THIS Delete the selected mega structure None Effect Remove_megastructure = THIS Effect Remove_modifier = Delete [Model ID] from the selected celestial body or empire. [Modifier ID] Effect Remove_modifier = Holy_planet Effect Set_origin = Replace the origin of the player's empire. [Origin ID] Effect Set_origin = Origin_fallen_empire Effect Shift_ethic = Shift the ethics of the player's empire to [ethics ID]. [ethics id] Effect SHIFT_ETHIC = Ethical Fanatic Effect Destroy_colony Destroy the selected world. None Effect Destroy_colony option Start ruling election None option Session end Pass or fail of the resolution passed today None Session end engineering Adding [amount] engineering technical points. Amount Engineering 500 event Trigger the event ID, the world can be selected manually, but the ship requires a target ID. [Event ID] [Target ID] Event abnormality 1 0 Federation_add_experience Add an experience value of [amount] to the federal. Amount Federation _ADD_EXPERIENCE 1200 Federation_add_coesion Add the unity to the Federation [amount], default 200 Amount Federation _ADD_COESION 10 Federation_add_coesion_speed Add the monthly coherence [amount] to the federation, default 10 Amount Federation _add_coesion_speed 10 federation Activate the inheritance of the Federation None federation Finish stage Ends the current chapter of a certain archeological site. It is necessary to select the astronomical and scientific ships that excavated the archeological site. None Finish stage end End all active investigations None end End _ Special project End all special projects None End _ Special project end End all terrifying processes None End _ Special project feed Add the amount of ingredients. Amount Food 500 Forced integration The Target Empire is integrated into the player's empire. Objective Force_integrate 2 Forced voting End the current Senate closed None Session end Free government Swaps can change the government without time limit. None Free government Free policy With the toogles, players can change their policies and qualifications without restrictions. None Free policy Grow_pops Add Pops to the selected world. Amount Grow_pops 10 Hire all leaders Leader pool to hire all leaders in the pool None Hire all leaders Influence Add the [amount] of influence, default 5000 Amount 500 influence Instant build When you google, the build and the upgrade are completed immediately, and the resource storage is an unlimited warning: This is applied to the enemy AI, so use only during the suspension. none Instant build Instant specialization conversion Togur that instantly converts niche topics none Instant specialization conversion information Given the entire galaxy None information invincible Player's ship does not take damage None invincible Maximum resource Fill all resource buffers None Maximum resource mineral Add mineral in amount, default 5000 Amount Mineral 500 observation Switch to obser bar mode. Use the Playback command to reset the control warning: AI controls the player's empire if not in the observer mode. None observation If the controller does not control the game, the enemy control will be overwritten. If the selected fleet, space base, or planetary ownership and control, or if nothing has been selected, take the ownership of the planet ID given as an argument. An unusual celestial body is created as a colony, but has no flat capital. [Planetary ID] If the controller does not control the game, the enemy control will be overwritten. Physics Add [amount] physical technology points, default 5000 Amount Physics 500 Planet Ascension Level Change the ascension level of the selected celestial body to [amount]. Amount Planet Agression Tier 3 Planetary class Change the selected celestial body to [astronomical ID]. [Planetary class identifier] Planetary class PC_ARID Planetary happiness Add the modification specified by [amount] to the selected planet. Amount Planet_happiness 25 Planetary size Change the size of the selected celestial body. It may exceed the normal size, but when it exceeds 78, the celestial body moves backward. [size] Planetary size 30 game Convert the control of the player to the empire ID. [Empire ID] Play 2 Random Ruler Replace the leader of your empire with a new random one. None Random Ruler remove_trait_leader Remove [attribute ID] from [leader ID] and reveal the names of all current attributes by entering only the leader ID. [leader ID] [attribute ID or indicator] remore_trait_leader 1 leader_trait_gale_speed remove_trait_species Remove [attribute ID] from [species ID]. Add [attribute ID] to [species ID]. remove_trait_species 5 smart Research all technologies Instantly research all non-repeatable technologies. Add 1 to space creature and crisis technologies. Add a second number to [quantity] for repeatable technologies. [Boolean] [quantity] Research all technologies 1 5 Researcher Instantly research [technology ID]. [Tech ID] Research_Technology tech_automated_exploration Resources [Amount] Add [resources], default 5000 [Amount] [resources] Resource consumables 1000 Skills [Amount] Add skill levels. Amount Skill 9 Skip_Agreement_Cooldown Alternative to change the terms of the target agreement without a cooldown none Skip_Agreement_Cooldown Skip_Federation_Cooldown Alternative to change federation laws without a cooldown none Skip_Federation_Cooldown Skip_Galaxy_Community_Cooldown Toggle to allow proposals for decisions by the same group without a cooldown none Skip_Galaxy_Community_Cooldown Community Add [amount] community tech points. Amount Community 500 Overview Explore all celestial bodies, requires at least one science ship None Overview Tech Update Review currently available tech options None Tech Update Sections Add [quantity] of modules. Amount Modules 5000 Unlock Unlock all ordinances None Unlock Leader Pool Update Update Leader Pool None Leader Pool Update Surrogate Create or control a surrogate branch on the selected world None Surrogate Minor Artifacts Add [quantity] minor artifacts. Amount Minor Artifacts 100 Threat Add [quantity] threat. Amount Threat 1000 Imperial Authority Add [quantity] Imperial Authority, default 10 Amount Add 20 Imperial Authority. Add [quantity] expertise to [target], default 10 [target] [amount] Add_target_xp 1 1000 Effect Unlock_Council_slots = 1 Unlock Council Slots None Effect Unlock_Council_slots = 1 Astral Threads Add [quantity] astral threads. Amount Astral Thread 100 Finish Stage Complete the current chapter of the split of the selected star. None Finish Stage Number of completed lift Set the number of completed astral lift to [amount]. Amount set_Completed_rifts 2 spawn_ASTRAL_RIFT Generate ASTRAL Rift ID in the current system or random. If nothing is entered, tap the tab to display all IDs. Warning: Crystal lift does not end correctly when replayed. [Star lift ID] Station Spawn_ASTRAL_RIFT Advanced Dragon Amount] Added Advanced Logic, default 5000 Amount Advanced Dragon 1000 List of major events
ID Important events Notes Required option Account number 8888 Horizon Signal To start a Horizon Signal Event, there is a leader on the selected ship and must be in the black hole system. boat Anomary 95 Voyager No. 1 If there is a Sol star system somewhere in the galaxy, a solar coordinate event can be started. boat Anomary 186 Hell bullpen Appropriate technology and AI policy can be revived as new colonies and empires. boat Anomary 2523 Giant skeleton Get an army with a huge skeleton boat Anomary 3085 prince Events that give a sustainable and sustainable opinion result boat Colony _mod. 101 Titanic Life Research: Success Recruitment of Titanic Beast Unit is possible. planet Titanic, Titanic, Titanic, Titanic, Titanic, Titanic, Titanic, Titanic, Titanic, Titanic 50 Guardian's rise It does not require a crisis, but is added to the following sound effects. None Crisis 71 Donate guard fleet Do not need a judge or guardian None Judgment 105 Her Majesty the Queen Birth of the preserved queen Prethoryn boat Crisis 2400 Return Sibrex No crisis required None Crisis 4550 Astro Furge Shoot The current system is broken planet Fallen Empire 1 Patriot or fallen empire machines send random gifts None Characteristics of galaxies 301 Mossball fleet of the fallen empire boat No. Nomad If the St. Road is completed, do not spawn. None Front 98 Discovered Voltrium Mother Star system Create Vultraum home system None Priker 598 Discover YUHT House System Create a yuht house system None A sign. 1098 Place the Fast League Home System Create a first league home system None Imperial 1598 Iracian home system is placed Established Iracian House System None Immniv that 2098 Discover Sibrex House System Build a Sibrex home system None History 107 Amoeba peace None Story 207 Pacifier crystal None Origin 5605 Shroud master Unlock the construction of the shroud beacon sta r-based None Leviathan 322 Protector with privilege You can purchase a Ministry of Culture building. None Leviathan 1040 Infinite equation Infinity Orb's reward and the age of the machine will unlock the Infinity Orb feature None Leviathan 2101 Mysterious fortress removal The function of Enigmatic Fortress is unlocked at the age of the machine. None Leviatans 3102 Dreadnote disclosure Automatic dreadnote conquest rewards and ancient dreadnought functions are lifted by mechanical age None Leviatans 3103 Dreadnote repair completed boat Utopia 3000 Equipped with a cover It works even during cool down. None Utopia 3021 Avatar None Utopia 3190 Selected None Utopia 3304 Working in the void Options to set will None Utopia Strand composer Options to set will None Utopia 3306 Those who eat the world Options to set will None Utopia 3307 Response to desires Options to set will None Sindoi 545 question Start an incident status related to AI planet Shindo 1000 Engine rebellion You need an A I-related incident status and at least one robot pop. status Maloder 85 Mercenary can be used Materials must be activated multiple times for each Marroda Empire None 137 End of scanner Rewards to conquer bo t-scavenirs, bo t-screwed bot functions are lifted at the age of the machine None 172 Nerve coexistence Options that can obtain the brain function of the slug host with some dig and leaders boat 212 Dister Matrik's death If you conquer Ti Yanki's Matrik in Leviathan Transgenic, you will unlock the mult i-berth characteristics. boat 260. Wild native creature Create a species that can be approached in advance with the characteristics of the most quiet animals in the world planet 1001 Lost paradise Create a nearby star system with Gaia's world and primitive civilization at the time. None 1081 star system Ajisia Options that allow random owners in the world to recruit Aziz units None 2050 Alien entity Pass the mysterious memory to the galaxy None 3014 Nivrak (hostile) Create an empire with a permanent spirit revision-100. None Dister 3016 Nivrak (friendly) Create an empire with a permanent mental correction +100. None 3055 An alien box opens Acquire one of the three free functions None Dister 5006 vacuum The selected celestial body changes into a cracked world from the time of hatching. planet Dister 5012 Giant evolution Reward to conquer voice spawns. boat Gray Goo 400 Quiet boat trip Encounter with Gray boat Ascending 4000 Stone whisper Create a whisper on the archeology site. planet Increcle 4058 Sentinel Option to gain an army of sentinels planet 6130 Select Zarkran Allow colonization of sacred worlds and gain +150 permanent opinion from sacred guardians. None 10050 Yuut's Secret Unlocks the decision for Yuut's purification process. None Aqueous 120 It's Time Option to unlock Dragon Hatchery Starbase building None Paragon 241 The Last Eye Unlock Ecosphere building None Paragon 3001 Arrival Required for the following events to work None Paragon 3005 Scrand Sharpbeak Recruitment Required for previous event to work None Cyber 1505 Society 2. Unlock government authorities None Synth 1505 Synthetic Society Unlock synthesis principles None For changing the galaxy
ID Important events Notes Required option Galcom 16 Birth of the Galactic Community Option for direct creation or participation in the Galactic Community None Actions 99 Galactic Market Establishment Form a Galactic Market in your capital system. None None Mishda Push Crisis None None Zero Push Crisis None None Metamorphosis Doesn't require zero None None Intense Requires zero None None Incident Push Crisis None None End of summary Empire becomes a Fallen Empire, forcing the player to switch Empires None None Mix Queen Push Crisis None None The sleepers awaken Wakes up unless you select a Fallen Empire in advance with a game command None None Space storm hits the galaxy None None Space storm spreads None None End of cycle Option to configure covenant Options to set will None Calculation Requires will acceptance in the previous event to function correctly None None Will awaken unless the Ancient Caretaker is selected in game command beforehand. None Marauder 500 None Must select Marauder Empire in game command beforehand. None Marauder 232 None Creates Ketling type if garbage rattling system is present. None 236 None Creates Ketling Starpack Empire if Ketling type is present. None Disturbance 11000 None Creates sealed L Cluster None Disturbance 13000 None Does not require L-Cluster, but can open all L Gates. None Grey Goo 1 None Requires L Cluster to work. None Grey Goo 100 None L cluster is required for operation none Grey Goo 100 None For unlocking edicts
ID Anomary 4051 Required option Ship Abnormal. 4081 boat Ship Abnormal 4105 boat Ship Anomary 4136 boat none Anomary 4141 None none Anomary 4151 None none Abnormal 4166 None none Other parameters can be obtained in the agent debug window. None For unlocking paragons
Required option
ID Galactic_features. Required option boat Star 156 boat boat Star 245 boat boat 4036 boat none Coefficient 1 None none Factor 228 None none Factor 3115 None none Leviathan 123 None none Reviasan 124 None none Leviathan 125 None none Leviathan 590 None none Violet 7100 None none Astral Plains 3100 None none Crisis 21125 None none Test commands are used for tests for developers, beta testers, and remodeles. None Testing commands
explanation
command example Parameter Example none 3DSTATS None none none Achievement status None none Activate_relic Active_ Relic R_UNBIDDEN_WARLOCK Add_ethic_pop Activate_relic r_unbidden_warlock [Pop ID] [Ethical key] Add_ethic_pop cleared Ethic_fanatic_authritarian. Add_ethic_pop Simulate 2400 games (each default empire acquire colonies, technology, and fleet) none Advanced Galaxy none none none Ai_anomalies None none none Alien FX None none [type] Environmental Object Turburent_environment_object_2 Attack fleet All player fleets attack all other fleets. none Attack fleet None none none Todo None Set an active audio group none Todo None Set an active audio group none Todo None Set an active audio group none Berserk None none [N Settings] [Vtime] [Nmode] Todo boundary Set an active audio group none Borderline None none [Casus Beriky] [Country identifier] Casus Belli cb_subjugation 2 check_save Check for save and load persistence none check_save None none none clear_debug_line None none none clear_debug_string None none [TYPE] [FLAG] [Target ID] clearflag global prethoryn_invasion_happened collision show collision boxes and circles none collision None none Communication communication 1 contact_SUMMARY terminal holding Casus Belli on contact screen none contact_SUMMARY None none [planet ID] control 50 [Planetary ID] copy pop to selected planet. [pop id] copy pop 1247 collision crash game none collision None none none debug_achievements None none none debug_achievements_clear None none none debug dump events None none none debug statistics None none none debug_traits_view None none none debug None none [texture name] [transparency] [alpha channel] name DebugTexture 0, 5 alpha debug tooltip shows debug info for the tool, such as POP ID for POPS and planet ID for planets. None tweakergui debugtooltip (pre-1. 1) or debugtooltip (1. 1) Delta None [delta_t] [scale value]. Shake Democratic Start democratic governor elections Set an active audio group Democratic Bank balance None Democratic Bank balance diplo_3rd_party None Bank balance diplo_3rd_party action_offer_peace 1 4 dump_ai_build_plan Show what the AI is going to build next None dump_ai_build_plan dump_origins None dump_ai_build_plan dump_origins Result None dump_origins Crystal_hit_effect Effect Effect SET_PLANET_FLAG = None [Flag ID] Effect SET_PLANET_FLAG = TITANIC_LIFE_CAN_BUILD Error Show errors in log file None Error Event None Error Event Event None None Event Show factions. Show all factions None Event Display the faction. Display all factions Display the faction. Display attractiveness None Display the faction. Display all factions Display the faction. Display the traction Future Sporton All None Display the faction. Display the traction Future Sporton All Fas t-feeding None Future Sporton All fast_forward 100 Archivist File switching none Archivist FTL None Archivist FTL Full screen None FTL Full screen game over None Full screen Game over 0 Interruption of games Pause or resume of the game none Interruption of games Game speed None Interruption of games Game speed 2 Gfxculture Set a graphical culture of the player's empire. [Culture key] GFXCULTURE mammals _01 course Move the camera to that place. [X] [Y] Goto 10 10 Gibbs Display the location of the UI data file none Gibbs HDR None Gibbs HDR Help None HDR Help humans oil Do not display help! none oil HSV None oil HSV 25 25 25 25 25 human None none human Human abnormality for AI None human Human abnormality information None Human abnormality information noisy None information noisy death None noisy Kill_leader? kill Kill the current leader. none Kill the current ruler. noise None noise Kill_Pop 745 rock Lock the camera to the current position. [Debug_lockcamera, Lockcamera]. rock Map name Play the map name. rock Map name Maturity None Map name Maturity Monument None Maturity Memtest 1 message Display the type of message in the top bar. none message Nogi None message Nogi county None Nogi county year None county One year overnight None One year Overnight 2 Particle Enable particle debug information. none Particle Crystal_hit_effect Enable particle debug information. level None none Shake Set an active audio group None Set an active audio group Shake Set an active audio group None Set an active audio group Shake Set an active audio group None Set an active audio group Party editor path None Party editor Route 0 1 Peace on player The target country provides peace to players. [Country ID] Peace on player 05 planet Each planet type and quantity. none planet player None planet Player Residence None Player 3 ends with the third release from 3. 3. Give the player a metal item. None 3 ends with the third release from 3. 3. pp production Amount none production Reconstruction_Sector None production Rebuilding of sector Recalc_fleet_presence None Rebuilding of sector Restoration of fleet presence. Rebuild the border color None Restoration of fleet presence. Rebuild the border color Replenish again None Rebuild the border color Reload Main. Gui Reload _ Galaxy Start a new game none Reload _ Galaxy Reloading graphic map None Reload _ Galaxy Reload the graphical map. Reload None Reload the graphical map. Arrow Delete_ Etic Pop Delete Ethical from the target pop. [POP ID] [Ethical key] Remove_ethic_pop; eTHIC_XENOPHOBIC Notification deletion Delete all notifications belonging to the player. amount Remove_notification 1 Performance type Amount none Harvest type resource None Harvest type resource Reverse de pro None resource REVERSE_DIPLO Action _NVITE_TO_FEDERATION 01 execution Execute the specified file in the command list. The file name is "[Insert the file name here]". The file must be within the INI extension. none Execute the group command. scrub None none scrub script_profiler None scrub script_profiler smooth None script_profiler smooth Fertility None smooth fertility test_object_entity srgb Switch the RBG color mode. none srgb delivery None srgb Record all wars for country_id = 5 with WAR_IDS: Surrender 5. Surrender country_id = 5 in war with war_id = 19975: surrender 5 19975. shift Repeat loading tracking file and language conversion None Language switch l_english Technical None [Tech Area] Technical Weight phy test_achievement Used to test achievement triggers. Achievement Test_Achievement acevement_colonize thirty_years Run the game for 30 years and keep track of how long it has been: Not currently running None 30_years Number of task threads None 30_years Number of task threads Tick pattern None Number of task threads 10 ticks per turn Time Returns the local system time None Time Trigger None Time tich test_trigk Trigger_docs Prints trigger and effect documentation None Trigger documentation Trigger file None Trigger documentation Trigger file Version None Trigger file Version Volume None Version Volume 20 War First country declares war on second country. Identity List Conquer wg_conquest Liberate wg_liberation Demote wg_subjugation Create a tributary WG_TRIBUTE Refine WG_HUMILIATION Impose ideology WG_FORCE_IDEOLOGY Humility (Fallen Empire) wg_fe_humiliation Stop atrocities (Fallen Empire) wg_fe_stop_atrocities Cleanse holy worlds (Fallen Empire) wg_fe_cleanse_holy_worlds Clean border lands (Fallen Empire) wg_fe_cleanse_border_worlds Outlaw AI (Fallen Empire) WG_FE_STOP_AI Sovereignty WG_AE_DOMINATION The Last Threat WG_END_THREAT Clean Up wg_cleansing Assimilate wg_assimilation Absorb WG_ABSOPRY War in Heaven wg_war_in_heaven Engine Rebellion wg_machine_uprings Independence Engine rebellion Assert wg_assert_overlordship Plunder wg_plunder Total War WG_COLOSSUS Stop Colossus WG_END_THREAT_COLOSUS TweakerGui commands are a specific subset of commands that create UI elements to toggle commands so you don't have to open a console and retype the command. All commands in this subset "must" start with Tweakergui. Command TweakerGUI commands
- Description
- Parameters
command example Parameter Example Notification Tweaker Guis. Asteroid drawing None None Draw asteroids background None none Draw the background. border None none border drawing. center None none Drag. center cluster None none cluster Combat debug line None none Combat debug line drag None none Drag. drawing. Green screen None none Green screen Draw. Hyper stripe None none Hyper lane Draw a name None none name I will draw. Navigation arrow None none Navigation arrow Draw the nebula None none Drawing TWEAKERGUI. nebula drawing. None none TWEAKERGUI drag. Neighborhood Drawing objects None none Drawing objects Pass system None none Pass system sensor None none sensor Intersection of ships None Intersection of ships drag. ? None none Drawing stars Draw. None none System initialization Drawing system line None none TweakerGui drawing. drawing. None none tigrid I will draw. None none Trail Weapon loocator None none Draw a weapon location. Enable AI None none Enable AI. Enable assertion None none Enable assertion. Enable frame smoothing None none Enable frame smoothing. Screen end None none End screen entity None none TWEAKERGUI entity name Reduction boundary volume None none TWEAKERGUI entity. RecursiveBoundingVolumes Wire frame None none Tekar Gui Gui. wireframe ignore None Togl and disable it. Tekergui IGNORE_TRUCE Instant Anomary Research Abnormalities are instantly investigated Disabled with a field TWEAKERGUI Instant_ANOMALY_RESEARCH Instant colony Abnormalities are instantly investigated Disable. Twichagui Instant Colony Instant movement Abnormalities are instantly investigated Switching and disabling. Instant movement Instant surveying Abnormalities are instantly investigated Switching and disabling. Investigate immediately. Maximum FPS Abnormalities are instantly investigated none TWEAKERGUI MAXFPS mesh. None TWEAKERGUI mesh. Mesh name ? None Mesh name Texture name Displays the folder/ file name of the mesh used for each model. none Texture name Mesh wire frame None none Teker Gui Mesh Wire Frame Lextray time peltic None TWEAKERGUI Missile gfx. extratimepertick Deceleration radius ? None TWEAKERGUI Missile gfx. slowDownradius music ? None TWEAKERGUI music. music. ? None TWEAKERGUI music. to the next No_resources ? None TWEAKERGUI no_resources usually ? None none usually Passphind cache None Route search cache pop_happiness ? None none pop_happiness for tweakergui Pop faction logs None popfactionlogs for tweakergui Portrait ? None Portrait tweakergui Portrait ? None Portrait of tweakergui. Poplevel Troll ? None none Tweakergui Terraincognita The color of the Galactic Imperium can be changed while playing as the Galactic Emperor by copying the following combination of commands into the console and substituting the color name. None color = color Changing galactic imperium color
The word red can be replaced with any color name to give a different color, such as dark_blue.< change_country_flag = < icon = < category = "special" file = "the_empire.dds" >< category = "backgrounds" file = "00_solid.dds" >< "red" "red" "null" "null" >> >
- 2. 1 List of important events