Hearthstone Battlegrounds Heroes Tier List Guide - Best Available Heroes Strategies - August 2023

Hearthstone Battlegrounds Heroes Tier List & Guide – Best Available Heroes & Strategies – August 2023

The battle ground is another game mode that completely changes how to play Hearthstone. Even a new game built into Hearthstone. The general idea behind it was to incorporate a popular autosbatler into Hearthstone. It can not be played like a general "auto chess" game and is very similar to Hearthstone, which can be an advantage!

Players can currently use 96 heroes. The pool will be changed from time to time as some heroes are changed, new heroes are added, and some of the old heroes are deleted to adjust the balance. It does not affect the minions offered in the bar, but each hero has different hero power. Hero power is a completely passive special ability or an active special ability that can be used in a bar (between battle phases and battle phases). Some heros are strong in the early game, while others are active at the end of the game, so you can set a strategy according to the selected hero. However, sometimes it is a correct strategy to completely ignore your hero power and use as a powerful minion. Use hero power as much as possible to make an advantage and be ready to choose another route if you do not provide minions with hero power and synergy.

There are two heroes options at the start of the match, selecting one. Two players do not share the same hero. If you buy a battle ground season pass, the number of heroes you can choose will increase to four, adding hero options and cosmetics. BattleGrounds Season Pass is currently available only for real money via Runestones.

Some heroes are more powerful than other heroes and are quite powerful. However, no matter which hero you use, you can win the game in the leader board rank. If you are having fun with a specific hero, you don't have to worry about the hero rank. Nevertheless, this tierlist guide helps to choose a hero based on how useful the various power of the hero is. We have classified the hero into four levels. Clicking on each hero, what kind of strategy is to take what the hero looks like, what the power of the hero is, why it is located at that level, and what kind of strategy is taken. You can see the details such as what.

Tier 1 – The Very Best Heroes

  • Professor Put Reside
  • Queen Assshala
  • Thunderwalk
  • Master Guen
  • Teron Gorefiend
  • Ranger Om
  • Ambassador to Feirin
  • Graybow
  • onyx
  • Volgin
  • Inti, iron hymn
  • King Doll
  • Tess Grayman

Tier 2 – Generally Strong Heroes

  • Infinite ibis
  • Rich king
  • Drek Sir
  • E. T. C., Band Manager
  • Dansin Deril
  • Lich Baz'haial
  • pyramid
  • A l-kir
  • Cookie cookies
  • Marlock Holmes
  • Sir Finry
  • Dairy products
  • Bander Storm Pike
  • Denaturia
  • Garywick Trade Prince
  • George the Fallun
  • Chambara
  • Blacksone Death Speaker
  • Cultras Ash Faren
  • March
  • Haste Baron Togwagle
  • Baden Dawn Grasp
  • Bacterial scholar Fruguru
  • Scabs cutter butter

Tier 3 – Heroes With Some Strengths

  • Bulkan
  • Great Akazam Zarak
  • Nisort
  • Storm road
  • Rino Jackson
  • Ozos
  • Lakanis
  • Scone
  • Death
  • Mahaseome Manas Tome
  • blue
  • lightning rod
  • Rat king
  • A ・ F. Kay
  • Ellis Star Seeker
  • Sheila Skone
  • Prisoner
  • Prisoner
  • Mrs. Vash
  • Bishop Raphael
  • Rock Master Vaunn
  • Edwin Van Cleef
  • Jandice Barov
  • Queen Wagtoguru
  • Ini Storm Coil
  • Frog San Strider
  • Captain Hook Task
  • Ishage
  • butterfly
  • Zyera
  • Sky Cap Clagg
  • Yo g-salon, end of hope
  • Great Jeflease
  • candy
  • Mr. Bigle Sworth
  • Alanna Star Seeker
  • Dinotamar Blanc
  • Imprevication Oh Mechanical
  • Mirificent Manas Tome
  • Lord Barov
  • curator

Tier 4 – The Weakest Heroes

  • Tamshin Rome
  • Mutanus the Shelter
  • King of Fire Ragnaros
  • 3D
  • Pirate patch
  • Iridan Storm Rage
  • Tavish Storm Pike
  • Windrunner Sylvanas
  • Captain Udora
  • Captain Hogger
  • Overload
  • Myeev Shadows song
  • Lord Jaraxus
  • Shindragosa
  • Inferia
  • collector
  • Isera
  • Socks Renettem

Changelog

Tier 1: The Best of the Best

These heroes are very strong. You can win the lobby with these heroes and most of them in most cases.

Professor Putricide

ProfessorPutricide hero power can discover two undead survants and fuse them. Some of the undeads are from the minion pool of the general battlefield, and some are Putricide specialists, generally come from the construction of Hearthstone. The minion they discover is below their bar.

In general, I want to use Power Hero for the first time in Tier3. At least the last discovery should be spent on Tier 6. Tier 6 is particularly powerful and can make a permanent summon with additional effects.

As a Professor Putricide, you generally play on Undead.

Queen Azshara

Queen Azssshala's hero power will be effective when your warband reaches an attack power of 25. Until then, the Hero Power of Queen Assshala does nothing, but after that it will change to Naga Conquest: It is a golden hero power that discovers Naga minions to the current bar. This synergy is very powerful, so I want to force Naga when playing as Azsshala.

Your main goal is to activate the power of the hero. Fighting enthusiasts will help you reach it, as you will also achieve 25 attacks during the battle!

Shudderwock

Shudderwock's hero power costs 0 and activates a friendly minion's Battlecry, meaning you generally want to use it every turn. Try to find a minion with a good Battlecry effect.

The best race for Shudderwock is Murlocs with Brann Bronzebeard. If you play Shudderwock with Murlocs, you can keep Primalfin Lookout on the board and keep Battlecrying with your hero power.

Peckish Feldrake and Dragons with Stombringer also have great synergy with Heroes. Peckish Feldrake gets attack from his Hero Power, as does Stormbringer. Along with Kalecgos and Bran, you can create a huge cult on the board.

Master Nguyen

Master Nguyen is a unique hero who plays differently every game. Every turn, after looking at the available minions in the tavern, you can choose your hero power for that turn from two random hero powers. This means that any race's bonuses can be used from the current tavern.

You can receive Forest Warden Omu's Hero Power on the turn you want to upgrade your Tavern. You can get Reno Jackson's Hero Power and turn one of your minions into gold. You can get Millhouse Manastorm's Hero Power and buy a cheaper minion. You can get The Great Akazamarak's Hero Power and get an Ice Block (one Ice Block per game).

There is no specific path for Master Nguyen's upgrades, sometimes following the path of basic Tavern upgrades, sometimes speeding up or slowing down the upgrades depending on the Hero Power offered. The main thing to note is to look at your Tavern before choosing your Hero Power each turn to maximize potential synergies.

The offered values ​​for Master Nguyen's Hero Powers are a black box. We know that they were adjusted in the 21. 3 code update, that Nguyen was the best out of all heroes before that, and that his power was slightly reduced in this patch, but there is no information on how often each Hero Power is offered.

There is also an anomaly called Nguyen's Shifting Disk, in which each player becomes Master Nguyen, and each player is given different hero power options that lead to different strategies.

Teron Gorefiend

Teron Gorefiend's hero power destroys one friendly minion of your choice at the start of combat. Then summon a copy of that minion when you have space on your board. Teron's hero power is free, so you want to use it as soon as you find a minion that you can destroy with Deathrattle or Reborn.

If that minion has a Deathrattle or Reborn effect that summons something, that minion will come back later. If that minion doesn't summon something instead, that minion will come back immediately.

Beasts are generally the best comp for Teron, and they have many Deathrattle summoning effects, including Octosalis, the Trap God. Undead with Eternal Summoner are also strong options.

Forest Warden Omu

Forest Warden Omu gets extra gold every time he upgrades Tavern. This means he can adopt a more aggressive leveling plan than many other heroes, and this advantage continues to grow with each early upgrade. You can upgrade your Tavern on turn 2, Tavern Three on turn 4, Tier Four on turn 5 or 6, and Tier Five on turn 7, one turn faster than other players. Early leveling means early access to powerful minions, and that's where Omu shines.

Omu is a high-risk, high-reward hero. If you can survive, you can gain an advantage in the mid-game, starting around turn 9. If you take too much damage early and take too long to grow your Tavern, you'll lose.

Ambassador Faelin

As Ambassador Feylin, you skip the first row. During what should be your first turn, you discover a Tier 2 minion, a Tier 4 minion, and a Tier 6 minion. When you reach these Tavern tiers, you'll claim the minions you discovered.

Upgrading to Tavern Tier 2 on turn 2 unlocks your first minion. From there you can start building your board, upgrading your next Tavern Tier on turn 5 (7 gold) and 6 (8 gold), and discovering your second minion on turn 6. Generally you'll want to get to Tavern Tier 6 and get a Discovered Tier 6 minion, just like Faelin, but this takes more turns.

Greybough

GrayBooth's hero power is passive and all minion summoned during the battle is furious. As a result, Deathrattle and Reborn's minions at the beginning of the game will be very powerful for heroes, which will lead to many victorys in the early stages if the opening with Manasaber and ScallyWag.

Refreshing of the minion boosts Graybu's game. BEASTS has more minions summoning the Deslator effect and more minions that excites the summoned minions, and GreyBough's hero power perfectly complement them. Beast is an overwhelmingly powerful race for heroes.

Onyxia

Onixian passive heroes summon the 3/1, which attacks immediately every time revenge (3) is activated. In order to make the most of Hero Power, I want to focus on Deathrattle and Reborn Minion in the first game.

In the latter half of the game, I want to put UNDEAD and BEASTS for synergy with passive Avenge Hero Power.

Vol’jin

Vol'jin is one of the most versatile heroes in this game. His hero power is traded off the two minion stats on the board. These minions can be a member of the Warband, a member of the tavern, or anywhere on the board.

At the start of the game, Vol'jin can buy minions with the effect of the minion and get the highest stats available from the bar.

In the early turn, Volgin can continue to improve the status of his dashboard and exchange low status with a high status from a bar. As the game progresses, new opportunities are created. You can replace the stats from the scaling minion to the god shield minion or division minion. You can also purchase stats from the minion on your board to the minion in the bar before purchasing, and the possibility is endless.

Mec is the perfect race for Volgin because it can change the stats with Fou Reaper 4000.

Inge, the Iron Hymn

INGE's Hero Power gives the minions alternately with Attack or Health, which is equal to their Tavern Tier. The first turn always attacks. Hero power is free, so you will use it every turn.

Inju hero power is powerful because it is free. If you choose a minion with high physical strength on turn 1 and give a more attack to the minion, you can win most of the first battle. If you upgrade Tavern Tier on turn 2 and give two Health to the minions, you will be able to win the first few battles.

Inge can be packed for anything and you can start the game with an advantageous state. Because the early stages are advantageous, there is room to aim for composition games such as Mech and undead. Also, with Wrath Weaver, you can aim for a demon comp from the first turn.

King Mukla

King Mukla can not only hit his own minions, but also buff all opponents. Mukla's hero power is completely passive, issuing a banana at the beginning of each turn. He creates two bananas (0-cost cards that give minions a +1/+1 buff) for himself and one for all opponents. Everyone also has a chance to pass a large banana in a 3v3 match, which gives minions a +2/+2 buff instead of a normal banana. He can pass a banana one turn earlier than other players, and he gets one more banana each turn, giving him a tempo advantage in the early game.

You don't need to spend all your bananas on your first minion, but you want to at least spend some early on to get ahead of other players in stats.

Mechs are the best race for King Mukla in the late game, because they can add stats to their Divine Shield to destroy minions.

Tess Greymane

Tess Greymanne is easy to get popular formations. For 1 gold, you can refill your tavern with all the minions that appeared in the last opponent's warband (including superheroes with a higher rank than you)!

You want to use the most popular compositions as much as possible, so you can add good forces to your army after each battle. Murlocs, Beasts, and Undead are the most popular comps right now.

The early game of a new patch is often a time when you try to force new minions, so Tess, whose hero power makes it easier to pick minions that suit your composition, is stronger than usual.

Tier 2: Very Strong Heroes

These heroes are very powerful, but their hero powers are slightly weaker than Tier 1 heroes. Early tempo and snowballing to victory have proven to be very important in combat matches, but these heroes sometimes lack the resources to make the most of these opportunities. They have a huge advantage, and if they can take advantage of that advantage, they can easily win the match.

Infinite Toki

Refreshing your tavern with the Infinite Ibis hero power guarantees that two of the minions provided will be minions from the next tier. Later in the game, a Tier 5 Tavern will guarantee you a Tier 6 Tavern minion. This is especially important because you are not normally guaranteed to see the highest tier minions! Even a Tier 6 Tavern does not guarantee you will see 6 Tier 6 minions.

With TOKI, you can quickly get powerful Timeline like Sister Deathwhisper and Mama Bear. However, at the beginning of the game, there are many minions that are not worth buying even in the highest minions, and the advantage of the power of the hero cannot get the advantage. Toki cannot be stopped at the end of the game, but the beginning of the game is weak, which is fatal.

The Lich King

Lich King is a hero who is strong at the beginning of the game and moves greatly at the end of the game. Since this hero has no cost, one of the minions should be used every turn. In the early stages, the maximum effect can be obtained by using Divine Shield or Deathrattle minions. The minion should not be used for minions that depend on high physical strength, as they regenerate without worshipers. Strictly speaking, minions in the bar can also be targeted, but there is no reason to do so.

At the end of the game, you can use the power of the hero to double the effects of powerful hypnotists, such as Anbu Arak and eternal summoner. The undead is compatible with Lich King as a whole. MURLOCS and BEASTS are also the tribes suitable for this hero.

Drek’Thar

Drek'Thar's hero power is a permanent buff called REVENGE (2).

Drek'Thar is particularly compatible with mechanisms and beasts, and is powerful because Deathratles, which generates tokens, continues to operate the council.

E.T.C., Band Manager

There is no mechanic away from the battle races. Denathrius survives the quest, and TickAtus keeps DarkMoon prizes. E. T. C. Heroes consume 3 gold and find a friend. Hero power can only be used from the bar Tier2. The first chance to get a friend is turned 3 after upgrading the bar to the second turn. He also has his friend, Talent Scout, and can make the friend a gold version alone.

E. T. C. games may be in various directions due to the enormous fellow pool. Aim for a powerful meta comp, and prepare to customize it with your colleagues.

Dancin’ Deryl

Dancin' Deryl was redesigned in patch 26. 6. Previously, the key to playing Deryl was the dance of buying and selling multiple minions in one turn to give big buffs to the minions in his tavern. Now, Deryl is no longer a speed machine. Instead, every time he buys a minion, he gets +1/+1, and when he sells a minion, that +1/+1 is passed on to his minion. This means that instead of getting a big buff in one turn, the stat freak slowly builds up his stats over time. Also, when he sells a ruined minion, it always carries over to another minion, so he can keep all his stat buffs for the rest of the game.

Mechs are the best race for Deryl, and their divine shield allows him to make the most of his stat freak.

Lich Baz’hial

Lich Baz'hial's hero power costs 1 gold to steal a minion from Bob's Tavern, but takes the same damage as his tavern. This makes Baz'hial a strong hero in the early game. Because you can keep stealing minions for 1 gold and only get 1-2 damage in return. You want to steal minions in the early turns whenever you can offer gold!

Demons are by far the best species for Licht Bazhiar because Soul Rewinder prevents damage from hero powers and you can keep using that power throughout the game.

Pyramad

Hero Pyramad's power gives minions extra health, and the longer you wait to use it, the better it gets. It starts off with +1 health, but when you don't use it, it gains 1 turn at a time. Generally, you want to wait the first few turns and start killing minions on turn 5, giving you 5 health each time. This will turn your ship into a monster in the mid-game!

Mechs with Divine Shield work well with Pyramad, but you have flexibility in your build options. Undead works well with almost every hero at the moment.

Al’Akir

Al'akir's passive hero power gives a big buff to the left minion at the start of combat. This gives you a big advantage in the early game and also affects formation and positioning.

Al-Aqir loves Foe Reaper 4000, Blade Collector and Mannoroth. The bigger the left minion, the better.

Cookie the Cook

Cookie likes to eat minions in Bob's Tavern. Each turn, she targets a minion in the tavern (not in her zone!), and after eating three, she will discover one minion of that minion type up to the current tavern tier. For example, if she eats two undead and one elemental, and the tavern tier is 3 when she eats the last one, she will be offered a Discover with two undead and one elemental as options, and can choose between levels 1 to 3.

If possible, you want to time your tavern upgrades to your discovery turn. Cookie's main strategy is to go straight to tier 3 to have a chance to get a tier 3 minion on turn 3. Depending on how aggressive the lobby is, this is not always possible. So sometimes she can only reach tier 3 on turn 5 (7 gold). Either way, you want to get to tier 4 on turn 6 (8 gold) and have a chance to discover a tier 4 minion right away.

Murloc Holmes

Murloc Holmes' hero power is to look at two minions and guess which one your next opponent played in the last match. Pay attention to your opponent's information, especially what you can tell from their commonly used race and portrait. It's easy to guess the second minion, but you should be able to earn a lot of coins throughout the game.

You can get coins pretty reliably at the start of the game, so if you upgrade your tavern on turn 2 and use your coins on turn 3, you can double buy your existing minions without selling them.

Sir Finley Mrrgglton

Sir Finley Mrrgglton does not have his own hero power. Instead, he discovers his hero power at the start of the game. Think of this as a second chance to choose a hero. There are some strong heroes in the game, so if you are presented with one of them, choose that hero, but if the first choice you were given was mediocre, choose Finley to get another chance.

As an added bonus, you can see what minion will be provided on the first turn before choosing your Hero Power. This allows you to, for example, choose Chenvaala's Hero Power only if Selemental is available.

Galakrond

Galakrond's Hero Power allows you to choose a minion in the Tavern and discover a higher level minion to replace it. This gives Galakrond access to high level minions at the start of the game, and since the effect is also "Discover", it's a great opportunity to discover something great from it.

I want to use Galacronde's hero power from the beginning, freeze the bar, delay the upgrade of the bar a little, and get one powerful minion (probably Tier or Tier-6 minions) in the early game. If you have a large minion in the early stages, you can carry the game in an advantageous manner, even if you take some damage in the early stages.

In the middle of the game, the minions in their bars may be upgraded to freeze so that they can be upgraded in another position next turn.

Vanndar Stormpike

Vanndar Stormpike's Hero Power is a passive effect that forever to +1 minion Health. He is not an ultr a-hig h-speed scaling mechanic, but Vanndar has a powerful middle game thanks to Health Enthusiasts. It takes several turns to move them, weakening at the end of the game, but provides a great window to find a game comp. Purchase a minion or a minion that summons the minion by Deslattle to increase your physical strength.

Sire Denathrius

Sire Denathrius leaves the quest mechanism in the game! The quest can be selected from two options at the start of the game. The quest starts quickly, but there is no other hero power, so don't be very greedy. Rather than losing while working on a long quest, it is better to succeed in a lo w-value quest.

Trade Prince Gallywix

The Hero Power Trading Prince Prince Gallywix gives an additional one gold per minion during the turn after selling the minion. With GALLYWIX, you can start a turn with more than 10 gold. Moreover, the gold can be obtained immediately as a currency, not a coin form that takes the place of your hand. GALLYWIX is most active in the final game, with 15 gold and 19 gold turns. As a result, you can upgrade the tavern in the same turn or purchase multiple servants.

GALLYWIX is a compass that is important to buy and sell ministers. Brann Bronzebeard comp is suitable for this hero, whether it is a dragon or a Murlocs. Elemental is also compatible with GALLYWIX.

George the Fallen

George The Pests has a powerful hero power. He can do Divine Shields to minions arbitrarily, and the Divine Shields applied in the bar are permanent and inherited in the future turn. Improving the survival power of a key like a blade collector leads to a very powerful hint. Thanks to the Blade Collector, pirates are good races for George, despite being not the top races. Undead is George's best race.

George's hero power is many times, and now it costs only two gold to use. In fact, the first opportunity is the third turn (5 gold), and the second opportunity is the 6th turn (8 gold). After that, you can use the hero power almost every turn.

Chenvaala

Theoretically, the cost of upgrades is reduced each time you play three elemental, so Chenvala can quickly proceed with the level of the bar. If you sell early, you can activate the hero power early, and at the earliest you reach the bar level 3 on turn 4 (6 gold).

But finding these elemental is not always easy. Most of the time you try to use elemental, but if you find a basic minion for beasts and marlock comps, you can play as if the hero power was almost gone.

Death Speaker Blackthorn

Blackthorn Death Hero gives 2 gems in one gold and can be used twice per turn. Hero power was previously passive and was related to tavern upgrades, but now it's active. As an active ability, the blood killboard has gained infinite blood stones for all synergies.

Killboa has a natural synergy with jewelry, but it is not always the best variety even in a black sun. In the current meta, the killboard is powerful enough when playing as a black sun.

Kurtrus Ashfallen

Kurtrus Ashfallen has a passive hero power that activates once per turn after purchasing three minions this turn. When this hero power is activated, you can find one of the three minions you purchased earlier.

In other words, you really want to find extra gold access. There are several ways to achieve this. Buscar, shell collectors, free players, etc. in Nankai are examples of minions where you can get extra gold at the beginning of the game.

Malygos

Marigos can redefine two minions every turn for free. Especially in the final game, the hig h-level minion is reduced, so it is powerful because it is more likely to find a specific minion. However, it is useful from the beginning. You can search for a powerful minion on the first turn, and you can search for Skyfin when you reach the bar Tier. This lasts every turn. Refresh the minion of Tier-3 to search for Deep-A-Bot, refresh the minions of Tier-4, and search for bananas runs. During the game, it is more likely that you will find what you need without additional costs.

Marigos's hero power can be used not only for min i-ons sold at the bar, but also for their own minions. For example, when the battle clry minion you just played on is on the board, you can try to turn it to a stronger one.

Heistbaron Togwaggle

Hero Power of HeistBaron toogwaggle defeats Bob's Tavern minions in one shot. The cost of HERO POWER is 10 gold, but it is 1 gold every turn to use until it is used, and at that time it is reset to 10 gold.

Haste Baron Togwagle adopts a special level curve. Purchase a minion on turn 1 and upgrade the bar on turn 2. If you can preserve the minion, sell the minion on turn 3 and upgrade the bar again. And you can use the hero power (6 gold) on turn 4 to get the provided minions at once. If there is no fund to use the hero power on turn 4, it will be used on turn 5 (7 gold), and in that case, upgrade to the third stage of the bar on turn 4.

Varden Dawngrasp

VARDEN DAWNGRASP's passive Hero Power is freezed by copying the highly tier minion in Bob's Tavern after Bob's Tavern is refreshed. The start of a new turn is counted as a refresh, so at least one pair of minions will be offered in a bar. If you don't want to leave the frozen minion on the next turn, you have to freeze your Tavan and thaw.

Baden's hero power is easy to find triple, and sometimes you can get powerful pairs when you are in a new tavern hierarchy.

Fungalmancer Flurgl

The key to success in Flurgl is surprisingly MURLOCS. If you sell 5 minions, you can get Murloc at random, so it is relatively easy for the hero to obtain Murloc. The MURLOC, which is added to the hand by HERO POWER, is the same as the current tavern level or at the tavern level. This synergy is very powerful, so when you play as Flurgl, you want to get MURLOC.

Scabbs Cutterbutter

As Scabbs, you can find minions in two golds from the warband used by the next opponent in the previous round. In other words, the hero power is useless on the first turn, but on turn 2 can get a copy of the minion that started the game. However, do not use it for A, F. Kay or Fairin Ambassador who does not have a minion on the first turn! By adding a minion to your hand, the effect of the battle clry can be activated as usual.

Usually, you should use the Hero Power of SCABBS for most turns from the third turn. Finish the party's party formation to determine if you want a basic copy of your opponent's minion or whether there is a better use of gold. Copies are cheap, so if you get lost, it's a hero power.

Tier 3: There Is Still Some Power Here

These heroes have a great advantage in the appropriate situation, but the overall power level is not up to the higher hero. Whether you are a hero that can only be used in occasion, or a hero with low power in general, the hero's hero power can win the game and actually win.

Bru’kan

BRU'KAN's hero power is free, so I want to use it every turn. Each time you use it, you can choose one from the four effects that occur at the start of the battle (that is, not permanent):

  • Double the attack of the left minion.
  • Deals one damage to 5 random enemy minions.
  • Deslator: Summon 1/1 elemental.
  • Give your physical strength +3 to the rightmost minion.

Bru'kan almost always wins in the first round battle thanks to +3 health and Taunt buff.

On the turn, you want to upgrade the bar and use health buff again.

As the game progresses, the selection effect becomes more compact. Deslatl is compatible with revenge minions, double attacks are compatible with the banging minion, and the damage within the effect can compete with the shield of God.

The Great Akazamzarak

Great Akazam Zarak has a secret mechanism of Hearthstone to the battle ground. Every time you use Akazam Zarak's hero power, you will find one secret and put it on. If the secret is not activated during the battle, it will be carried over to the next turn. Battle tends to be intertwined, so most secrets are immediately activated in the next battle, but sometimes you can set the secrets for a long time.

In particular, Akazamzarak can discover ice blocks, which can be activated only when the fatal damage is taken, and can prevent damage. If you can find it early on the game, you can save time and pursue more greedy strategies. Ice blocks can only be found once per game. Another important secret is Competitive Spirit. After the next battle, all minions will permanently give+1/+1, so you can earn a lot of tempo. In addition, the division image (Create a copy of your minion when attacked. It is activated only if there is a space for one minion on the board) and the automatic defense matrix (someone is attacked. You can get a powerful secret, such as giving a debine shield to the minion.

N’Zoth

N'Zoth starts the game with a Fish 2/2 and hits Deathrattles for friendly minions that died in combat during this combat round. While Titus Rivendare's Undead builds and Octosali's Beast team can sometimes use this effect late in the game, N'Zoth's main advantage is in the early game. When there are only a few minions on the board, playing a Deathrattle can be the difference between winning and losing a combat.

Setting up your Deathrattles board with Beasts and Undead is ideal for the late game.

Thorim, Stormlord

When playing as Thorim, you discover a Tier 7 minion at the start of the game. That minion is then locked in your hand until you spend 65 gold. Depending on how much extra gold you can find, you can expect to unlock a minion no later than turn 9 (turn 2 at 10 gold) or as early as turn 7 (at 9 gold).

The strongest tier 7 minions you can buy are Moira Bronzebeard (Murlocs), Papa Bear (Beasts), Recurring Nightmare (Undead), and Champion of Sargeras (Demon). The Minion Tier 7 options can also guide your overall game plan.

Reno Jackson

Reno Jackson is here, looking to make you rich by giving your minions golden powers. Reno's hero power can only be used once per game, so you need to think carefully about when to use it. When you use your hero power on a minion, it makes that minion golden. This only affects minions on the board, and you don't get the discover effect that you normally get when playing a golden minion from your hand.

The main use of hero powers is to wait until minions with powerful effects such as Sister Deathwhisper, Bran Bronzebeard, or Mama Bear appear in the game. If you can discover such minions early on, making them golden will give you a surge in power and carry you to victory.

It can be hard to find a good target for Reno's hero power. Sometimes you get a minion with the right effect early on and keep using it, but sometimes the minion is stat-heavy and not a good target for improvement.

Ozumat

Ozmat has a passive hero power that summons a tentacle with taunt at the start of combat. The tentacle starts as a 2/2 and gets +1/+1 every time it sells a minion. Since he's also a beast, he works well with a beast comp that can cover summons during combat with Banana Slamma and Mama Bear.

Ozumat's main weakness is the same as Y'Shaarj suffers: Hero Power is only useful when there is plenty of boards. If the board is buried, nothing can be obtained.

Ozumat is incredibly strong at the start of the game, but weakens as the game progresses and the board is filled. However, the Bananas Lanma Beast Comp can overcome this weakness by huge tentacles. As a result, the beast is the best race for Ozmat.

Rakanishu

Rakanishu's hero power can excite the minion, but it is necessary to reach a hig h-level bar to make the most of its effects.

The first opportunity to use Rakanishu's hero power is the third turn (at 5 gold), and you can smooth the curve instead of a doubl e-bai. On the second turn, I want to upgrade to Tier 2 in the bar and set a+2/+2 buff with hero power on turn 3. I want to upgrade the bar to Tier 4 on turn 4 (6 gold) so that the hero power is powered up. If the minion supply on turn 4 is particularly good, the upgrade can be delayed to the next turn. Use hero power in most turns.

Nozdormu

Noz Dorum is a powerful passive hero. In addition, even if you usually buy minions and upgrade a bar, you can upgrade the bar first, refresh the new hierarchy, and then buy a minion. In addition, since you can search for minions every turn, you can find trifling to make gold minions faster. As a matter of fact, every turn is left!

Nozdormu is compatible with any met a-comp, and is more likely to find what you need than other players. Undead, Beast, and Marlock are solid choices.

Deathwing

Deathwing causes confusion everywhere you go, causing destruction. The passive hero power gives all minions of +2 permanent enthusiasm to all minions, including their opponent's minions, at the start of the battle. The key to success in Deathwing is to have more bodies on boards than opponents. Anything can be used as a minion of Divine Shield, Deathlattle, and Reborn's minions to summon tokens.

Death wing is particularly compatible with Divine Shield Mech in the final game, and can accumulate attacks over time.

Millhouse Manastorm

Mil House's hero changes the whole game economy. His update can be 2 gold, but minions can only be bought in 2 gold. But one more gold upgrade in his bar is another gold. In other words, it is necessary to stay in the tavern Tier on the second turn and use it for double purchase.

Millhouse can make rhythms from the beginning, often carried over through games. If you make a strong ship in the early stages, you will quickly upgrade Tavern on the fifth turn (upgraded TAVERN Tier), catch up with other players, and upgrade the sixth turn (upgraded Tavern Tier 4). You can overcome it.

In the latter case, Mill House is the most compatible with comps that buy and sell a large amount of minions. When playing as a mill house, Marlock, Dragon, and Elemental are a solid option.

Galewing

GALEWING is Westfall (turn 1, give+2/+2 to your left minion), Ironforge (turn 2, 2 gold), Eastern Plaguelands (discover the third turn, Tavern minion). You can fly to any destination. After the flight is completed, you can choose a new flight destination. You can't fly twice in the same place.

The main strategy of Galewing is to upgrade the bar on the second and third turns, starting with the flight to the eastern Plagerand. By doing this, you can find 3 levels of level when you arrive at the eastern Plagerand on turn 4. After that, you can fly to Iron Forge to earn gold, and you can fly to the eastern Plagerand again to increase the number of minions.

Alexstrasza

AlexStrasza's hero power allows you to find two dragons as soon as you arrive at Tier 5 bar. These dragons may be available in any Tier, so they can only be offered low Tier ones, or you can get Calego. Upgrading to the bar Tier 5 is an important priority for Alexoraza, as minions are available for free. There is no need to have gold to upgrade the ship on this turn. AlexStrasza aims to upgrade the Tavern Tier 4 on turn sixth (8 gold) at the latest, and upgrades to Tier 5 on turn 7 (9 gold).

Unfortunately, Alexoraza is inconsistent. In the worst case, the two dragons you get are useless for your army, only the two gold you got and got. Well, two dragons win the game. However, if you forcibly get a dragon as AlexStrasza, even if you couldn't pick up Kalecgos directly, you would be more likely to find the discovered dragon triple.

The Rat King

The power of the King Rat Hero allows you to discover a minion of a certain minion type that changes every turn. This minion only costs 2 gold, so you have a good chance of getting a good one cheaply from the offered race.

The Rat King is good at finding the strong timing of many races. Undead, Murloc, and Beast are generally the strongest races for the hero.

A. F. Kay

A. F. Kay can't buy a minion in the first two turns, he has to wait passively and takes damage if he doesn't have his own board. All he can do is freeze the minion offered in the tavern. If he is offered a Sellemental or Shell Collector, you must do so as you can buy them, and then sell the first part or get coins to upgrade your tavern.

The third turn allows you to discover two minions for free, so the hero's power soars. It's great to be the first hero to discover a Gooseberry, a Scalphin, a Darpect-o-Bot, an Aqund-o-Tron, etc., but it can be a rough game if you fail to roll a good minion from the minions you discovered.

Elise Starseeker

Elise's hero will discover minions of your tavern's level. It only costs 1 gold at first, but it gets higher each time you use it. So you want to level up quickly to make the most of your hero's power.

Upgrade your tavern in the second row and aim for a regular double market sale in the third row. On turn 4, you can upgrade your tavern's tier and use your hero power for the first time to get three tiers. Or, if you need more survivability, you can double buy on turn 4 and upgrade and use your hero power on turn 5. Once your tavern's tier is 4, use your hero power again.

Silas Darkmoon

When you play as Silas Darkmoon, some of the minions in your tavern will glow with Darkmoon tickets. When you get your third ticket, you'll get a free spell to discover minions of the tier you were in when you bought your last minion. This presents a conundrum for Sylas players: every third ticket you get essentially gives you a free minion, but chasing tickets too much can throw you off your rhythm early and cause you to lose the game before the minion can help you.

Try to complete your tickets on your Tavern upgrade turn: For example, if you're able to buy your third ticket on turn 5 (7 gold), you can upgrade to Tavern Tier 3 first, and immediately put Tier 3 Discover on top.

The Jailer

Hero's Prison Power costs 1 gold and gives +1/+1 to a minion. Upgrades every time 9 friendly minions die.

Unfortunately, Hero's Prison Power has a high power requirement and is not very powerful. Token-based compositions can reach a decent level and start using it seriously around turn 6, but overall it is almost pointless. The only good thing about it is that it can target any minion, so it can also buff minions that don't have a type.

Rokara

Rokara's Hero's Passive Power gives a permanent +1 attack penalty to your minions that kill an enemy. Your minions get the buff even if they die from the same hit.

Minions that benefit from a high attack buff are the ones that benefit the most, and minions with Divine shield and Cleave are the best for Rokara. A mech with Foe Reaper 4000 is an ideal comp for Rokara. Any late game comp is okay as long as you don't hold back on the game's resources too much: Attack-lovers can help you in the early game, but be prepared to cut them off for a strong late game comp in First Chance.

Lady Vashj

Lady Vashj's hero power allows you to discover a spell below your rank and make it permanent. Currently, there is only one spell minion in tier 1, so you are guaranteed to discover a spell that gives a minion Deathrattle: the Tavern tier summons a 2/2 crab. In tier 2, the pool gets a Spellcraft that gives +4 Health and Taunt, a Spellcraft that gives a minion a stat equal to your Tavern, and a Spellcraft that lets you choose a minion to add a minion of your type to your Tavern. At this point, you are no longer guaranteed a particular choice, and you get four more spells.

I generally prefer to play Naga, but Beast, Undead, and Muroc are never bad choices either.

Arch-Villain Rafaam

Arch-Villain Lapham is a master at copying other players to get useful hypers! For gold, you can sell minions you don't like for the same price, so these minions are basically free. Players tend to place useful minions on the board, so the quality of the copies is generally higher. Sometimes you'll get Bronzebeard from an enemy or Brann, and sometimes you'll get triple the copies from the tavern without collecting a single copy. The triple you get will be automatically converted when you enter the tavern, so keep that in mind if you want to keep a pair of normal minions.

When playing as a rafum, you need to upgrade the bar instead of purchasing a minion and hero power on turn 2. You can delay the first bar upgrade to the fourth turn and upgrade quickly on the next turn. However, be careful of your opponent! A. F. KAY and Ambassador Faelin have no minions on turn 2, so they can't steal anything, and the strong early heroes may not be able to kill anything because the board power is too high.

Rock Master Voone

Rock Master Voone has a passive hero power that copy one leftmost card every three turns. Anything is fine! It can be a minion, a discovery card, or an Elise's Golden Monkey (there is no simple copy). There is no need to hold the card for many turns. When it comes to the turn to copy, the game will be informed, so you can select one piece from your hand and copy it. Drawly Enchanter is compatible with hero power and can add two copies with one instant golden minion.

Voone can get basic golden minions regardless of the band, so it goes well with powerful cards such as Mech, Undead, Marlock, Beast.

Edwin VanCleef

Edwin vancleef offers inexpensive mud that will improve over time. The buff starts with+1/+1, and is upgraded when you buy 4 minions. Since Edwin's hero power is a focusing ability, it can be filled with any minions, including minions that are usually hard to upgrade, and is particularly useful. Since this buff is permanent, it can develop a certain number of minions to some extent. You can also buff the minion in the bar and freeze it later, but you usually want to buff the minion you already have.

Unfortunately, Hero Power's scale is quite slow, and Edwin has a hard time maintaining the pace even in the middle stage, where the hero power is maximum.

Jandice Barov

You can send BattleCry minions to the tavern using JANDICE's Hero Power and regain the effect again. In any case, you can get the chance to get the minion you want for free by sending back the minions you sell. can.

All minions sent back to the bar can maintain the worshipers, so they can continue to recycle minions with useful results and maintain their physical strength.

Don't forget to buy the battle kriminion you want in a normal way, as you can't get the result of the changed minion battle clay.

I want to use JANDICE's hero power in most turns, but there are rarely some advantages that can not be used.

Queen Wagtoggle

Queen Wagtoggle's hero power has been redesigned and completely passive. At the beginning of the battle, give one of any of the types of minions of any type of ally the equal physical strength to the bar. These are not permanent because they are buffs during battle. As a result, Wagtoggle is strong at the beginning of the game, but weakens as the game progresses. Nevertheless, this early advantage can increase the time to find the game comp at the end of the game.

Ini Stormcoil

Inini Storm Coil's hero passive power can be randomed with a random bar or inferior mechanism when 10 ally minions die. With this stable free Mech flow, Mech is the best race for Ini.

At the beginning of the game, search for Deathrattle and Reborn Minion to increase the power of the hero. These minions do not need to be mechanical and switch to mechanisms through games. In the early stages, it is important to place many bodies on the board to increase the overall power.

Kael’thas Sunstrider

Kael'Thas has a passive hero power and hits each time you play the third minion. This changes with each time you buy the third minion! Usually, Kael'Thas upgrades the tavern in the first and fifth turns of the game, according to the basic tier progress. It is important to note which minions are buffed. In the case of KAEL'THAS, most of the time, most of the time, sell the original minion on turn 3 and buy two minions, and the minion you play last is+2/+2 buff. This is the power of Kael'Thas and helps to win the next turn.

Play an important minion with a buff, and when there is no buff, play a temporary minion or a minion with a battle clry effect.

Captain Hooktusk

Captain HookTusk was subject to many balance changes in the cost and accurate effect of this hero's power. In the current form, HERO HERO is free, so I usually want to use it every turn.

When the power of HERO is used for the ally minions, the minion is destroyed, and two minions are selected from the tier one (tier 1 if it is targeted for the tier 1 minion), and the selected minion is selected. Can be added to your hand. In other words, the effect of the selected minion battle clay can be activated.

You can also use your Hooktusk Hero power to search for triples, especially tier 1 triples, and if you can't think of anything else to use it for in a turn, you can always use it on a minion you're planning to sell to see if it turns up anything useful.

Y’Shaarj

Y'Shaarj's hero power lets you take a minion from your tavern at the start of combat. You can also summon one during combat if you have space on your ship. This is a good use of gold, as you are guaranteed to get the highest level minion. If possible, you want to use your hero power every time you upgrade your tavern to get a higher level minion immediately.

As y'shaarj, you want to take an aggressive leveling strategy and get sweet stones and grants. Ideally, you want to upgrade your tavern tier 3 on turn 4 (6 gold) or 5 (7 gold), upgrade your tier 4 on turn 6 (8 gold), and upgrade your tier 5 on turn 8 (10 gold). Finally, aim for Tavern Tier 6 around turn 9 or 10.

Patchwerk

Patchwerk has a larger health pool than other heroes, so he can be more greedy in the early game and build up to the win mode of the game sooner. Patchwerk is especially good at being greedy with demons, as he can afford to take more damage than other heroes. Undead, Murlocs, and Beasts are also great options for this hero.

Xyrella

Xyrella's power allows her to buy one minion for only 2 gold per turn, but with 2/2 stats. This is surprising, since in the early game, Xyrella can get grade 1s of improved minions cheaply.

Sometimes, you can delay upgrading your tavern until turn 3, sell a minion on turn 2, and buy two minions from the tavern. Only do this if you have a particularly good tavern. In general, your hero power will be useful on most turns, so always be on the lookout for opportunities to use it.

Skycap’n Kragg

Skycap'n Kragg's hero power gets stronger every turn, so the longer you wait, the bigger the swings. This means Kragg is a weak hero in the early game and will struggle to answer the board of other heroes who are good at early aggression. Start with a basic curve and upgrade your Tavern to Tier 2 on turn 2 and Tier 3 on turn 5 (seven gold). Upgrade to Tier 1 on turn 6 (eight gold) if possible.

The most effective timing to use hero power is usually the 8th turn (at 10 gold). Upgrade the bar to Tier 5, use hero power, and get fresh minions in the same turn.

Yogg-Saron, Hope’s End

Yo g-salon can recruit minions with one gold.

If you have a yog, you can refresh the bar to find a more powerful minion. If you find something that sells like Sellemental, you can delay the tavern upgrade and get two servants on the second turn.

It is also easy to arrange two minions in the third row when you can get five gold gold. Other heroes require extra coins and unnecessary gold to resurrect the bar or use the hero power, but you can always board as many bodies. If you do not upgrade the bar on turn 2, you can upgrade the bar on turn 3 and use hero power for minions.

With such a powerful turn, the early stages of Yo g-Salon often become very powerful games.

Zephrys, the Great

The hero power of Zeflease can change the pair of the minion to a gold minion and come to the hand, so you can play it and get the discover effect as usual.

As the basics of the tavern, the hero power is usually used when the first triple reaches the tier 4 (around 6-7 turns) or the tavern (around the 8th turn). Then you can find the minions of Tier 5 or Tier 6 immediately, and this minion shows the direction of the game later.

Cariel Roame

CARiel Roame's hero power first gives two random ally minions a permanent+1/+1 buff with one gold. After upgrading the tavern, you can select either a minion stats to your hero power, giving an additional attack power +1, or adding an additional health +1.

Building a powerful status bonus is very valuable. Health is especially powerful in the early game, and wants to use heroes power in most turns from the third turn. Upgrade the tavern on the turn and prepare to start power up the hero from the next turn. Thanks to the hero power, it is strong in any means, so I have enough time to find a good comp.

Mr. Bigglesworth

Mr. Bigle Sworth is a hero who plays an active part in the game. When other players begin to die, Mr. Bigle Sworth receives great power up by discovering their old minions, including gold with additional effects discovered! The problem is to reach the end of the game without having the skills early in the game.

Aim for a popular formation to maximize your chance to find upgrades suitable for your army. Undead, Beast, and Marlock are often good options. Mr. Bigle Swearth can demonstrate the best power in a new patch that is often forced to put in new minions, and can steadily upgrade to the drop of the new minion.

Aranna Starseeker

The power of Alanna Star Seeker's hero starts with zero. However, after all the ally minions are attacked, the minions to be purchased first are free every turn. As a result, Alanna becomes a powerful hero at the end of the game, but surviving that much is a problem. Make sure to launch as early as possible with Divine shields, playback effects, Deslattle, etc. The faster it is to activate the hero's power, the more opportunities will expand.

Using a basic curve and upgrading the bar on turns 2nd and fifth, you can get a big boost when you get a free min i-on by continuing the upgrade of the bar.

Dinotamer Brann

Dinotamer Brann Hero Power has purchased five BattleCry minion and then gets Brann Bronzebear once in one game. Obtaining this free Brann is an important goal in the early game.

BRANN is most effective to use with Murlocs and Dragons: These have many effects and synergies, and you can double them by obtaining Brann Bronzebeard.

Enhance-o-Mechano

Enhanced O Mechanic can get incredible powerful minions, all of which are random. Let's take a closer look at the minions that get a buff. Do you remember Marlock's god's shield? As Enhance-O-MECHANO, you can pick up some bodies in the bar. Deslator minion with regeneration? Yes, it can be used for raids.

Your main plan is usually a standard meta comp. Sometimes worshipers in the bar can rotate you in another direction. Let's prepare to be able to respond when a chance comes.

Millificent Manastorm

Power Millificent adds +2 to the summoned mechanism. As a millifan, I always want to forcibly put out mechanics, but this attack bonus is really useful when they have a debine shield.

Lord Barov

Lord Barov wants to use heroes in all turns from turn 2, but if they can correctly predict the win or loss of Combat, the tempo will increase significantly. If you don't expect anything, you won't get anything. In the case of a draw, one gold returns. You can win half a coin per turn, and win a good streak to win the game.

To succeed in Lord Barov, you need to pay close attention to your opponent and determine who will win the battle. To do so, a wide range of knowledge about all heroes is required. The change in the meta clearly shows the performance of Lord Barov. It is more difficult to evaluate the winner in a new meta, and Road Barov is forced to struggle when a big change occurs. Lord Barov can be stronger for you the more confident in your knowledge.

Lord Barov has been proved to be a problem with Blizzard, and is often disabled by bugs. If you don't see Lord Barov for a while, the time limit may be applied again.

The Curator

By adopting a poisonous 2/2 Amalgum as a starting minion, curators can get advantage from the beginning of the game. In other words, there is an extra body on the board, so you can earn an early turn. However, Amalgam has all minion types and can be done in any way, so his advantage is not limited to the early turn.

Curator Amalgam is one of the few minions in this game, even if you start with a low stats, you can surely eliminate a huge poisonous minion with a taunt and a Divine shield (with a mechanism). 。

Whether the curator succeeds depends on how well the amalgam can be used. If you find a buf f-based composition, you can get out of the game. If there are few enthusiastic fans, Amalgam will soon be useless, and a mediocre game is expected. Amalgam is particularly compatible with mechanism, beast, and mulock.

Tier 4: Life Could Be Better

These heroes have strong weaknesses and lack of power. In the right situation, you can win a high MMR game, but you need to make an effort to do so, sometimes ignoring the power of the hero.

Tamsin Roame

TAMSIN's hero power destroys minions with low physical strength at the start of battle, giving other minions a temporary stats buff that is equal to the minion's physical strength. The minion is not lost forever, but is taken back to the bar. If there are multiple minions of the same physical strength, what is destroyed is random. The effects of Deathrattle and Reborn are activated, but the minions summoned by the effect do not get stats buff.

The use of TAMSIN's Hero Power's games at the end of the game is limited so far, but for example, Divine Shield can be removed in combination with Tunnel Blaster's Deathrattle.

Mutanus the Devourer

As a dedicated Mutanas, you can eat one of your minions in hero power and give your physical strength to other random ally minions. Also, gold will come back, so if you want to sell minions, you should consider eating at any time. Note that you can only eat one turn every turn, so try to eat the largest minion that you plan to sell on that turn, and not eat minions that are effective on the spot like cellemial. 。

Generally, the first chance to use a hero is the third turn: If you need to sell the minion and buy two, first buy the minion, then eat the original minion and have your physical strength to the new minion. Give (or vice versa), buy the second minion.

The early stages are still full of ships, so you can't use hero power, but if the ship is full, you can eat almost every turn and attack other minions.

Ragnaros the Firelord

Ragnarus's hero power does nothing until 25 minions are defeated, but after that,+3/+3 buffs are permanently applied to the left and right minions every turn.

Buy a minion that is as strong as possible at the beginning of the game, defeat the opponent's minion, complete the sulfus as soon as possible, and get +3/+3 buffs on your left and right minion turns. After that, we start a minion farm. The damage controller on the left, probably the shield of the gods and the god shield, and the large engraving on the right can be advantageous.

Tickatus

Tickatus's Hero Power imitates a Darkmoon Mechanic prize, discovers a prize spell every four turns (6 gold, 10 gold), and the spells gradually become stronger as the game progresses.

Darkmoon prizes include powerful spells such as ICE BLOCK, but the pool is large enough to leave without significant improvements, and Tickatus is not stable. In the first discovery, in general, I want to acquire one minion or two free of charge and increase my economic power. In the second round, increasing minions or upgrading cheaper bars is generally the best option. In the third round, Ice Block is an overwhelmingly powerful option.

Patches the Pirate

The hero power of the patch creates extra pirates, and the more you buy a pirates at the bar, the cheaper you buy. As a patch, I want to use heroes in most turns from the third turn (5 gold) in accordance with the basic tier progress (upgrade on turn 2, upgrade on turn 5).

If you can find pirates on both the first and second turns, you can use the hero power to add the third pirate to the board and delay the tavern upgrade to three turns.

Illidan Stormrage

Iridan hero power changes the order of attack at the start of the battle. Your leftmost minion attacks first, then the rightmost minion attacks. These attacks are always done before the opponent does something. After that, if a normal attack is started and the bonus attack survives, the left minion will attack again as the first minion (may be the first attack of the opponent if the "pr e-empt").

Iridan has an effective trick at the end of the game. Especially the buffe d-up minion (such as Fou Reaper 4000) is powerful for heroes. If you can make a board with these minions, you can end the game before the game begins. Another good option is Venomous Murlocs.

Tavish Stormpike

I want to use Tavish Storm Pike's hero power every turn every turn because it damages the other minion for free. The damage done is 2 and doubles every 3 turns. You can choose from the minions on the left, the minion on the right, the lowest physical strength minion, and the minions with the highest physical strength.

In general, I want to do damage from the most physically powerful minion. In the latter half of the game, you can stick the technical card by targeting minions with the lowest physical strength, using hero power after grasping the opponent's band.

Sylvanas Windrunner

Sylvanas's hero power consumes one gold and gives+2/+1 buff to his minion who died in the last battle. It's the ability to use for most turns, but not very powerful. You can play a normal battle game and target powerful PCs such as Mech and undead. If you can find the minion of the debine shield, the hero power will increase the scale of the minion.

Captain Eudora

Captain Eudora's hero gives a shortcut to Gold Minion. After using the hero power five times, get one random gold minion on your bar. Later, the hero power is returned to five digs, so you can find more gold minions in the latter half of the game.

In the case of Eudra, I want to use a hero every turn from the second turn. Usually, this is to delay the first tavern upgrade to the third, fourth turn (5, 6 gold), and to move to a rapid upgrade to rank 3, 4, and 5 on turns 5, 6, 7, 8. It means.

Cap’n Hoggarr

Cap'n Hoggarr is a fundamental pirate hero. HOGGARR has a passive hero power that you can get gold when you buy a pirate. Therefore, the hero power works only when aiming for a pirate. The current Pirate Minion Pool has a large synergy with gold, especially cheap merchants, buff every time they get gold, so they get buffed every time they buy a pirate as Cap'n Hoggarr.

You will want to force pirates as Cap'n Hoggarr, and the power of the hero rely on how powerful the pirates are in the meta.

Overlord Saurfang

Overloaded Saurfang's hero gives one minion in the bar with +2/+1, doubles every three turns. The first chance to use a hero power is usually the third turn, and can be used in most turns.

In particular, I want to find Cleave minion that benefits the increase in attack power. Divine Shield Minion is also an effective target of Hero Power, and Mech is the most powerful race for Saurfang.

Maiev Shadowsong

The hero power of MaieV Shadowsong can buy a minion with+2/+2 buff with only a little gold! However, the drawback of the current version of hero power is that it is difficult to fetch minions.

As for Myeev, you want to start using hero power as soon as possible: If you can buy a semester on the turn, you can buy a minion and use hero power at the same time. If not, use the hero power from the second turn, delay the tavern upgrade to turn 4, then upgrade quickly and catch up with other players. If you can get triple with hero power, you can discover strongly on turn 6 to 7.

You'll keep using your hero power for the first 5-6 turns, but after that the wait time gets longer, so the hero power becomes much less important. You can still pick up something every now and then, but the end game is more about playing without a hero power.

Lord Jaraxxus

Lord Jaraxxus's hero power costs 1 gold and lets you choose one friendly demon, which consumes a minion in Bob's Tavern to gain health. You must have at least one demon in your computer to use your hero power.

Generally, you want to play demons like Jaraxxus, but sometimes it's better to ignore the hero power and play Murloc or Beasts if you have good demons.

Sindragosa

Sidragosa is at his best in the early game. You just have to stay calm for the first few turns. Sure, buy a minion on the first turn, but you want to freeze at least one other minion as well. Remember that the hero power's passive buff affects all of the minions you freeze, not just the ones you freeze with your hero power. If you keep freezing the minions offered to you, you can buy the two +4/+2 buffs you started with on turn 3, and buy more buffed minions on turn 4.

After these turns, Sindragosa's hero power gets weaker, but minion stats matter in the early game, and Sindragosa has a slight window of opportunity to dominate battles and work on transitions in the late game.

C’Thun

C'Thun's Hero Power gives a random friendly minion +1/+1 at the end of the turn. Upgrades every turn.

When playing as C'Thun, you want to make the most of your hero power. Turn 3 is your first chance to buy a minion and use your hero power. You might not have enough gold to use your hero power easily for the next two turns, but by turn 6 you should be able to use your hero power on most turns.

C'Thun is especially good with dragons thanks to his Whelp Smuggler, giving all of his dragons a ton of health while also getting an attack from his hero power.

Sneed

Sneed can give his minions a powerful permanent charm: Summon a random minion from the Tavern Below.

This ability gets stronger as you go up the tier, so summoning a few extra Tier 5 minions is much stronger than summoning a few Tier 1 minions. You can also use your Hero Power multiple times on the same minion, meaning you can summon multiple new minions from one minion, as long as the minion doesn't die first!

You should use your hero power from the early game and target the minions you plan to keep the most. As your warband gets later, you should keep killing minions to turn your warband into a horde with almost no upside. You can also target minions in the tavern and freeze them to buy later. This is useful if your warband is not yet at a high level, but you will have some coming out of the tavern in the near future.

Ysera

Ysera's hero power is passive, and it adds an extra level of dragon available in the tavern every time you refresh. So, in a tier 1 tavern, the extra minion is always an optimistic front drake or a dozy wheel. In tier 2, it adds Twilight Ispisary, Low-Flier, Blazing Skyfin, etc.

Ysera's hero power doesn't guarantee you a high-level dragon, but it does increase the odds of finding a good dragon and the odds of finding a triple, so you should force dragons when playing Ysera.

Guff Runetotem

Gouf Runetotem's hero costs 2 gold and gives a +2/+2 buff to one random friendly minion in each tavern. To use your hero power, you need to build a ship of minions from multiple tiers as soon as possible and deploy them throughout the game.

So you want to upgrade your tavern on turn 2 to buy minions, and use your hero power on turn 3 (5 gold). From there, use your hero power almost every turn while gaining minions from the new tavern level.

Changelog

View changelog

August 28, 2023

  • Updated for Content Patch 27. 2. 1.
  • New Heroes: Thorim, Stormlord
  • Changed Heroes: Cariel Roame, Kurtrus Ashfallen.

July 28, 2023

  • Content Patch 27.
  • Changed Heroes: Cariel Roame, King Mukla (great banana opportunity for all players, no text changes), Aranna Starseeker, Curator.

July 1, 2023

  • Updated for Content Patch 26, 6.
  • Changed Heroes: Cariel Roame, Dancin' Deryl, Deathwing, Death Speaker Blackthorn, Drek'thar, Edwin Vancleef, Illidan Stormrage, Ini Stormcoil, King Mukla, Kurtrus Ashfallen, Onyxia, Overlord Saurfang, Queen, Queen Wagtoggle, Rakanishu, Tamsin Roame Roame, Tavish Stormpike, The Curator, Aranna Starseeker, Akazamzarak the Great (Only Secret Pool).

June 9, 2023

  • Content Patch 26, 4 Update
  • New Heroes: Inge, The Iron Hymn, Cap'n Hoggarr

May 24, 2023

  • Updated for remaining minion versions in Patch 26. 2 Content Patch
  • Hero Changes: E. T. C., Hero Manager Hero Power now costs 3 instead of 4.

May 13, 2023

  • Content Patch 26, 2 Updated for the first 2 waves of minions.
  • New Hero: E. T. C., Band Manager and Rockmaster Vaughn
  • Changed Heroes: Shudderwock, Licht Bazhiar, Lady Vashj, Queen Wagtoggle
  • Massive overhaul of minion pool

February 25, 2023

  • Compatible with Content Code Update 25. 4.
  • New Hero: Teron Gorefiend
  • Multiple minion changes

January 21, 2023

  • Updated for Content Code Update 25.
  • New Heroes: Sylvanas Windrunner, Jailer, Enhance o Meccano, Professor Putricide.
  • Multiple minion and hero changes, new and removed minions
  • Mission removed

September 5, 2022

  • Updated for Content Code Update 24. 2
  • New Heroes
  • Updated Heroes: Rakanishu, Patchwerk, Vanndar Stormpike, Drek'Thar, Aranna Starseeker, Fungalmancer Flurgl, Skycap'n Kragg, Galewing, Lich Baz'hial, Guff Runetotem, Deathwing, Kael'thas Sunstrieed, El'thas Sunstri, Edwin VanCleef.
  • Multiple minion changes, new and removed minions
  • Darkmoon Prizes released, new missions!

July 4, 2022

  • Updated for Content Code Update 23. 6.
  • New Heroes: Ozumat and Lady Vashj
  • Updated Heroes: Onyxia, Pyramad, Tamsin Roame, Cariel Roame, Drek'Thar, Guff Runetotem, Overlord Saurfang, Sneed, Vanndar, Y'Shaarj
  • Multiple minion changes, new and removed minions
  • Darkmoon Prize returns

May 23, 2022

  • Content Code Update 23.
  • New Heroes
  • Updated Heroes: Varden Dawngrasp and Fungalmancer Flurgl
  • Multiple minion changes, new and removed minions. Naga is here!
  • Friends have been removed!

March 20, 2022

  • Updated for Content Code Update 22. 6. 6.
  • New Hero Ambassador Feylin
  • Hero: Shudderwock Hero Power cost updated from 2 to 1.
  • Multiple minion changes, new and removed minions added. Specifically, Murloc Tidehunter and Maexxna have been removed.
  • Armor is back. This significantly changes the relative power levels of heroes, but has little impact on overall strategy.

February 19, 2022

  • Content Code Update 22. 4
  • New Heroes: Varden Dawngrasp, Rokara, Onyxia
  • Reinvigorated Heroes: Kael'thas, Silas Darkmoon, Chenvaala
  • A number of changes have been made to buddies as Blizzard seeks the right balance.

February 3, 2022

  • Content Code Update 22. 2 - Friends have been added to all heroes!
  • New Heroes
  • Temporarily unavailable Heroes: Kael'thas, Silas Darkmoon, Chenvaala

December 27, 2021

  • Content Code Update 22.
  • New Hero: Scabbs Cutterbutter
  • The Diablo event has ended and Diablo has been removed from Battlegrounds.
  • Sneed's hero power cost has been changed from 1 to 2.
  • Tamsin's hero power cost has been changed from 0 to 1.

November 24, 2021

  • Content code update 21.
  • New hero: TAMSIN ROAME
  • Another round of Diablo enthusiasts and other balance changes (hero armor, minion buff/ nerf)

November 10, 2021

  • Updated for content code update 21.
  • New hero

September 27, 2021

  • Updated for content code update 21. 3.
  • Multiple heroes have been changed: The cost of the next Tavern Tier in the Galewing Eastern Plaguelands Flight is 5 (not only tavern tier upgrades). en HERO POWER offering has been changed.
  • Changing multiple minions: Demon and replogger nerf, buffing a quill bore and pirates.

September 10, 2021

  • Content code update 21. 2-Major minions in battle grounds have been r e-enabled!
  • Master Nguyen and Cariel Roame have been added to the hero pool.

August 20, 2021

  • Compatible with content code update 21. 0. 3.
  • Galewing has been added to the hero pool.
  • Several heroes have been changed: DANCIN 'DERYL, FungalMancer Flurgl, MAIEV Shadowsong, Malygos.
  • Shudderwock has returned to the hero pool.

July 10, 2021

  • 20. 8. Updated to update the content code.
  • Kurtrus Ashfallen has been added to the hero pool.
  • Some heroes have been changed: Edwin Vancleef, Dinotamer Brann, Illidan Stormrage, Sindragosa, Guff Runetotem, Overlord Saurfang, N'ZOTH, The Curator, King Mukla.
  • Galakrond, Trade Prince Gallywix, Maiev Shadowsong, The Lich King have returned to the hero pool.
  • Shudderwock has been temporarily deleted from Heropool.
  • The Dark Moon Award has returned to a 25 % game!

June 11, 2021

  • Updated for content code update 20. 4.
  • Mutanus The Devourer and Guff Runetotem have been added to the hero pool.
  • MAIEV Shadowsong and The Lich King have been temporarily deleted from Heropool.

May 15, 2021

  • Content code update 20. 2. 2. 2. 2.
  • QUILBOAR has arrived!
  • Death Speaker Blackthorn, Vol'jin, and Xyrella have been added to the hero pool.

April 16, 2021

  • Content code update 20.
  • Captain HookTusk and Queen Wagtoggle have returned to the hero pool with a slightly changed hero power.
  • Overlord Saurfang has been added to the hero pool.

February 24, 2021

  • Update content code 19.
  • Captain HookTusk was temporarily excluded from Heropool.
  • The hero change Y'Shaarj, in addition to the copy of the Guest minion, the cost of elise Starseeker's recruitment map, the King Mukla Big Banana DRO increased to 1/3, the Great Akazamzarak per game. ICE BLOCK can be found only once.
  • The immortal elistra has been removed from the minion pool, and many minions are unable to move.
  • The DARKMOON event has ended, and only Tickatus is the hero who can get special prizes.

January 27, 2021

  • Compatible with 4/19 content code update.
  • A new hero has been added.
  • Added a new demon minion.

December 21, 2020

  • Updated for content code update 19.
  • Added a new hero: C'thun, n'zoth, Y'SHAARJ.
  • Delete Gala Clon from Heropool.
  • SIR FINLEY MRRGGLTON and THE GREAT AKAZAMZARAK have been returned to the hero pool.
  • Several minions have been added, especially minions with TAUNT and MENAGERIE synergy have been added.
  • The added heroes are Silas Darkmoon, Zephrys the Great, and Patches The Pirate.

November 8, 2020

  • Balance code update 18. 6. 1.
  • Neparian has been deleted from Heropool.
  • Eleven minions, including buffs to pirates and pirates, and nerfs to elemental, have been changed.
  • Hero: Queen Wagutoguru, Curator, Captain Hook Task, Rat King, Rakanish, Fallen George, Isera, Great Akazam Zarak (temporarily deleted for problems), Gala Clonde, Tess Gray Man, Ellis, Ellis. Star Seeker, Road Barov.
  • Zephrys, The Great has been released to all players.

October 19, 2020

  • Updated to update the balance code after Elemental 18. 4. 2 or later.
  • Bartendotron has been deleted from Heropool.
  • Angry hero: Ragnaros The Firelord and Maiev Shadowsong.
  • Hero who robbed: Patch Velk, Chenvara, Shindragosa, King Mukura.
  • There were several changes in the minions, especially the Pog o-hopper was excluded from the minion pool.
Category: Battle ground

Old Guardian

VILLE "OLD GUARDIAN" Kilkku is a writer and video creator focusing on creating analytical, educational hausstones and innovative standard decks. YouTube: https: // www. YouTube. Com/c/c/c/c/oldguardian twitch: https: // www.

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Last modified: 27.08.2024

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