Method of estimating the performance of a croupier at a roulette table - Grips Electronics Ges. m.
BACKGROUND OF THE INVENTION
In the past, the approximate identification of individual customers involved in roulette games has been conducted by supervisors / people. These are casino officials, the average amount of games of each user, the number of games per hour, and the time when each user plays at the table, therefore the turnover of individual casino users through observation of the progress of the game, Try to estimate profit or loss. The drawbacks of this method are that the labor cost is high and it is incorrect to determine the turnover rate and loss of customers, and the floor person in charge prefers one or more customers, but be careful of other customers. It may not be paid.
OBJECTS OF THE INVENTION
The issue of the present invention] The purpose of the present invention is to avoid the shortcomings of the known system and disclose a method and device that can determine the turnover of individual customers in a way that can be determined.
It is also the purpose of the present invention to determine the win or loss of individual customers.
It is also the purpose of the present invention to evaluate the performance of the crew pear.
It is another purpose of the present invention to obtain the data required to evaluate the passion of patron and the performance of the crew pier in a relatively easy and reliable way that does not force the crew pear to the extreme burden.
Further goals and advantages will be clear from the following explanations.
BRIEF DESCRIPTION OF THE INVENTION
Bet and number of games
According to the first embodiment of the present invention, the total betting played by individual regular customers who participate in roulette games and play with chips of specific properties, such as specific coloring or shapes or shapes or patterns. It is a method of estimating the number of games, including a step that counts the number of chips of the specific properties passing through a chipper machine related to roulette games while regular customers are playing.
On a gaming table equipped with an intelligent terminal table that can interpret data from a chipper machine, a data from a chipper machine, a data from an electronic chip disk, and data from a roulette number reading device, multiple spins of roulette games. This method includes the following steps in this kind of preferred method for determining the total bet amount from individual customers.
In the past, a step
assigning chip colors to customers at the table terminal; counting the number of color chips sorted by color by the cutting machine; associating the number of color chips sorted by color by the cutting machine with a customer; and determining the total amount wagered by that customer by mathematically relating the value of the brand of color chips of that customer to the number of brands of each color sorted by the cutting machine during the period that color chips are associated with that customer. The present invention is based on the recognition that while the number of chips of a particular color sorted by the shredder is not in fact an exact measure of the total amount wagered by a customer using that color, it is nevertheless closely related to the total amount wagered and can therefore be used as a reliable indicator of the total amount wagered. This inaccuracy arises from the practice of breaking up the chip pile when paying winnings to customers and returning unused chips to the chipper machine. Since the number of chips returned in this way is statistically related to the roulette game, as will be explained in more detail below, it is readily possible to apply a statistical correction to the total number of chips of any color passing through the chipper to arrive at a total value that is an approximation of the total amount wagered by individual patrons playing with chips of that color. In this way, since it is possible to estimate the total amount bet by each customer playing at the gaming table, it is also possible to sum the total amount bet by all customers playing at the gaming table during the period when a particular croupier is working at the gaming table, and therefore to estimate the total turnover achieved by the croupier during each working period.
According to a second aspect of the invention, a method is provided for estimating the wins and losses of an individual patron during a gaming session at a gaming table. The idea for capturing wins and losses is to capture all value movements between the patron and the table. Each buy-in (drop) with a bank account or marker on the table is entered by the croupier at the terminal table and disposed of at the game position. The same applies to partial or total payments of markers by the patron. The movement of value chips can be understood by the concept of distinguishing between "game chips" and "paying chips" at the gaming table. At a roulette table, the playing chips are usually colored chips and the value chips are used as pay chips.
When value chips are used as playing chips for betting, the croupier does not move these chips in and out of the chip tray, but rather stores them in a stack of 20 in the same way as the chips and treats them in the same way as the colored chips so as not to hit the chip tray with every spin, i. e. to change the value of the chips in the chip tray.
Each time a pay chip movement (value) is detected by the chip tray, the terminal panel prompts a screen asking the croupier to enter the game position to which the pay chip movement belongs, since it is equipped with a system for detecting the instantaneous value of the chips in the chip tray, any pay or change in the value of the chip tray for a pay is detected by the terminal panel. Capturing all INS (drop) purchases and payoff markers, as well as tracking the movement of pay chips into and out of the pay chip tray, therefore allows the winnings and losses per patron to be captured. The winnings and losses are the net patron purchases (drops minus marker payoffs) plus the balance of chip fees spent and received.
According to a further aspect of the invention, a method is provided for estimating the performance of a croupier at a roulette table, the method comprising the steps of summing, for each period during which the croupier works at the roulette table, various data recorded during each working period.
The performance data by virtue is combined into a percussion score along with a breakdown of the individual scores by division. Data is recorded from each dealer working time, with the dealer working the table for an average of 45 minutes, including breaks.
Croupier Financial Results - Win/Loss, Carver Over, Win Pownage, Drop
Croupier Working Speed - Number of spins corrected for active players' positions and chips placed by patrons
Croupier Attracting Patrons - Number of active positions: average, increase or decrease during the working period
Croupier Encouraging Play - Average bet (relative to the lowest table): average, increase or decrease during the working period
To compensate for the effect of the time of day, the performance indicators "Croupier Attracting Patrons" and "Croupier Mermating Play" are relative to all other croupiers at the table at the same time.
The economic effect is obtained from the total amount bet by each patron participating in a game of roulette during each working period or fraction thereof, each individual patron plays using chips having different colors, each color is associated with each said individual patron, a tipper machine is provided to receive chips collected by the chip croupier of each color, each chip of a particular color is a chip of a particular color, and each chip of each color is collected by the tipper.
The above information is of great interest to casinos. For example, "Frequent Player Programs" are based on the casino's theoretical advantage due to patron bets. Alternatively, if a patron incurs large losses, the casino may be interested in keeping the patron as a customer and may choose to give the patron a free form as a consolation gift.
On the other hand, if a patron consistently wins at the roulette table, there is a constant suspicion that the patron is engaging in unfair play, and the casino is alerted to keep a closer eye on that particular patron.
Casinos also have an interest in monitoring the performance of their patrons; for example, the number of spins of the roulette wheel per working period and/or the total number of chips sorted by the chipper machine during each working period of a patron are useful indicators of a patron's performance.
The ability to determine the winning or losing amount of the crew pier during each work period has an important meaning in determining whether a crew pier is within a statistical payout rate for a certain period.
The statistical analysis of roulette games is known to include 2. 7%for French roulette and 5. 4%for American roulette. In other words, the average casino win rate is 2, 7%of the total sales in the French roulette, 5, 4%for American roulette. Thus, it is hoped that the excellent butter will achieve the net income of nearly 2, 7%in French roulette and nearly 5 or 4%in American roulette. If a crew pier achieves a consistently low return for the casino, the crew pier is involved in unauthorized acts such as whether to work or pay an illegal amount to customers when the customer wins. There is always a doubt, or a crew pier can give priority to a roulette ball in a specific number and pocket section, and therefore a Director spinning that gives the precautions that he instructs this function to regular customers.
The present invention is a key to tracking both the total sales of the crepia and the victory or defeat of the crew pia, and thus tracking the average win rate achieved. < SPAN> During each work period, the ability to determine the winning or losing amount of crew pier is an important meaning in determining whether a crew pier is within a certain period of statistical payout rate. Is.
The statistical analysis of roulette games is known to include 2. 7%for French roulette and 5. 4%for American roulette. In other words, the average casino win rate is 2, 7%of the total sales in the French roulette, 5, 4%for American roulette. Thus, it is hoped that the excellent butter will achieve the net income of nearly 2, 7%in French roulette and nearly 5 or 4%in American roulette. If a crew pier achieves a consistently low return for the casino, the crew pier is involved in unauthorized acts such as whether to work or pay an illegal amount to customers when the customer wins. There is always a doubt, or a crew pier can give priority to a roulette ball in a specific number and pocket section, and therefore a Director spinning that gives the precautions that he instructs this function to regular customers.
The present invention is a key to tracking both the total sales of the crepia and the victory or defeat of the crew pia, and thus tracking the average win rate achieved. The ability to determine the winning or losing amount of the crew pier during each work period has an important meaning in determining whether a crew pier is within a statistical payout rate for a certain period.
The statistical analysis of roulette games is known to include 2. 7%for French roulette and 5. 4%for American roulette. In other words, the average casino win rate is 2, 7%of the total sales in the French roulette, 5, 4%for American roulette. Thus, it is hoped that the excellent butter will achieve the net income of nearly 2, 7%in French roulette and nearly 5 or 4%in American roulette. If a crew pier achieves a consistently low return for the casino, the crew pier is involved in unauthorized acts such as whether to work or pay an illegal amount to customers when the customer wins. There is always a doubt, or a crew pier can give priority to a roulette ball in a specific number and pocket section, and therefore a Director spinning that gives the precautions that he instructs this function to regular customers.
The present invention is a key to tracking both the total sales of the crepia and the victory or defeat of the crew pia, and thus tracking the average win rate achieved.
However, it is not so simple to determine what exactly won or lost the croupier. Although theoretically this is possible if you correctly observe each rotation of the wheel and fully evaluate each move on the gaming table, the difficulties that arise in practice, at least slow down the game to such an extent that it will become less profitable. And probably less interesting for players. For example, usually the croupier operate for 45 minutes, and then take a 15-minute break. Every time the croupier goes to a break, another croupier takes control of the table. It is very unlikely that the amount of money on the table, that is, the chips owned by individual patrons, will be the same when the croupier begins to work at the end of its working period. Thus, the number of chips located among patrons is an insurmountable value that prevents the accurate assessment of the winning or losing, reached the croupier during each working period. However, in the present invention it is recognized that a good approach to a common winning or loss reached by the croupier in each working period can be obtained by changing the amount of common payments from patrons during this working period and changing the cost of the tray for chips. Watching this victory or defeat in
上述したように、時々遭遇する不公正な行為は、クルーピアがスピニングを実践することである。本発明はまた、ルーレットホイールの複数のスピンについて、以下のパラメータの 1 つ以上を測定し、それらの パラメータ が 平均 的 な クルーピア の 通常 の 変動 有する か 、 または その クルーピア が 過度 に 一定 パターン で ホイール および ボール を スピン て いる か を 判定 する こと 、 、 クルーピア 交差 を 実践 し て か L 判定 する こと を 可能 に : :
ルーレット ホイール の リップ における ボール 初 速度 、
ボール が 最初 に それ の で 進水 する 場合 の ルーレット ルーレット ホイール 回転 速度 、 および および
The relative position of the roulette wheel on the ball and the part of the ball falling are measured, and the estimated value of the measured parameter value is correspond to the expected statistical distinction, or is suspected between these values. Mathematically determines whether there is a correlation.
Furthermore, the casino administrator plays one or more customers in the game table during the high correlation with the crew pie, from the statistical data that can be used using the present invention. You can also determine whether you are enjoying a significantly higher statistical advantage than the roulette game casino advantage.
Therefore, the present invention provides various tools to the casino administrator to evaluate the performance of the crew pia and the progress of roulette games in the gaming table, despite the fact that each of the factors cannot be measured accurately. You can see from the above.
Further advantages and profits of the present invention can be obtained from the range of further patent claims. In addition, in the range of the patent claim of the device, a preferred device for implementing the above method is described.
The embodiment of the invention] Next, the present invention is described in more detail about the preferred embodiment and the attached drawings indicated by them:
BRIEF DESCRIPTION OF THE DRAWINGS
Figure 1 This is a schematic plan of the game table equipped for roulette games,
Fig. 2 This is an outline diagram showing an interconnection of various elements of the roulette table in Fig. 1.
FIG. 3] This is a possible screen view for selecting the color of each patron,
Syko. 4 It is a screen view that can indicate the s o-called drop amount,
It is a possible screen drawing for associating the SYKO. 5 chip value with the color chip,
6 preferred screen layout of the election computing machine on the terminal board,
7 chip price and payment screen expression, SYKO.
8 28 A table showing the performance of the percussionist measured over business days.
Figure 1 shows a roulette table 10 with various electronic modules for collecting and evaluating the data of customers and crew pears. < SPAN> The relative position of the roulette wheel on the ball and the casing part where the ball falls is measured, and the estimated values of the measured parameter value correspond to the expected statistical distinction or these values. Mathematically determines whether or not there is a suspicious correlation.
DESCRIPTION OF THE PREFERRED EMBODIMENT
Furthermore, the casino administrator plays one or more customers in the game table during the high correlation with the crew pie, from the statistical data that can be used using the present invention. You can also determine whether you are enjoying a significantly higher statistical advantage than the roulette game casino advantage.
Therefore, the present invention provides various tools to the casino administrator to evaluate the performance of the crew pia and the progress of roulette games in the gaming table, despite the fact that each of the factors cannot be measured accurately. You can see from the above.
Further advantages and profits of the present invention can be obtained from the range of further patent claims. In addition, in the range of the patent claim of the device, a preferred device for implementing the above method is described.
The embodiment of the invention] Next, the present invention is described in more detail about the preferred embodiment and the attached drawings indicated by them:
Figure 1 This is a schematic plan of the game table equipped for roulette games,
Fig. 2 This is an outline diagram showing an interconnection of various elements of the roulette table in Fig. 1.
FIG. 3] This is a possible screen view for selecting the color of each patron,
Syko. 4 It is a screen view that can indicate the s o-called drop amount,
It is a possible screen drawing for associating the SYKO. 5 chip value with the color chip,
6 preferred screen layout of the election computing machine on the terminal board,
7 chip price and payment screen expression, SYKO.
8 28 A table showing the performance of the percussionist measured over business days.
Figure 1 shows a roulette table 10 with various electronic modules for collecting and evaluating the data of customers and crew pears. The relative position of the roulette wheel on the ball and the part of the ball falling are measured, and the estimated value of the measured parameter value is correspond to the expected statistical distinction, or is suspected between these values. Mathematically determines whether there is a correlation.
Furthermore, the casino administrator plays one or more customers in the game table during the high correlation with the crew pie, from the statistical data that can be used using the present invention. You can also determine whether you are enjoying a significantly higher statistical advantage than the roulette game casino advantage.
Therefore, the present invention provides various tools to the casino administrator to evaluate the performance of the crew pia and the progress of roulette games in the gaming table, despite the fact that each of the factors cannot be measured accurately. You can see from the above.
Further advantages and profits of the present invention can be obtained from the range of further patent claims. In addition, in the range of the patent claim of the device, a preferred device for implementing the above method is described.
The embodiment of the invention] Next, the present invention is described in more detail about the preferred embodiment and the attached drawings indicated by them:
Figure 1 This is a schematic plan of the game table equipped for roulette games,
Fig. 2 This is an outline diagram showing an interconnection of various elements of the roulette table in Fig. 1.
FIG. 3] This is a possible screen view for selecting the color of each patron,
Syko. 4 It is a screen view that can indicate the s o-called drop amount,
It is a possible screen drawing for associating the SYKO. 5 chip value with the color chip,
6 preferred screen layout of the election computing machine on the terminal board,
7 chip price and payment screen expression, SYKO.
8 28 A table showing the performance of the percussionist measured over business days.
Figure 1 shows a roulette table 10 with various electronic modules for collecting and evaluating the data of customers and crew pears.
The roulette table 10 is a roulette wheel generally shown in the general public, and a chip selection machine 1416 for sorting colors (and the value tip with a new version of the machine) to store s o-called value chips. Bet placed area 18, which can be placed, is provided in a normal way. In this example, the bed storage area is two zero in the case of an American roulette (in contrast to the fact that the French and the United Kingdom are identified as 0 and 00, but the French or the Loulette in the UK has only one 0). It is set as much as possible. Roulette wheel 12 is also set for American roulette in this case. In other words, the numeric ring has a number of 0 and 00, in addition to the numbers from 1 to 36, as shown shown.
While playing the roulette, the clroion is usually identified in 20, and the customer or player is placed around the table as shown in the reference number 22.
In order to implement the present invention in all of that, the roulette table, that is, a further components, a terminal panel 24, a roulette number display 26, an automatic number detection system 28, a value chip and payout display 30, 32, and arbitrary. Equipped with a play station 34. The automatic number detection system 28 can be designed by the method described in the International Application PCT / EP95 / 00933 released on WO95 / 28996 on the International Patent Publishing.
The automatic number detection system can detect which pocket the roulette has fallen, which is displayed on the roulette number display 26. The automatic number detection system 28 also has other functions that will be explained in detail later.
Chip 16 is designed in the same way as Chipwaeha, which is listed in Patent 5. 755. 618. For this reason, the total value of the chips stored in the chip tray is designed to automatically register the value of the value of the chip tray. Furthermore, since the chip tray 16 is an optional module, it is connected to the chip value and payment display 30 via the terminal board 24, which is described in more detail, referring to Fig. 7 and later explained in detail. < SPAN> Roulette Table 10 is a chip selection machine 1416 for sorting colors (and value chips with new machines) to store roulette wheels generally shown in 12 and s o-called value chips. Prepare a bed placement area 18, which can place individual bets, in a normal way. In this example, the bed storage area is two zero in the case of an American roulette (in contrast to the fact that the French and the United Kingdom are identified as 0 and 00, but the French or the Loulette in the UK has only one 0). It is set as much as possible. Roulette wheel 12 is also set for American roulette in this case. In other words, the numeric ring has a number of 0 and 00, in addition to the numbers from 1 to 36, as shown shown.
While playing the roulette, the clroion is usually identified in 20, and the customer or player is placed around the table as shown in the reference number 22.
In order to implement the present invention in all of that, the roulette table, that is, a further components, a terminal panel 24, a roulette number display 26, an automatic number detection system 28, a value chip and payout display 30, 32, and arbitrary. Equipped with a play station 34. The automatic number detection system 28 can be designed by the method described in the International Application PCT / EP95 / 00933 released on WO95 / 28996 on the International Patent Publishing.
The automatic number detection system can detect which pocket the roulette has fallen, which is displayed on the roulette number display 26. The automatic number detection system 28 also has other functions that will be explained in detail later.
Chip 16 is designed in the same way as Chipwaeha, which is listed in Patent 5. 755. 618. For this reason, the total value of the chips stored in the chip tray is designed to automatically register the value of the value of the chip tray. Furthermore, since the chip tray 16 is an optional module, it is connected to the chip value and payment display 30 via the terminal board 24, which is described in more detail, referring to Fig. 7 and later explained in detail. The roulette table 10 is a roulette wheel generally shown in the general public, and a chip selection machine 1416 for sorting colors (and the value tip with a new version of the machine) to store s o-called value chips. Bet placed area 18, which can be placed, is provided in a normal way. In this example, the bed storage area is two zero in the case of an American roulette (in contrast to the fact that the French and the United Kingdom are identified as 0 and 00, but the French or the Loulette in the UK has only one 0). It is set as much as possible. Roulette wheel 12 is also set for American roulette in this case. In other words, the numeric ring has a number of 0 and 00, in addition to the numbers from 1 to 36, as shown shown.
While playing the roulette, the clroion is usually identified in 20, and the customer or player is placed around the table as shown in the reference number 22.
In order to implement the present invention in all of that, the roulette table, that is, a further components, a terminal panel 24, a roulette number display 26, an automatic number detection system 28, a value chip and payout display 30, 32, and arbitrary. Equipped with a play station 34. The automatic number detection system 28 can be designed by the method described in the International Application PCT / EP95 / 00933 released on WO95 / 28996 on the International Patent Publishing.
The automatic number detection system can detect which pocket the roulette has fallen, which is displayed on the roulette number display 26. The automatic number detection system 28 also has other functions that will be explained in detail later.
Chip 16 is designed in the same way as Chipwaeha, which is listed in Patent 5. 755. 618. For this reason, the total value of the chips stored in the chip tray is designed to automatically register the value of the value of the chip tray. Furthermore, since the chip tray 16 is especially an optional module, it is connected to the tip value and payment display 30 via the terminal board 24, which is described in more detail, referring to Fig. 7 and later explained in detail.
The terminal board 24 is configured in a preferred embodiment as a graphical display with touch-sensitive data entry on the display. Such displays are known, for example, in connection with automated cash dispensing machines. Opposite the terminal panel are cards 36 which allow the croupier 20 to pull or push a player ID card through the flesh of the card. This allows information about the card, such as the player's identity, to be entered into a central data processing unit (computer) 64 associated with the gaming table, as will be described below in connection with FIG. 2. If the table is equipped with optional player stations 34 consisting of a patron's card reader, a screen, and several optional input buttons, these may also be used by the player to input and register cards. That is, if a player station 34 is provided, it is also connected to the computer 64 via the terminal board 24.
Finally, FIG. 1 shows a stack 38 of multiple colors positioned in front of the croupier 20 around a portion of the perimeter of the roulette wheel 12.
Although known to those skilled in the art, a typical way of playing a roulette game will be briefly described to facilitate understanding of the present invention.
For simplicity, assume that a casino has just opened for play, that a croupier 20 is present at his seat, and that a number of players 22 are positioned around a roulette table. It is customary for each player to play the roulette game by uniquely associating a different colored chip with him so that winning and losing bets can be easily identified.
It is also customary for a roulette table to have a minimum bet amount, i. e., the minimum amount that can be bet, which may start from, for example, $5 or more. That is, the minimum value that each chip can have is, for example, $5. However, some players may wish to play with higher stakes. Thus, it is expected that higher values will be associated with colored chips of players 22 who wish to play with higher stakes. To ensure that all players know the value of each chip on the table, sample chips of each color are usually hung on a rack, and the monetary value of the chip is associated with a price index on the rack.
When first starting the game, each player needs to obtain chips to use during the game. There are several ways to do this. First, it is possible for the player to give money to the croupier, who then places it in the drop 32 and gives the player the corresponding number of chips of his color. For this, the croupier takes several stacks, usually of the color associated with each player in each case, from those placed in front of him. It is customary for each of the 38 stacks to contain 20 pieces.
Another possibility is for the individual player 22 to approach the table with value chips, usually chips of a higher denomination. These are chips issued by the casino that can be used at the various gaming tables in the casino and are handed over to the player, for example, to exchange for smaller value chips accumulated at the table. Such value chips are placed by the croupier in a chip tray. In this case, too, the player receives either a color chip according to the value of the value chip given to the croupier, or a value chip of the denomination chosen by the player.
Another possibility is for the player to ask for a so-called marker for the table. A marker is basically a casino check of a fixed amount. Again, the marker is inserted into the end table and the croupier gives the player a sliver of the value of the marker.
Another option is for the player to play with value chips. During high play times, some casinos allow multiple players to use the same denomination, which can lead to disputes as players are unable to identify the type of value chips.
Finally, some jurisdictions, such as Nevada, allow players to play with real money. The customer can place a bet by placing a bill. The agent indicates this fact to the supervisor by saying "money play". If the customer wins, the dealer gets the winnings in the form of value chips, and the customer picks up the bill and value chips or leaves a portion of the chips on the table as the next bet if the bet is lost. The dealer subtracts the money and enters the amount in the terminal table as a "money drop", and if the customer signs in the box, that amount is assigned to the position.
Once all players have received their supply of chips, the game may begin. As is well known, a conventional roulette wheel 12 includes an annular housing 40 with a static inner sloping rim 42 within which a rotating cylinder 44 is mounted. The cylinder 44 has an outer ring of numbers 46 corresponding to the numbers of the bet placement areas 18, and an inner ring of pockets 48 arranged concentrically on the cylinder like the outer ring of numbers. Each pocket 48 is associated with one of the numbers on the number ring and is separated from adjacent pockets by vertical and radial dividers 50. Within the ring of pockets 48 is a central dome area 52.
In use, the roller 44 is rotated in one direction or the other, after which a ball is projected from the croupier to run around a lip within the annular housing 40. As the croupier rotates the ball in the direction opposite to the direction of rotation of the roller, the ball gradually decelerates. As the magnitude of the centrifugal force holding the ball within the lip 42 of the reel 12 decreases, the ball gradually falls below the lip and passes over the ring of numbers 46, where it may bounce off one or more of the separators 50 or bounce off the dome before eventually landing in one of the pockets 48, i. e., the winning pocket.
The player 22 may place bets in the bet placement area 18 until the ball spinning on the rim 42 slows down so that it moves away from the rim 42. For those unfamiliar with the game of roulette, it should be noted that it is common for players to use multiple chips and even place multiple bets for each spin of the roulette wheel.
If one chip is placed on one number, the odds of landing on the winning number are 1:38. This is due to the fact that American roulette has 38 numbers in total: zero and double zero, the numbers 1 through 36, and the 38 pockets associated with them (one pocket for each number).
If a player places one chip on a number and loses, the chip is pulled by the croupier into chute 54 attached to the chipper machine. However, if the player's chosen number appears, the dealer gives them 35 chips in addition to collecting the one chip they would have played.
For example, if the player puts four chips in one number and the number wins, the dealer will give 4x35 = 140 chips.
Another possibility is to put a chip so that the player crosses two numbers. In this case, the probability of winning is 1:17. If the player wins either of these numbers, the player receives 17 chips from the dealer per chip placed by the player.
It is also possible for the player to put a chip on the four numbers. In this case, the probability of winning increases, but the probability of winning is reduced. In fact, 8 chips are added to each chip placed in this way, and your share is back.
It is also possible for players to bet on five numbers, for example, 0, 00, 1, 2, 3. However, if he wins, the number of chips received from the crew pier will be reduced to six for all chips he bet.
Another option is that the player puts three chips in three numbers. In this case, the player receives 11 chips from the dealer for each tip. In addition, it can be bet on six numbers. In this case, he receives five fragments for everyone he bet from CROUPIER. In addition, you can bet on 12 numbers. In this case, the probability of winning is much higher, but if you win, it will be reduced to 2 chips per chip that you bet in this way.
In addition to the rows, 12 numbers, for example, 3-4 rows from the top, 1 to 12, 3-4 rows from the center, 13-24, or 3 to 36 in 3-4 rows from the bottom. It is also possible. Again, the probability of winning is high, but the probability of winning is low. Kr u-yeon only pays two chips to each bet.
Rouge, "Noir", "Pair", "Business", "Man", "Passe", bet on any of the s o-called "possi". For example, "rouge" simply bets red. In this case, the probability of winning is high, but if the player wins, he receives only one fragment from the crew pier, in addition to the tip he bet first. < SPAN> For example, if the player puts four chips in one number, and the number wins, the dealer will give 4x35 = 140 chips from the dealer.
Another possibility is to put a chip so that the player crosses two numbers. In this case, the probability of winning is 1:17. If the player wins either of these numbers, the player receives 17 chips from the dealer per chip placed by the player.
It is also possible for the player to put a chip on the four numbers. In this case, the probability of winning increases, but the probability of winning is reduced. In fact, 8 chips are added to each chip placed in this way, and your share is back.
It is also possible for players to bet on five numbers, for example, 0, 00, 1, 2, 3. However, if he wins, the number of chips received from the crew pier will be reduced to six for all chips he bet.
Another option is that the player puts three chips in three numbers. In this case, the player receives 11 chips from the dealer for each tip. In addition, it can be bet on six numbers. In this case, he receives five fragments for everyone he bet from CROUPIER. In addition, you can bet on 12 numbers. In this case, the probability of winning is much higher, but if you win, it will be reduced to 2 chips per chip that you bet in this way.
In addition to the rows, 12 numbers, for example, 3-4 rows from the top, 1 to 12, 3-4 rows from the center, 13-24, or 3 to 36 in 3-4 rows from the bottom. It is also possible. Again, the probability of winning is high, but the probability of winning is low. Kr u-yeon only pays two chips to each bet.
Rouge, "Noir", "Pair", "Business", "Man", "Passe", bet on any of the s o-called "possi". For example, "rouge" simply bets red. In this case, the probability of winning is high, but if the player wins, he receives only one fragment from the crew pier, in addition to the tip he bet first. For example, if the player puts four chips in one number and the number wins, the dealer will give 4x35 = 140 chips.
Another possibility is to put a chip so that the player crosses two numbers. In this case, the probability of winning is 1:17. If the player wins either of these numbers, the player receives 17 chips from the dealer per chip placed by the player.
It is also possible for the player to put a chip on the four numbers. In this case, the probability of winning increases, but the probability of winning is reduced. In fact, 8 chips are added to each chip placed in this way, and your share is back. | ||||
It is also possible for players to bet on five numbers, for example, 0, 00, 1, 2, 3. However, if he wins, the number of chips received from the crew pier will be reduced to six for all chips he bet. | ||||
Another option is that the player puts three chips in three numbers. In this case, the player receives 11 chips from the dealer for each tip. In addition, it can be bet on six numbers. In this case, he receives five fragments for everyone he bet from CROUPIER. In addition, you can bet on 12 numbers. In this case, the probability of winning is much higher, but if you win, it will be reduced to 2 chips per chip that you bet in this way. | ||||
In addition to the rows, 12 numbers, for example, 3-4 rows from the top, 1 to 12, 3-4 rows from the center, 13-24, or 3 to 36 in 3-4 rows from the bottom. It is also possible. Again, the probability of winning is high, but the probability of winning is low. Kr u-yeon only pays two chips to each bet. | Rouge, "Noir", "Pair", "Business", "Man", "Passe", bet on any of the s o-called "possi". For example, "rouge" simply bets red. In this case, the probability of winning is high, but if the player wins, he receives only one fragment from the crew pier, in addition to the tip he bet first. | A betting betting is collected by a crew pier, and the fragments of colors and/ or value are placed at the entrance of the shot leading to CHIPPER machine 14. Then the fragments are classified by the chipper machine according to the color and/ or value, and from there, the crew pier may take 20 fragments each to replace him in the table he used. do not have. At this stage, when paying to the player for victory betting, Croupier takes the total number of stacks on the table, destroys one of the stacks, and returns debris that are not struck by the player to the magic of the chipper machine. It should be noted. | ||
For example, if a player wins two chips to one number, the dealer has to pay 70 chips in the same suit. Therefore, the dealer takes 4 stacks for 20 chips, a total of 80 chips, 3 stacks to the player, breaking 4 stacks and giving 10 chips to the player. The remaining 10 chips are placed on the pipeline attached to the chipper machine. | Further examples of this will be described later. | After explaining the usual way to play roulette games, according to the present invention, how various devices in the roulette table are connected, and what is the meaning of evaluating data. Explain if you have it. | ||
If you refer to FIG. 2 here, the same device elements as shown in FIG. 1 are observed, but the method of electronically connected is observed. In FIG. 2, the same number is used to identify the same element as in FIG. 1. < SPAN> Betting betting is gathered by crew pillers, and fragments of colors and/ or value are placed at the entrance of the shot that leads to CHIPPER machine 14. Then the fragments are classified by the chipper machine according to the color and/ or value, and from there, the crew pier may take 20 fragments each to replace him in the table he used. do not have. At this stage, when paying to the player for victory betting, Croupier takes the total number of stacks on the table, destroys one of the stacks, and returns debris that are not struck by the player to the magic of the chipper machine. It should be noted. | For example, if a player wins two chips to one number, the dealer has to pay 70 chips in the same suit. Therefore, the dealer takes 4 stacks for 20 chips, a total of 80 chips, 3 stacks to the player, breaking 4 stacks and giving 10 chips to the player. The remaining 10 chips are placed on the pipeline attached to the chipper machine. | Further examples of this will be described later. | After explaining the usual way to play roulette games, according to the present invention, how various devices in the roulette table are connected, and what is the meaning of evaluating data. Explain if you have it. | If you refer to FIG. 2 here, the same device elements as shown in FIG. 1 are observed, but the method of electronically connected is observed. In FIG. 2, the same number is used to identify the same element as in FIG. 1. A betting betting is collected by a crew pier, and the fragments of colors and/ or value are placed at the entrance of the shot leading to CHIPPER machine 14. Then the fragments are classified by the chipper machine according to the color and/ or value, and from there, the crew pier may take 20 fragments each to replace him in the table he used. do not have. At this stage, when paying to the player for victory betting, Croupier takes the total number of stacks on the table, destroys one of the stacks, and returns debris that are not struck by the player to the magic of the chipper machine. It should be noted. |
For example, if a player wins two chips to one number, the dealer has to pay 70 chips in the same suit. Therefore, the dealer takes 4 stacks for 20 chips, a total of 80 chips, 3 stacks to the player, breaking 4 stacks and giving 10 chips to the player. The remaining 10 chips are placed on the pipeline attached to the chipper machine. | 35 | 2 | 40 | 5 |
Further examples of this will be described later. | 70 | 4 | 80 | 10 |
After explaining the usual way to play roulette games, according to the present invention, how various devices in the roulette table are connected, and what is the meaning of evaluating data. Explain if you have it. | 105 | 6 | 120 | 15 |
If you refer to FIG. 2 here, the same device elements as shown in FIG. 1 are observed, but the method of electronically connected is observed. In FIG. 2, the same number is used to identify the same element as in FIG. 1. | 140 | 7 | 140 | 0 |
Syco2 further indicates a communication bus communication table 60 where all elements in FIG. 1 are connected. Therefore, the interface 62 connects the chippa machine 14 to the communication table 60. The card reader 36 is related to the terminal table 24 connected to the communication table bus 60. Similarly, the roulette number indicators 26, electronic chip tray 16, automatic number system 28, chip value, payment indicator 30 and player station 34 are connected to the table bath 60 via the appropriate interface (not shown). 。 The Central Data Processing Unit 64 is connected to a table terminal and table communication bus via one or more gorgeous Ethernet nodes or switch 66, and from the central data processing unit 64 to the vulnerability fluence of the game table in the casino. Distribute the Ethernet network to the terminal of the table 24. | 17 | 1 | 20 | 3 |
Figure 3, 4, FIG. 5, and FIG. 6 are displayed in the panel terminal 24 when this panel terminal is realized as a graphical display with touch sensitive data in a preferred embodiment. Is shown. < SPAN> Syco2 further indicates a communication bus communication table 60 where all elements in FIG. 1 are connected. Therefore, the interface 62 connects the chippa machine 14 to the communication table 60. The card reader 36 is related to the terminal table 24 connected to the communication table bus 60. Similarly, the roulette number indicators 26, electronic chip tray 16, automatic number system 28, chip value, payment indicator 30 and player station 34 are connected to the table bath 60 via the appropriate interface (not shown). 。 The Central Data Processing Unit 64 is connected to a table terminal and table communication bus via one or more gorgeous Ethernet nodes or switch 66, and from the central data processing unit 64 to the vulnerability fluence of the game table in the casino. Distribute the Ethernet network to the terminal of the table 24. | 34 | 2 | 40 | 6 |
Figure 3, 4, FIG. 5, and FIG. 6 are displayed in the panel terminal 24 when this panel terminal is realized as a graphical display with touch sensitive data in a preferred embodiment. Is shown. Syco2 further indicates a communication bus communication table 60 where all elements in FIG. 1 are connected. Therefore, the interface 62 connects the chippa machine 14 to the communication table 60. The card reader 36 is related to the terminal table 24 connected to the communication table bus 60. Similarly, the roulette number indicators 26, electronic chip tray 16, automatic number system 28, chip value, payment indicator 30 and player station 34 are connected to the table bath 60 via the appropriate interface (not shown). 。 The Central Data Processing Unit 64 is connected to a table terminal and table communication bus via one or more gorgeous Ethernet nodes or switch 66, and from the central data processing unit 64 to the vulnerability fluence of the game table in the casino. Distribute the Ethernet network to the terminal of the table 24. | 51 | 3 | 60 | 9 |
Fig. 3, 4, FIG. 5, and FIG. 6 are displayed on the panel terminal 24 when this panel terminal is realized as a graphical display with touch sensitive data in a preferred embodiment. Is shown. | 68 | 4 | 80 | 12 |
As mentioned above, when the player first comes to the table, the player gives the dealer a cash or value tip, or asks the dealer what the value you want to play. The player passes the player ID card to the crew pier, and the crew pier passes the card reader 36 of the table Terminal 24. This act brings the drawing in Fig. 3 displayed on the end of the table. The crew pier chooses a piece of suits 70, or if the debris is not available, or if the player wants to play with value, maybe a value of 72. When the color chips are selected, the table terminal displays the screen design in FIG. From Fig. 3, it can be seen that the third color chip at the top tier was selected. In fact, this is indicated by lighting the selected colored chips brightly. In the drawing, the selected colored chips are indicated by representing the chip value as contours, not real numbers. From the drawings in Fig. 5, the color chips of this table can have a value of $ 5, $ 10, $ 20 or $ 50, as shown in the field 82, and the minimum table is shown in the field 84. As is, the value of the actual chip that is $ 5, in some cases, can be seen from the drawing in FIG. 5. < SPAN> As mentioned above, when the player first comes to the table, the player gives the dealer a cash or value tip, or asks the dealer what the value he wants to play. The player passes the player ID card to the crew pier, and the crew pier passes the card reader 36 of the table Terminal 24. This act brings the drawing in Fig. 3 displayed on the end of the table. The crew pier chooses a piece of suits 70, or if the debris is not available, or if the player wants to play with value, maybe a value of 72. When the color chips are selected, the table terminal displays the screen design in FIG. From Fig. 3, it can be seen that the third color chip at the top tier was selected. In fact, this is indicated by lighting the selected colored chips brightly. In the drawing, the selected colored chips are indicated by representing the chip value as contours, not real numbers. From the drawings in Fig. 5, the color chips of this table can have a value of $ 5, $ 10, $ 20 or $ 50, as shown in the field 82, and the minimum table is shown in the field 84. As is, the value of the actual chip that is $ 5, in some cases, can be seen from the drawing in FIG. 5. As mentioned above, when the player first comes to the table, the player gives the dealer a cash or value tip, or asks the dealer what the value you want to play. The player passes the player ID card to the crew pier, and the crew pier passes the card reader 36 of the table Terminal 24. This act brings the drawing in Fig. 3 displayed on the end of the table. The crew pier chooses a piece of suits 70, or if the debris is not available, or if the player wants to play with value, maybe a value of 72. When the color chips are selected, the table terminal displays the screen design in FIG. From Fig. 3, it can be seen that the third color chip at the top tier was selected. In fact, this is indicated by lighting the selected colored chips brightly. In the drawing, the selected colored chips are indicated by representing the chip value as contours, not real numbers. From the drawings in Fig. 5, the color chips of this table can have a value of $ 5, $ 10, $ 20 or $ 50, as shown in the field 82, and the minimum table is shown in the field 84. As is, the value of the actual chip that is $ 5, in some cases, can be seen from the drawing in FIG. 5. | 52 | 3 | 60 | 8 |
The "Cancel" area 94 can then be pressed, which will cancel the total displayed in the drop field 92 and allow the croupier to enter a new value in the 3 by 3 field matrix 90 as appropriate. | 87 | 5 | 100 | 13 |
If during the game the player or patron wishes to purchase more chips, the croupier selects the screen design of FIG. 3, for example by tapping the corresponding chip color chip field 70 or price chip field 72 for the particular color/price appropriate for that player. Alternatively, the player's player card may be cracked again via the card reader, resulting in the screen drawing of FIG. x. 4. The drop amount can then be entered there, as previously described. Note that the first time a player card is folded in the card reader, the MS. CC screen is displayed, but the next time the same card is folded, the MS. CC screen is displayed. The next time the same card is swiped through the card reader, the CC4 screen is displayed. This also occurs for any subsequent drops by the patron during the same game period, i. e. until the patron leaves the table and receives the dealer's signature. | 122 | 6 | 120 | Through these various actions, the computer system learns the identity of the player from the player's ID card, and can associate the color and value of chips associated with the player from the croupier's entry using the screens of figures 3 and 5, and can record the amount of any drop by the player. It should be noted that the method for constructing the drop is irrelevant, whether by cash, play money or markers, as selected by fields 93, 95 or 97. In each case, the croupier simply enters the relevant amount using the screen design of figure 4. |
In the case of value chips, it is possible for the croupier to add them directly to the chip tray. The change in the value of the chip tray is then related to the player's drop through the time correlation of the entry of the player's ID and the change in the value of the chip tray 16. In this case, the pin on the table indicates to the croupier the change in the chip disk inventory as the default drop. If not, the entry is then made manually by the croupier as explained above. | ||||
Next, if you look at Fig. 7, you can see the value of 30 chips and the details of the payment display. Along the top of the screen, there is a color sample 101 located in different colors that can be used at the table. Below each chip, there is a rectangular field 102, which contains a dollar amount related to the chip directly above the corresponding field. Below the field 102 on the left, there are three more fields 104, 106, and 108, indicating the name of the value tip used for betting. The minimum bed of the table is indicated in the field 110, and the order of field 112, 114, 116, 118, and 120 indicates payout indicators for a specific customer winning combination. Furthermore, the black dots indicated in each of the field 112, 114, 116, 118, and the 120 indicate places where customers have to put chips to achieve a specific victory. Therefore, the field 112 indicates the case of a single number of debris that the crew pia must pay 35 pieces to the customer. Field 114 shows a victory chip that bridges two fields that Crupia must pay 17 chips to customers. Similarly, the fields 116, 118 and 120 indicate other customary payments to be made by crew pillers. < SPAN> Next, if you look at Fig. 7, you can see the value of 30 chips and the details of the payment display. Along the top of the screen, there is a color sample 101 located in different colors that can be used at the table. Below each chip, there is a rectangular field 102, which contains a dollar amount related to the chip directly above the corresponding field. Below the field 102 on the left, there are three more fields 104, 106, and 108, indicating the name of the value tip used for betting. The minimum bed of the table is indicated in the field 110, and the order of field 112, 114, 116, 118, and 120 indicates payout indicators for a specific customer winning combination. Furthermore, the black dots indicated in each of the field 112, 114, 116, 118, and the 120 indicate places where customers have to put chips to achieve a specific victory. Therefore, the field 112 indicates the case of a single number of debris that the crew pia must pay 35 pieces to the customer. Field 114 shows a victory chip that bridges two fields that Crupia must pay 17 chips to customers. Similarly, the fields 116, 118 and 120 indicate other customary payments to be made by crew pillers. Next, if you look at Fig. 7, you can see the value of 30 chips and the details of the payment display. Along the top of the screen, there is a color sample 101 located in different colors that can be used at the table. Below each chip, there is a rectangular field 102, which contains a dollar amount related to the chip directly above the corresponding field. Below the field 102 on the left, there are three more fields 104, 106, and 108, indicating the name of the value tip used for betting. The minimum bed of the table is indicated in the field 110, and the order of field 112, 114, 116, 118, and 120 indicates payout indicators for a specific customer winning combination. Furthermore, the black dots indicated in each of the field 112, 114, 116, 118, and the 120 indicate places where customers have to put chips to achieve a specific victory. Therefore, the field 112 indicates the case of a single number of debris that the crew pia must pay 35 pieces to the customer. Field 114 shows a victory chip that bridges two fields that Crupia must pay 17 chips to customers. Similarly, the fields 116, 118 and 120 indicate other customary payments to be made by crew pillers. | 69 | 4 | 80 | 11 |
The columns of fields 122, 124, 126, 128, 130 located above the columns of fields 112, 114, 116, 118, 120 indicate the number of chips bet by this customer on each of the odds 2 shown in or below the corresponding fields 1-120. The rows below fields 132, 134, 136, 138, 140 indicate the total number of chips won by the customer. Thus, the particular game shown in the diagram of SX. 7 is a 10 chip game (box 122) with one number (box 112) won, therefore the croupier must pay this particular customer 10 x 35 = 350 chips (box 132) for this portion of his total bet. Additionally, the customer placed one chip on two numbers (box 124) resulting in a winning total of 17 chips. As a result, the customer has not won any chips, as shown in boxes 136 and 138. However, this customer has bet five chips in the manner shown in box 120 (box 130), and has won a total of 5 x 5 = 25 chips on this bet (box 140). The customer associated with this bet is the customer associated with the fourth colored chip 101 from the left in FIG. 7, which has a value of $10 per chip. This is highlighted in the diagram of FIG. 7 by the corresponding box 102 being brightly lit. Thus, the player associated with this chip has won a total of 392 chips, as shown in the "Total" box 142, and the chip screen now provides the croupier with a suggestion on how to pay the player. In this case, the proposal is for the player to receive 192 chips (box 144) and a cash amount of $2000 (box 146), and of course he can pay with chips of value, return the marker, or reduce the amount of the marker. | 104 | 6 | 120 | 16 |
The reason for paying out winnings in this way is simply because there is a limited number of chips of a color that can be comfortably placed on a roulette table, usually between 300 and 400 chips of each color. | 139 | 7 | 140 | 1 |
Note that the payout screen in CC. 7 is an optional feature that can be easily implemented using the present invention, and is intended to ease the croupier's task of calculating winnings from complex bets such as those shown above. If the win is simpler, for example 1:2 or 1:1, the croupier can always process such bets without the aid of the "win calculator" built into the chip prices and payout screen 30. | 86 | 5 | 100 | 14 |
The values displayed on the chip price and payout screen 30 must, of course, first be entered into the terminal panel. This is typically done by the croupier invoking a win calculator screen on the terminal panel 24 and entering the corresponding values by touching the screen an appropriate number of times. | 121 | 6 | 120 | For this purpose, it is most convenient if the table terminal has a graphical touch display which can be invoked by tapping the corresponding color chip 70 or chip price field 72 in the particular color/blue appropriate for that player, thereby invoking a pop-down menu from which the croupier can select the win calculator and which corresponds to the layout of the chip price and payout screen 30. Figure 6 shows a preferred screen layout of the win calculator on the terminal panel. This screen makes it easy for the player to be sure that the croupier is behaving fairly and also enhances the roulette table atmosphere associated with good wins. |
Tipper machines are known per se, for example from U. S. Pat. No. 4, 157, 139. A chipper machine known per se from US Pat. No. 4, 157, 139 has the ability to sort chips of a certain color into a certain row. To that end, a sensor is provided to distinguish between different types of chips. The output signal from the sensor is used to direct a gate that feeds the chips into the individual columns, and usually a solenoid-operated bench is used to push the chips into the respective columns. Modern chipper machines are also capable of sorting value chips, sorting multiple denominations into one column to avoid having too many columns, but still counting the individual chips per denomination. Modern chipper machines provide a communication port through which the interface 62 can query the chipper machine's internal counter for the number of chips sorted. In the case of older machines, the interface 62 requires the firing of the solenoids that drive the side walls and an active clock signal for each chip sorted. The information is then sent to the computer system 64. | ||||
When the chipper machine is used for the first time, the chip sequence in the chipper machine is determined for the first time in the programming/learning mode of the chipper machine. This is typically done by dropping the chips into the chipper machine in the desired sequence that will output the chips to the chip sorter columns. This will typically be the same sequence as shown on the screen in Figure 7. | 156 | 8 | 160 | 4 |
1456 | 1580 | 127 | ||
The interface 62 (Fig. 2) sends the total of the sorted chips as the N-position value of the number blocks in the order in which the chips are removed in the column of the chipper machine. In the terminal table 24, the chip is shown in the order of the chip in the chipper machine. In this way, the operation of the chipper machine, the terminal board display in FIG. 3, and the output display in FIG. 7 are adjusted to each other, that is, the order of color is all the same. | ||||
We explain the various hardware and electronic devices on the table, and then explain the various evaluations that can be performed with this device. | Next, we will explain the various information that can be provided by the device of the present invention and the method. | |||
(a) Proper prenacular glands | As shown above, the roulette is played in a colored chip, and each user receives the tip of the color assigned individually. In addition, some casinos allow the use of value chips, and in that case, only one customer value is permitted for each chip to enable each value chip to be associated with individual customers. It will be. The casino allows one or more patrons for each value of value chips, and in this case, the patron is evaluated only by the floor staff using a classic manual method. Casinos are required to have different chip patterns for each table to avoid the different values of the same colored chips. In fact, the word "color" is likely to be misleading. Chips usually have a different color from different surface decorations so that they can be easily distinguished. | A betting betting is collected by a crew pier, and the fragments of colors and/ or value are placed at the entrance of the shot leading to CHIPPER machine 14. Then the fragments are classified by the chipper machine according to the color and/ or value, and from there, the crew pier may take 20 fragments each to replace him in the table he used. do not have. At this stage, when paying to the player for victory betting, Croupier takes the total number of stacks on the table, destroys one of the stacks, and returns debris that are not struck by the player to the magic of the chipper machine. It should be noted. | ||
After explaining the usual way to play roulette games, according to the present invention, how various devices in the roulette table are connected, and what is the meaning of evaluating data. Explain if you have it. | Next, we will explain the various information that can be provided by the device of the present invention and the method. | After explaining the usual way to play roulette games, according to the present invention, how various devices in the roulette table are connected, and what is the meaning of evaluating data. Explain if you have it. | ||
If you refer to FIG. 2 here, the same device elements as shown in FIG. 1 are observed, but the method of electronically connected is observed. In FIG. 2, the same number is used to identify the same element as in FIG. 1. < SPAN> Betting betting is gathered by crew pillers, and fragments of colors and/ or value are placed at the entrance of the shot that leads to CHIPPER machine 14. Then the fragments are classified by the chipper machine according to the color and/ or value, and from there, the crew pier may take 20 fragments each to replace him in the table he used. do not have. At this stage, when paying to the player for victory betting, Croupier takes the total number of stacks on the table, destroys one of the stacks, and returns debris that are not struck by the player to the magic of the chipper machine. It should be noted. | Also, as mentioned above, when the customer arrives at the table, the color tip is purchased at the lowest price or higher price of the table in exchange for cash, value chips or markers. The marker is a casino check, and the user can pull out the account or leave cash in the casino. Markers are usually issued by pit employees and signed by users. The interface 62 (Fig. 2) sends the total of the sorted chips as the N-position value of the number blocks in the order in which the chips are removed in the column of the chipper machine. In the terminal table 24, the chip is shown in the order of the chip in the chipper machine. In this way, the operation of the chipper machine, the terminal board display in FIG. 3, and the output display in FIG. 7 are adjusted to each other, that is, the order of color is all the same. | Further examples of this will be described later. | After explaining the usual way to play roulette games, according to the present invention, how various devices in the roulette table are connected, and what is the meaning of evaluating data. Explain if you have it. | If you refer to FIG. 2 here, the same device elements as shown in FIG. 1 are observed, but the method of electronically connected is observed. In FIG. 2, the same number is used to identify the same element as in FIG. 1. A betting betting is collected by a crew pier, and the fragments of colors and/ or value are placed at the entrance of the shot leading to CHIPPER machine 14. Then the fragments are classified by the chipper machine according to the color and/ or value, and from there, the crew pier may take 20 fragments each to replace him in the table he used. do not have. At this stage, when paying to the player for victory betting, Croupier takes the total number of stacks on the table, destroys one of the stacks, and returns debris that are not struck by the player to the magic of the chipper machine. It should be noted. |
For example, if a player wins two chips to one number, the dealer has to pay 70 chips in the same suit. Therefore, the dealer takes 4 stacks for 20 chips, a total of 80 chips, 3 stacks to the player, breaking 4 stacks and giving 10 chips to the player. The remaining 10 chips are placed on the pipeline attached to the chipper machine. | 35 | 2 | 40 | 5 |
Further examples of this will be described later. | 70 | 4 | 80 | 10 |
After explaining the usual way to play roulette games, according to the present invention, how various devices in the roulette table are connected, and what is the meaning of evaluating data. Explain if you have it. | 105 | 6 | 120 | 15 |
If you refer to FIG. 2 here, the same device elements as shown in FIG. 1 are observed, but the method of electronically connected is observed. In FIG. 2, the same number is used to identify the same element as in FIG. 1. | 140 | 7 | 140 | 0 |
Syco2 further indicates a communication bus communication table 60 where all elements in FIG. 1 are connected. Therefore, the interface 62 connects the chippa machine 14 to the communication table 60. The card reader 36 is related to the terminal table 24 connected to the communication table bus 60. Similarly, the roulette number indicators 26, electronic chip tray 16, automatic number system 28, chip value, payment indicator 30 and player station 34 are connected to the table bath 60 via the appropriate interface (not shown). 。 The Central Data Processing Unit 64 is connected to a table terminal and table communication bus via one or more gorgeous Ethernet nodes or switch 66, and from the central data processing unit 64 to the vulnerability fluence of the game table in the casino. Distribute the Ethernet network to the terminal of the table 24. | 17 | 1 | 20 | 3 |
Figure 3, 4, FIG. 5, and FIG. 6 are displayed in the panel terminal 24 when this panel terminal is realized as a graphical display with touch sensitive data in a preferred embodiment. Is shown. < SPAN> Syco2 further indicates a communication bus communication table 60 where all elements in FIG. 1 are connected. Therefore, the interface 62 connects the chippa machine 14 to the communication table 60. The card reader 36 is related to the terminal table 24 connected to the communication table bus 60. Similarly, the roulette number indicators 26, electronic chip tray 16, automatic number system 28, chip value, payment indicator 30 and player station 34 are connected to the table bath 60 via the appropriate interface (not shown). 。 The Central Data Processing Unit 64 is connected to a table terminal and table communication bus via one or more gorgeous Ethernet nodes or switch 66, and from the central data processing unit 64 to the vulnerability fluence of the game table in the casino. Distribute the Ethernet network to the terminal of the table 24. | 34 | 2 | 40 | 6 |
Figure 3, 4, FIG. 5, and FIG. 6 are displayed in the panel terminal 24 when this panel terminal is realized as a graphical display with touch sensitive data in a preferred embodiment. Is shown. Syco2 further indicates a communication bus communication table 60 where all elements in FIG. 1 are connected. Therefore, the interface 62 connects the chippa machine 14 to the communication table 60. The card reader 36 is related to the terminal table 24 connected to the communication table bus 60. Similarly, the roulette number indicators 26, electronic chip tray 16, automatic number system 28, chip value, payment indicator 30 and player station 34 are connected to the table bath 60 via the appropriate interface (not shown). 。 The Central Data Processing Unit 64 is connected to a table terminal and table communication bus via one or more gorgeous Ethernet nodes or switch 66, and from the central data processing unit 64 to the vulnerability fluence of the game table in the casino. Distribute the Ethernet network to the terminal of the table 24. | 51 | 3 | 60 | 9 |
Fig. 3, 4, FIG. 5, and FIG. 6 are displayed on the panel terminal 24 when this panel terminal is realized as a graphical display with touch sensitive data in a preferred embodiment. Is shown. | 68 | 4 | 80 | 12 |
As mentioned above, when the player first comes to the table, the player gives the dealer a cash or value tip, or asks the dealer what the value you want to play. The player passes the player ID card to the crew pier, and the crew pier passes the card reader 36 of the table Terminal 24. This act brings the drawing in Fig. 3 displayed on the end of the table. The crew pier chooses a piece of suits 70, or if the debris is not available, or if the player wants to play with value, maybe a value of 72. When the color chips are selected, the table terminal displays the screen design in FIG. From Fig. 3, it can be seen that the third color chip at the top tier was selected. In fact, this is indicated by lighting the selected colored chips brightly. In the drawing, the selected colored chips are indicated by representing the chip value as contours, not real numbers. From the drawings in Fig. 5, the color chips of this table can have a value of $ 5, $ 10, $ 20 or $ 50, as shown in the field 82, and the minimum table is shown in the field 84. As is, the value of the actual chip that is $ 5, in some cases, can be seen from the drawing in FIG. 5. < SPAN> As mentioned above, when the player first comes to the table, the player gives the dealer a cash or value tip, or asks the dealer what the value he wants to play. The player passes the player ID card to the crew pier, and the crew pier passes the card reader 36 of the table Terminal 24. This act brings the drawing in Fig. 3 displayed on the end of the table. The crew pier chooses a piece of suits 70, or if the debris is not available, or if the player wants to play with value, maybe a value of 72. When the color chips are selected, the table terminal displays the screen design in FIG. From Fig. 3, it can be seen that the third color chip at the top tier was selected. In fact, this is indicated by lighting the selected colored chips brightly. In the drawing, the selected colored chips are indicated by representing the chip value as contours, not real numbers. From the drawings in Fig. 5, the color chips of this table can have a value of $ 5, $ 10, $ 20 or $ 50, as shown in the field 82, and the minimum table is shown in the field 84. As is, the value of the actual chip that is $ 5, in some cases, can be seen from the drawing in FIG. 5. As mentioned above, when the player first comes to the table, the player gives the dealer a cash or value tip, or asks the dealer what the value you want to play. The player passes the player ID card to the crew pier, and the crew pier passes the card reader 36 of the table Terminal 24. This act brings the drawing in Fig. 3 displayed on the end of the table. The crew pier chooses a piece of suits 70, or if the debris is not available, or if the player wants to play with value, maybe a value of 72. When the color chips are selected, the table terminal displays the screen design in FIG. From Fig. 3, it can be seen that the third color chip at the top tier was selected. In fact, this is indicated by lighting the selected colored chips brightly. In the drawing, the selected colored chips are indicated by representing the chip value as contours, not real numbers. From the drawings in Fig. 5, the color chips of this table can have a value of $ 5, $ 10, $ 20 or $ 50, as shown in the field 82, and the minimum table is shown in the field 84. As is, the value of the actual chip that is $ 5, in some cases, can be seen from the drawing in FIG. 5. | 52 | 3 | 60 | 8 |
The "Cancel" area 94 can then be pressed, which will cancel the total displayed in the drop field 92 and allow the croupier to enter a new value in the 3 by 3 field matrix 90 as appropriate. | 87 | 5 | 100 | 13 |
If during the game the player or patron wishes to purchase more chips, the croupier selects the screen design of FIG. 3, for example by tapping the corresponding chip color chip field 70 or price chip field 72 for the particular color/price appropriate for that player. Alternatively, the player's player card may be cracked again via the card reader, resulting in the screen drawing of FIG. x. 4. The drop amount can then be entered there, as previously described. Note that the first time a player card is folded in the card reader, the MS. CC screen is displayed, but the next time the same card is folded, the MS. CC screen is displayed. The next time the same card is swiped through the card reader, the CC4 screen is displayed. This also occurs for any subsequent drops by the patron during the same game period, i. e. until the patron leaves the table and receives the dealer's signature. | 122 | 7 | 140 | 18 |
Next, if you look at Fig. 7, you can see the value of 30 chips and the details of the payment display. Along the top of the screen, there is a color sample 101 located in different colors that can be used at the table. Below each chip, there is a rectangular field 102, which contains a dollar amount related to the chip directly above the corresponding field. Below the field 102 on the left, there are three more fields 104, 106, and 108, indicating the name of the value tip used for betting. The minimum bed of the table is indicated in the field 110, and the order of field 112, 114, 116, 118, and 120 indicates payout indicators for a specific customer winning combination. Furthermore, the black dots indicated in each of the field 112, 114, 116, 118, and the 120 indicate places where customers have to put chips to achieve a specific victory. Therefore, the field 112 indicates the case of a single number of debris that the crew pia must pay 35 pieces to the customer. Field 114 shows a victory chip that bridges two fields that Crupia must pay 17 chips to customers. Similarly, the fields 116, 118 and 120 indicate other customary payments to be made by crew pillers. < SPAN> Next, if you look at Fig. 7, you can see the value of 30 chips and the details of the payment display. Along the top of the screen, there is a color sample 101 located in different colors that can be used at the table. Below each chip, there is a rectangular field 102, which contains a dollar amount related to the chip directly above the corresponding field. Below the field 102 on the left, there are three more fields 104, 106, and 108, indicating the name of the value tip used for betting. The minimum bed of the table is indicated in the field 110, and the order of field 112, 114, 116, 118, and 120 indicates payout indicators for a specific customer winning combination. Furthermore, the black dots indicated in each of the field 112, 114, 116, 118, and the 120 indicate places where customers have to put chips to achieve a specific victory. Therefore, the field 112 indicates the case of a single number of debris that the crew pia must pay 35 pieces to the customer. Field 114 shows a victory chip that bridges two fields that Crupia must pay 17 chips to customers. Similarly, the fields 116, 118 and 120 indicate other customary payments to be made by crew pillers. Next, if you look at Fig. 7, you can see the value of 30 chips and the details of the payment display. Along the top of the screen, there is a color sample 101 located in different colors that can be used at the table. Below each chip, there is a rectangular field 102, which contains a dollar amount related to the chip directly above the corresponding field. Below the field 102 on the left, there are three more fields 104, 106, and 108, indicating the name of the value tip used for betting. The minimum bed of the table is indicated in the field 110, and the order of field 112, 114, 116, 118, and 120 indicates payout indicators for a specific customer winning combination. Furthermore, the black dots indicated in each of the field 112, 114, 116, 118, and the 120 indicate places where customers have to put chips to achieve a specific victory. Therefore, the field 112 indicates the case of a single number of debris that the crew pia must pay 35 pieces to the customer. Field 114 shows a victory chip that bridges two fields that Crupia must pay 17 chips to customers. Similarly, the fields 116, 118 and 120 indicate other customary payments to be made by crew pillers. | 69 | 4 | 80 | 11 |
The columns of fields 122, 124, 126, 128, 130 located above the columns of fields 112, 114, 116, 118, 120 indicate the number of chips bet by this customer on each of the odds 2 shown in or below the corresponding fields 1-120. The rows below fields 132, 134, 136, 138, 140 indicate the total number of chips won by the customer. Thus, the particular game shown in the diagram of SX. 7 is a 10 chip game (box 122) with one number (box 112) won, therefore the croupier must pay this particular customer 10 x 35 = 350 chips (box 132) for this portion of his total bet. Additionally, the customer placed one chip on two numbers (box 124) resulting in a winning total of 17 chips. As a result, the customer has not won any chips, as shown in boxes 136 and 138. However, this customer has bet five chips in the manner shown in box 120 (box 130), and has won a total of 5 x 5 = 25 chips on this bet (box 140). The customer associated with this bet is the customer associated with the fourth colored chip 101 from the left in FIG. 7, which has a value of $10 per chip. This is highlighted in the diagram of FIG. 7 by the corresponding box 102 being brightly lit. Thus, the player associated with this chip has won a total of 392 chips, as shown in the "Total" box 142, and the chip screen now provides the croupier with a suggestion on how to pay the player. In this case, the proposal is for the player to receive 192 chips (box 144) and a cash amount of $2000 (box 146), and of course he can pay with chips of value, return the marker, or reduce the amount of the marker. | 104 | 6 | 120 | 16 |
The reason for paying out winnings in this way is simply because there is a limited number of chips of a color that can be comfortably placed on a roulette table, usually between 300 and 400 chips of each color. | 139 | 7 | 140 | 1 |
Note that the payout screen in CC. 7 is an optional feature that can be easily implemented using the present invention, and is intended to ease the croupier's task of calculating winnings from complex bets such as those shown above. If the win is simpler, for example 1:2 or 1:1, the croupier can always process such bets without the aid of the "win calculator" built into the chip prices and payout screen 30. | 86 | 5 | 100 | 14 |
The values displayed on the chip price and payout screen 30 must, of course, first be entered into the terminal panel. This is typically done by the croupier invoking a win calculator screen on the terminal panel 24 and entering the corresponding values by touching the screen an appropriate number of times. | 121 | 7 | 140 | 19 |
When the chipper machine is used for the first time, the chip sequence in the chipper machine is determined for the first time in the programming/learning mode of the chipper machine. This is typically done by dropping the chips into the chipper machine in the desired sequence that will output the chips to the chip sorter columns. This will typically be the same sequence as shown on the screen in Figure 7. | 156 | 8 | 160 | 4 |
1456 | 1620 | 164 | ||
Number of chips stack
Chip stack
Number of wins
(20 chips
Cut chips
Payment chips
Each)
At chipper
Winning chips
Player
Stack
Chips
Machine
1 to number
2 to number
3 to number
4 to number
Split 17 to 1
Split 34 to 2
51 to 3
Split 68 to 4
1 number + 1 split
2 number + 1 split
3 number + 1 split | |||||
2 added | |||||
Received chips | 1 number + 2 split | ||||
2 number + 2 split | 3 number + 2 split | 1 number + 3 split | 2 number + 3 split | 1 chip added | |
37 | Download source | 3 number + 3 split | 342000 | 3.6 | |
Example 2 | 152000 | 1.6 | |||
I win | 38000 | 0.4 | |||
Not | 3 number + 3 split | 564000 | 5.9 | ||
Example 2 | 250000 | 2.6 | |||
I win | 63000 | 0.7 | |||
Chips | 3 number + 3 split | 1130000 | In chipper | ||
Example 2 | 501000 | 5.2 | |||
I win | 125000 | 1.3 | |||
38 | Download source | 3 number + 3 split | 88000 | 0.9 | |
Example 2 | 39000 | 0.4 | |||
I win | 9800 | 0.1 | |||
Not | 3 number + 3 split | 145000 | 1,5 | ||
Example 2 | 64000 | 0,7 | |||
I win | 16000 | 0,2 | |||
Chips | 3 number + 3 split | 290000 | 3,0 | ||
Example 2 | 129000 | 1,3 | |||
I win | 32000 | 0,3 | |||
2 number + 1 split
3 number + 1 split
1 number + 2 split
2 number + 2 split
Win, Mean and Standard Deviation
3 number + 2 split
1 number + 3 split | |||||||
2 number + 3 split | |||||||
3 number + 3 split | |||||||
In example 1, the player can put a chip on one number. If this number wins, he will receive 35 pieces from the croupier. This means that the croupier takes two stacks of 20 chips each, totaling 40 chips, breaks one of the stacks, and returns 5 chips to the Chipper machine. His win is 70 chips. For this, the croupier takes 4 full stacks totaling 80 chips and returns 10 chips to the Chipper machine. Similarly, if a player plays 3 chips on one number and wins, the croupier must give him 105 chips. In this case, the croupier takes a stack of 6 chips, breaks one of them, and returns 15 chips to the Chipper machine. If the customer plays 4 chips on one number, his total win is 140 chips, which is 7 stacks. | Other possible combinations can be understood in the same sense. What's interesting about this example is if a player places 3 chips on one number and 1 chip on a split (containing the same number). In this case, placing 3 chips on one number would win him 105 chips, and placing 1 chip on the split would win him 17 chips, for a total total of 105+17=122 chips. | Other possible combinations can be understood in the same sense. What's interesting about this example is if a player places 3 chips on one number and 1 chip on a split (containing the same number). In this case, placing 3 chips on one number would win him 105 chips, and placing 1 chip on the split would win him 17 chips, for a total total of 105+17=122 chips. | Another example in which a crew pier gets extra chip from a chipper machine under a specific casino house rule is shown in the last entry in Example 1. Here, the customer bets two chips on one number and bet three chips in a split containing one number. With two singl e-numbered chips, he gained a total of 70 chips, with three splits, and he got 3x17 = 51 chips. A total of 121 chips (70 + 51 = 121) are paid to regular customers by receiving six full stacks and additional chips from chipper machines. | Obviously, every time the player loses, the fragments are placed on the chipper machine by Croupier. Since the complete stack is formed by CROUPIER from the fragments taken from the individual columns of the chipper machine, all fragments paid to regular customers are passed through the chipper machine, and the system is counted by the system. | |||
Thus, when victory is distributed evenly, the total number of chip stack chips in all of these examples is 1580, of which 1456 was paid to the patron, and 130 was returned to the chipper machine. Three more chips were taken out of the chipper machine, which means that a total of 127 chips were actually returned to the chipper machine. 127 is 8, equivalent to 52%of 1580. Therefore, in this specific casino, the total number of chips that passed the chipper machine by 8, 52%reduction of the specific regular customers, but not 100%accurate, but the total number of regular customers is good for analysis in the subsequent analysis. You need to reach the value indicating. | Example 2 applies different house rules. In this case, the additional debris was not removed from the chipper machine, but the number of stacks is always broken than the debris is returned to the chipper machine. Therefore, while three fragments were placed in numbers and one fragment was placed in the division, the two additional fragments were removed from the CHIPPER machine in the example 1. Example 2 provides a croupier to restore the piles of seven, break the stack, and then return the 19 fragments to the chipper machine instead of taking one additional fragments from the chipper machine as shown in Example 1. | In this case, a total of 1620 chips pass through the chipper and 1456 are returned to the player, resulting in a chip count calculated by the chipper of 164 more chips than the player's total bet. Therefore, a correction factor of 11. 26% is considered appropriate in this case. Again, it should be noted that this is not a completely accurate calculation of the total amount bet by the player, but it is a statistically reasonable approach to assess the total amount bet by the player based on observing the player's behavior over a long period of time. | Another example in which a crew pier gets extra chip from a chipper machine under a specific casino house rule is shown in the last entry in Example 1. Here, the customer bets two chips on one number and bet three chips in a split containing one number. With two singl e-numbered chips, he gained a total of 70 chips, with three splits, and he got 3x17 = 51 chips. A total of 121 chips (70 + 51 = 121) are paid to regular customers by receiving six full stacks and additional chips from chipper machines. | (c) Total turnover of promoters | As mentioned above, it is customary for percussionists to take a break after working for a period of about 45 minutes. By requiring the croupier to sign and subscribe at the table, which can be done by drawing a card through a card reader, it becomes possible for the computer 64 to identify which croupier is at the table and to uniquely associate the games during which a particular croupier is working at the table with that croupier. | It is not necessary for the croupier to sign and subscribe. A croupier's signature can be automatically used for the previous signature. This is preferable as it reduces the burden on the croupier. | 1 number + 3 split |
1 | The total sales that the crew pier has achieved during the arbitrary work period is simply the total amount betting by individual regular customers during that period. | 35 | 1 | How the turnover of each customer is evaluated has already been described in detail in the section of B). By knowing the time when a crew pier arrives at the table and leaves the table, it is memorized by the central processing unit 64 and based on the information from the chipper machine, the specific work of the crew pear from the data on the total bet from the patron. It is possible to estimate the amount betting by a particular patron during the period. This can also take into account the people who arrive or leave the table during such a work period. When recording information such as sorting or payout from chipper machine 14 or chip tray 16, computer 64 records time for each data and uses different time entry. It is understood that the total amount of bets by regular customers during the work period and the crew pia that controls play at the table during the work period can be associated. | How the turnover of each customer is evaluated has already been described in detail in the section of B). By knowing the time when a crew pier arrives at the table and leaves the table, it is memorized by the central processing unit 64 and based on the information from the chipper machine, the specific work of the crew pear from the data on the total bet from the patron. It is possible to estimate the amount betting by a particular patron during the period. This can also take into account the people who arrive or leave the table during such a work period. When recording information such as sorting or payout from chipper machine 14 or chip tray 16, computer 64 records time for each data and uses different time entry. It is understood that the total amount of bets by regular customers during the work period and the crew pia that controls play at the table during the work period can be associated. | How the turnover of each customer is evaluated has already been described in detail in the section of B). By knowing the time when a crew pier arrives at the table and leaves the table, it is memorized by the central processing unit 64 and based on the information from the chipper machine, the specific work of the crew pear from the data on the total bet from the patron. It is possible to estimate the amount betting by a particular patron during the period. This can also take into account the people who arrive or leave the table during such a work period. When recording information such as sorting or payout from chipper machine 14 or chip tray 16, computer 64 records time for each data and uses different time entry. It is understood that the total amount of bets by regular customers during the work period and the crew pia that controls play at the table during the work period can be associated. | D) The total sales that the crew pear's winning or losing crew pier has achieved the total work period is simply the total amount betting by individual regular customers during that period. |
2 | How the turnover of each customer is evaluated has already been described in detail in the section of B). By knowing the time when a crew pier arrives at the table and leaves the table, it is memorized by the central processing unit 64 and based on the information from the chipper machine, the specific work of the crew pear from the data on the total bet from the patron. It is possible to estimate the amount betting by a particular patron during the period. This can also take into account the people who arrive or leave the table during such a work period. When recording information such as sorting or payout from chipper machine 14 or chip tray 16, computer 64 records time for each data and uses different time entry. It is understood that the total amount of bets by regular customers during the work period and the crew pia that controls play at the table during the work period can be associated. | 17 | 1 | d) Crue Pia wins or lose | How the turnover of each customer is evaluated has already been described in detail in the section of B). By knowing the time when a crew pier arrives at the table and leaves the table, it is memorized by the central processing unit 64 and based on the information from the chipper machine, the specific work of the crew pear from the data on the total bet from the patron. It is possible to estimate the amount betting by a particular patron during the period. This can also take into account the people who arrive or leave the table during such a work period. When recording information such as sorting or payout from chipper machine 14 or chip tray 16, computer 64 records time for each data and uses different time entry. It is understood that the total amount of bets by regular customers during the work period and the crew pia that controls play at the table during the work period can be associated. | On the other hand, when the turnover is high but the croupier's net winnings fall significantly below the house edge, this is suspicious and calls for further investigation. It is natural for a croupier to have some days when his net winnings are low, or to make losses, in a game of chance. However, on average he should have a house edge. However, if statistical observations show that the croupier's overall performance is significantly lower than the house advantage, and the periods when his performance is worse correspond to certain patrons who join the roulette game and make significant wins, then this would suggest that there may be some collusion between the croupier and the patron, for example, the croupier is engaging in what is known as field spinning, advising the patron that he should bet on certain numbers to increase his chances of winning. | As further confirmation of such suspicions, it would be possible to analyze the statistical information from detector 28 and determine whether this also correlates with the specific wins of certain patrons. |
3 | This statistical evaluation of the croupier's performance can be done, for example, on the following basis: | 11 | 1 | For French roulette (odd zero) the average win for a random single chip bet is m=0. 0270 chips with a standard deviation of σ=4. 113 chips. For American roulette (double zero) it is m=0. 0528, σ=4. 068 chips. | How the turnover of each customer is evaluated has already been described in detail in the section of B). By knowing the time when a crew pier arrives at the table and leaves the table, it is memorized by the central processing unit 64 and based on the information from the chipper machine, the specific work of the crew pear from the data on the total bet from the patron. It is possible to estimate the amount betting by a particular patron during the period. This can also take into account the people who arrive or leave the table during such a work period. When recording information such as sorting or payout from chipper machine 14 or chip tray 16, computer 64 records time for each data and uses different time entry. It is understood that the total amount of bets by regular customers during the work period and the crew pia that controls play at the table during the work period can be associated. | Table I | Confidence in Croupier's evaluation |
4 | Confidence | 8 | 1 | Number | How the turnover of each customer is evaluated has already been described in detail in the section of B). By knowing the time when a crew pier arrives at the table and leaves the table, it is memorized by the central processing unit 64 and based on the information from the chipper machine, the specific work of the crew pear from the data on the total bet from the patron. It is possible to estimate the amount betting by a particular patron during the period. This can also take into account the people who arrive or leave the table during such a work period. When recording information such as sorting or payout from chipper machine 14 or chip tray 16, computer 64 records time for each data and uses different time entry. It is understood that the total amount of bets by regular customers during the work period and the crew pia that controls play at the table during the work period can be associated. | Coefficient | Deviation |
6 | Number of bets | 5 | 1 | Weeks | How the turnover of each customer is evaluated has already been described in detail in the section of B). By knowing the time when a crew pier arrives at the table and leaves the table, it is memorized by the central processing unit 64 and based on the information from the chipper machine, the specific work of the crew pear from the data on the total bet from the patron. It is possible to estimate the amount betting by a particular patron during the period. This can also take into account the people who arrive or leave the table during such a work period. When recording information such as sorting or payout from chipper machine 14 or chip tray 16, computer 64 records time for each data and uses different time entry. It is understood that the total amount of bets by regular customers during the work period and the crew pia that controls play at the table during the work period can be associated. | 33% | 50% |
12 | 100% | 2 | 1 | 95% | How the turnover of each customer is evaluated has already been described in detail in the section of B). By knowing the time when a crew pier arrives at the table and leaves the table, it is memorized by the central processing unit 64 and based on the information from the chipper machine, the specific work of the crew pear from the data on the total bet from the patron. It is possible to estimate the amount betting by a particular patron during the period. This can also take into account the people who arrive or leave the table during such a work period. When recording information such as sorting or payout from chipper machine 14 or chip tray 16, computer 64 records time for each data and uses different time entry. It is understood that the total amount of bets by regular customers during the work period and the crew pia that controls play at the table during the work period can be associated. | 50% | 100% |
18 | 100% | 1 | 1 | 33% | How the turnover of each customer is evaluated has already been described in detail in the section of B). By knowing the time when a crew pier arrives at the table and leaves the table, it is memorized by the central processing unit 64 and based on the information from the chipper machine, the specific work of the crew pear from the data on the total bet from the patron. It is possible to estimate the amount betting by a particular patron during the period. This can also take into account the people who arrive or leave the table during such a work period. When recording information such as sorting or payout from chipper machine 14 or chip tray 16, computer 64 records time for each data and uses different time entry. It is understood that the total amount of bets by regular customers during the work period and the crew pia that controls play at the table during the work period can be associated. | 50% | 100% |
90% | |||||||
2 number + 3 split | |||||||
50% | |||||||
In example 1, the player can put a chip on one number. If this number wins, he will receive 35 pieces from the croupier. This means that the croupier takes two stacks of 20 chips each, totaling 40 chips, breaks one of the stacks, and returns 5 chips to the Chipper machine. His win is 70 chips. For this, the croupier takes 4 full stacks totaling 80 chips and returns 10 chips to the Chipper machine. Similarly, if a player plays 3 chips on one number and wins, the croupier must give him 105 chips. In this case, the croupier takes a stack of 6 chips, breaks one of them, and returns 15 chips to the Chipper machine. If the customer plays 4 chips on one number, his total win is 140 chips, which is 7 stacks. | Other possible combinations can be understood in the same sense. What's interesting about this example is if a player places 3 chips on one number and 1 chip on a split (containing the same number). In this case, placing 3 chips on one number would win him 105 chips, and placing 1 chip on the split would win him 17 chips, for a total total of 105+17=122 chips. | Other possible combinations can be understood in the same sense. What's interesting about this example is if a player places 3 chips on one number and 1 chip on a split (containing the same number). In this case, placing 3 chips on one number would win him 105 chips, and placing 1 chip on the split would win him 17 chips, for a total total of 105+17=122 chips. | Another example in which a crew pier gets extra chip from a chipper machine under a specific casino house rule is shown in the last entry in Example 1. Here, the customer bets two chips on one number and bet three chips in a split containing one number. With two singl e-numbered chips, he gained a total of 70 chips, with three splits, and he got 3x17 = 51 chips. A total of 121 chips (70 + 51 = 121) are paid to regular customers by receiving six full stacks and additional chips from chipper machines. | Obviously, every time the player loses, the fragments are placed on the chipper machine by Croupier. Since the complete stack is formed by CROUPIER from the fragments taken from the individual columns of the chipper machine, all fragments paid to regular customers are passed through the chipper machine, and the system is counted by the system. | |||
Thus, when victory is distributed evenly, the total number of chip stack chips in all of these examples is 1580, of which 1456 was paid to the patron, and 130 was returned to the chipper machine. Three more chips were taken out of the chipper machine, which means that a total of 127 chips were actually returned to the chipper machine. 127 is 8, equivalent to 52%of 1580. Therefore, in this specific casino, the total number of chips that passed the chipper machine by 8, 52%reduction of the specific regular customers, but not 100%accurate, but the total number of regular customers is good for analysis in the subsequent analysis. You need to reach the value indicating. | Example 2 applies different house rules. In this case, the additional debris was not removed from the chipper machine, but the number of stacks is always broken than the debris is returned to the chipper machine. Therefore, while three fragments were placed in numbers and one fragment was placed in the division, the two additional fragments were removed from the CHIPPER machine in the example 1. Example 2 provides a croupier to restore the piles of seven, break the stack, and then return the 19 fragments to the chipper machine instead of taking one additional fragments from the chipper machine as shown in Example 1. | In this case, a total of 1620 chips pass through the chipper and 1456 are returned to the player, resulting in a chip count calculated by the chipper of 164 more chips than the player's total bet. Therefore, a correction factor of 11. 26% is considered appropriate in this case. Again, it should be noted that this is not a completely accurate calculation of the total amount bet by the player, but it is a statistically reasonable approach to assess the total amount bet by the player based on observing the player's behavior over a long period of time. | Another example in which a crew pier gets extra chip from a chipper machine under a specific casino house rule is shown in the last entry in Example 1. Here, the customer bets two chips on one number and bet three chips in a split containing one number. With two singl e-numbered chips, he gained a total of 70 chips, with three splits, and he got 3x17 = 51 chips. A total of 121 chips (70 + 51 = 121) are paid to regular customers by receiving six full stacks and additional chips from chipper machines. | (c) Total turnover of promoters | As mentioned above, it is customary for percussionists to take a break after working for a period of about 45 minutes. By requiring the croupier to sign and subscribe at the table, which can be done by drawing a card through a card reader, it becomes possible for the computer 64 to identify which croupier is at the table and to uniquely associate the games during which a particular croupier is working at the table with that croupier. | It is not necessary for the croupier to sign and subscribe. A croupier's signature can be automatically used for the previous signature. This is preferable as it reduces the burden on the croupier. | 1 number + 3 split |
1 | The average of the victory of the casino and its standard deviation in the single zero and double zero rouletes can be roughly calculated from the following table II and III. | 35 | 1 | Table II | Assuming, the average and standard deviation of different bets. | The average value of beds and odds is as follows. | Number |
2 | strong | 17 | 1 | Assuming, the average and standard deviation of different bets. | Assuming, the average and standard deviation of different bets. | Template | bet |
3 | Potential | 11 | 1 | loss | Assuming, the average and standard deviation of different bets. | probability | medium |
4 | Dispersion | 8 | 1 | deviation | Assuming, the average and standard deviation of different bets. | 0, 0270 | 0, 0270 |
5 | 34. 080 | 6 | 1 | 5. 838 | loss | 0, 0541 | 0, 0270 |
6 | 16. 567 | 5 | 1 | 4. 070 | Assuming, the average and standard deviation of different bets. | 0, 0811 | 0, 0270 |
12 | 10. 729 | 2 | 1 | 3. 276 | Assuming, the average and standard deviation of different bets. | 0, 1081 | 0, 0270 |
18 | 10. 729 | 1 | 1 | 2. 795 | Assuming, the average and standard deviation of different bets. | 0, 1622 | 50% |
4. 891
2. 212 | ||||
6 = 3, 82% | ||||
0, 3243 | ||||
0, 0270 | ||||
1. 972 | 1. 404 | |||
6 = 3, 82% | 0, 4865 | 0, 0270 | 0, 999 | |
1. 000 | How the turnover of each customer is evaluated has already been described in detail in the section of B). By knowing the time when a crew pier arrives at the table and leaves the table, it is memorized by the central processing unit 64 and based on the information from the chipper machine, the specific work of the crew pear from the data on the total bet from the patron. It is possible to estimate the amount betting by a particular patron during the period. This can also take into account the people who arrive or leave the table during such a work period. When recording information such as sorting or payout from chipper machine 14 or chip tray 16, computer 64 records time for each data and uses different time entry. It is understood that the total amount of bets by regular customers during the work period and the crew pia that controls play at the table during the work period can be associated. | Average and standard deviation of the bet amount when assumed. | In the 38th roulette game (double zero), there is only one chip share. | |
Number | ||||
strong | strong | win | Template | |
Number | ||||
Minimum Sample Size Estimation
Potential
loss
victory
probability
medium
Dispersion
deviation
38 = 23, 60%
0, 0263
0, 0526
33. 208
5. 763
62 = 38, 51%
0, 0526
Mean and Variance (Wheel Checks)
0, 0526
16. 155
4. 019
15 = 9, 32%
Mean and Variance (Croupier's Win)
0, 0789
0, 0526 | ||||
10. 471 | ||||
3. 236 | ||||
22 = 13, 66% | ||||
1. 972 | 0, 0526 | |||
6 = 3, 82% | 0, 4865 | 0, 0270 | 0, 1358 | |
0, 0789 | 5. 599 | 2. 366 | 11 = 6, 83% | |
strong | 0, 0526 | 4. 787 | 2. 188 | |
Number | ||||
How Wheel Checks Effect Sample Size
0, 3158
0, 0526
1. 954
1. 394
6 = 3, 73%
0, 4737
0, 0526
0, 997
0, 999
To get an overall estimate of the mean and standard deviation, we need to know the average frequency of each bet. As a first approximation, we can take the number of possibilities for each bet shown in Tables II and III and calculate the average of the mean and variance. This looks like this:
Table IV
Total Mean and
Standard Deviation