Red Rake Gaming partners with Belgium s Circus Casino - European Gaming Industry News

Red Rake Gaming partners with Belgium’s Circus Casino

RED GAMING, the leading content provider, has partnered with Circus. be, one of the leading online casino operating companies in the Belgian market.

Circus. be offers a variety of online games, including live and play games, virtual sporting events, and the best casino products. He also collaborates with his partner Gaming.

Gaming1 is the leader of the Belgian game market and cooperates with many famous partners to provide the best online experience that players want. Through a wealth of experiences in the Igaming industry, they have grown significantly for many years and have become the industry leader in the game market.

With this partnership, Gaming1 can access all top games provided by Gaming Red Rake portfolio. All popular titles in the market, such as super series of games with no n-stop actions with multiple features and bonus games, and games of the first "1 million ways of winning" type, are now popular with players around the world, and are now now in the Belgian market. It monopolizes the chart. Gaming Rake has continued to enhance its presence in Belgium with this new partnership, and has already added to a larg e-scale customer portfolio in the market. Its functional and exciting content is rapidly popular among Belgian players.

Red Rake Malta's management director Nick Barr commented on this partnership: "Belgium is always a very powerful market for Red Rake Gaming and one of the most powerful services in the market. Circus. I am looking forward to the fruitful partnership. "

"Gaming1 Malta's CEO Sabri Tekaya" "This is a great example of Gaming1 commitment that ties their games and connect with appropriate companies to provide a great entertainment in a new growth market. "

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Latest News

Explore Key Markets at SBC Summit’s Global Markets Lounge

September 9, 2024

Reading time: 3 minutes

The SBC Summit, taking place at Feira Internacional de Lisboa from September 24 to 26, will offer a global approach and comprehensive insights into the regulatory challenges, market opportunities and emerging trends shaping the gaming industry.

The highlight of the summit will be the Global Markets Lounge, where short expert-led sessions will showcase the latest developments in key areas. Each 15-minute session will be followed by a 45-minute panel discussion.

A total of 11 sessions will cover a wide range of markets:

Mexico

Mexico may face political changes after the 2024 elections and the market will need to prepare for new challenges. Regulatory reform is a priority, but with no clear direction in sight, operators are strategizing for different scenarios. Dr. Miguel Ángel Ochoa Sánchez, President of Aieja, offers insights on navigating these uncertainties.

Africa

Africa has a growing tech demographic, which represents a huge opportunity for the gaming industry. In this session, Jeremiah Maangi, Founder and CEO of Igaming Afrika, explores whether regulation helps or hinders new entrants, focusing on key markets such as South Africa and Nigeria.

Brazil

Brazil recently regulated sports betting and land-based casinos, igniting industry growth. Udo Seckelmann, Head of Gaming & Crypto at Bichara & amp; amp; Motta, discusses the feasibility of this boom and the evolving landscape of marketing and partnering in Brazil's sports culture.

Philippines

Arden Consult Director Marie-Antonette "Tonette" Quiogue shares her expert insights into the dynamics of the Philippine market, focusing on the opportunities and challenges for operators looking to enter or expand in the Philippine market.

USA

As the US sports betting market consolidates, new entrants face the challenge of competing in a saturated environment. Mark Balestra, US Special Counsel at Segev LLP, discusses the future expansion of iGaming, potential new market entrants, and the continued search for regulatory harmonization across states.

UK

The UK is the world's largest regulatory market in profits. This year may be an extremely important year for the industry, as the election will be held in 2024 and the UKGC White Paper on gambling will be announced. Does the British law revision have a global ripple effect? Let's hear the story of Wes Himes, an executive director in charge of Betting & Gaming Council's standard & innovation.

Portugal

The Portugal's Igaming Market was led by ICASINO's growth, despite the recall of sports betting, and recorded record profits in the first quarter of 2024. RATO, LING, LEI & amp; Corté s-Advogados partner Pedro Cortes and Luís Portela de Carvalho verify the evolved regulations and the impact on operators in relation to concerns about no n-secure gambling acts.

Canada

Two years have passed since Ontario opened a door to commercial Igaming operators, but only one other state (Alberta) has announced similar plans. Paul Burns, President and CEO of Canadian Gaming Association, explore which state may then enter and the Canadian market growth opportunity.

Italy

In Italy, the second gambling market in Europe, larg e-scale regulations are being reviewed. IMGL's President Kirino Mancini explains the impact of these changes, such as expiring all online licenses at the end of the year and new regulations on advertising and data security.

Germany

The German game market faces issues such as the activities of the dark market and restrictions. Luka Andric, CEO of Deutscher Sportwettenverband, insights the market growth opportunities and possibilities, despite these obstacles.

India

India's developing online gambling industry shakes by 28 % of tax on gambling income. ManaV Bhargava, the leader of SEGE's Indian Desk (SEGEV LLP's Indian Desk's Indian Desk, will discuss the meaning of this movement and the suggestions for the future of regulations in the world's largest democracy. 。

Lasmas Soeimark CEO states: Lasmas Soeimark says: "The Global Markets Lounge proves SBC commitment. With experts and industry leaders in one hall. By gathering, we can access the latest trends and opportunities in the major global market for participants in such a dynamic environment. Providing.

The Global Markets Lounge is located on the C202 (Entrance 3 and 4) and has a daily session. Tuesday is Mexico, Africa and Brazil. Wednesday is the Philippines, the United States, the UK, Portugal. Thursday will take Canada, Italy, Germany and India.

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Exclusive Q&A w/ Bobby Voicu, CEO and Founder, MixRift

September 9, 2024

Reading time: 7 minutes

Bobby Voiku (Boycu): What kind of company is the mixed lift as a CEO?

Bobby Voiku (Bobby): As a CEO and founder of the mixed lift, a pioneer of mixed reality gaming studio, I have gained a wealth of experience as a serial entrepreneur and industry viso in the XR field. 。 My journey in the game industry began with the success of Mavenhut, a mobile game studio. Mixrift was born from a collaboration between David Pripas, my c o-founder and CPO as Meta AR's official partner, and CTO's Andrei Vaduva.

The beginning of mixrift is our experience in the game industry and the expectation of the MIXED REALITY game.

Market forecasts support our vision: the world's MR market is expected to reach $ 58. 3 billion by 2030 and an annual average growth rate of 71. 3%. This growth is largely due to technologies such as META and Apple. Recent surveys revealed that 52 % of consumers have become more interested in AR and composite reality, and 38 % of them may buy Apple products. Meta, on the other hand, sells more than 20 million search headsets, proving that if the appropriate price is set, consumers will be happy to accept this technology. When the company launches Meta Quest 3S, which is rumored to be cheaper than the original Quest 3, I hope that the topic will be greatly exciting.

But we found that the market had a big gap. While the demand for users for complex reality experiences is growing, hig h-quality games are significantly lacking. This disparity offers an indifferent opportunity we are ready to deal with.

Our goal is not only promoting this innovation wave, but also forming it. Our ambition is to fill the blanks of complex real games with an immersive experience that pushes the limits of what you can do with this exciting new media.

What did you enter into a composite real game and change the game industry?

BOBBY VOICU: Our mixed reality gaming business is a natural evolution of our passion and experience in the gaming industry. David and I have been immersed in games for many years and recognized the transformative potential of mixed reality before it became a buzzword.

Unlike virtual reality, which creates a fully immersive environment, or augmented reality, which overlays additional information on the real world, mixed reality offers a unique hybrid experience. By combining virtual elements with the user's physical environment, it creates an interactive environment that feels familiar yet fantastical.

The technology addresses some of the challenges associated with VR and AR, such as motion sickness, while maintaining a connection to the user's real-world environment. As a result, mixed reality games have the potential to appeal to a wider audience, including casual users who may be hesitant to a fully immersive VR experience.

MixRift's approach focuses on rapid prototyping and iterative development. Rather than investing years into a single title, we focus on developing and releasing games quickly, gathering user feedback, and improving our most successful concepts. This allows us to explore different game mechanics derived from mixed reality and truly leverage the unique capabilities of this technology.

In this way, we are creating more than just games, but an innovative new form of interactive entertainment that bridges the gap between the digital and physical worlds. This approach has the potential to redefine not only gaming, but also how we interact with technology in our daily lives.

In what regions and markets does MixRift primarily operate?

Bobby Vojcz: MixRift’s operations are currently concentrated in Dublin and Bucharest, tapping into different talent pools and ecosystems. However, we have ambitious expansion plans and have our eye firmly on the UK and US markets.

These regions not only have a large consumer base, but are also hotbeds of technological innovation and early adoption. By establishing a presence in these markets, we aim to capitalize on cutting-edge developments in mixed reality technology, partner with leading institutions and technology companies, and gain valuable insights from the world’s most sophisticated gaming community.

At the same time, we are committed to strengthening our European base. Europe's diverse cultural landscape is a unique testing ground for our games, allowing us to refine our products to attract a global audience. This multi-faceted expansion strategy will put MixRift at the forefront of mixed reality gaming on an international scale.

You recently announced your pre-funding, but what will the funds be used for?

Bobby Voicu: Primarily, it will be used to accelerate our game development pipeline. We have an ambitious roadmap for 2024 and 2025, where we plan to release multiple titles that showcase the full potential of mixed reality gaming.

This investment will allow us to expand our team of talented developers, designers, and creators who are passionate about pushing the boundaries of MR technology. We will also allocate resources to improving our proprietary development tools and platform, allowing us to create more sophisticated and immersive gaming experiences.

Furthermore, the funds will be used for market research and user testing. Understanding how our audience interacts with our games is essential to improve our game offerings and stay ahead of industry trends.

Finally, we will invest in marketing and community building efforts to ensure our games reach and resonate with our target audience. By the end of 2025, we aim to establish MixRift as a household name in mixed reality gaming with a portfolio of successful titles that demonstrate the value of the technology.

What technology does MixRift use to deliver mixed reality gaming solutions?

Bobby Voicu: At MixRift, we take a groundbreaking approach to game development that sets us apart in the mixed reality space. While many studios spend years developing a single standout title, we have embraced a philosophy of rapid prototyping and iterative development. This flexible methodology allows us to produce and release games quickly and measure player response and market appeal in real time.

Our unique growth pipeline is based on cutting-edge technology that blends the virtual and physical worlds. We use advanced spatial mapping, gesture recognition, and environment understanding algorithms to create immersive experiences. For example, our game "Hell Horde" uses AR tracking to bring menacing monsters into players' living rooms. Another title, "Fractured," uses complex 3D rendering techniques to create floating puzzle elements that physically interact with the user's environment.

We have also developed an analytics platform that allows us to rapidly collect and interpret user data and feed it into our iterative development process. This platform, combined with our flexible methodology, allows us to quickly identify successful game mechanics and replicate those that resonate with our audiences.

Why mixed reality is the future of gaming?

Bobby Voicu: Mixed reality represents a paradigm shift in gaming, offering a unique blend of immersion and real-world interaction not found in traditional games or pure virtual reality. It is not just an evolution of existing technology, but a revolutionary new medium with the potential to redefine how we engage with digital content.

Market forecasts speak to the potential of mixed reality. With the global MR market expected to reach $58. 3 billion by 2030, a staggering compound annual growth rate of 71. 3%, we are witnessing the dawn of a new era of interactive entertainment. This growth has been catalyzed by tech giants like Meta and Apple, whose market presence is driving both innovation and consumer interest.

What makes mixed reality particularly exciting is its accessibility. By combining virtual elements with the user's real environment, MRI creates an immersive yet grounded experience, reducing the barrier of entry that some users may feel for a fully virtual experience. This balance gives MRI appeal to a wide range of demographics, from hardcore gamers to casual users looking for a new entertainment experience.

But despite the growing interest and technological advancements, what's missing is high-quality games derived from mixed reality. That's where MixRift comes in.

What are the current trends and challenges, and do you see mixed reality expanding into other areas?

Bobby Voiku: The situation of the complex reality has evolved rapidly, and some important trends form that trend. With the improvement of projection technology, field of view, and processing capabilities, the transition to more sophisticated hardware has progressed, and the experience has become more seamless and immersive. By sharing virtual spaces that overlap with the real world, social experiences that enable users to interact are also emphasized.

However, these developments also involve issues. One of the main disabilities is to create intuitive user interfaces that many users feel natural and accessible. In particular, Mobile MR devices also have the task of balancing the faithful and performance of graphics.

In terms of expanding to other fields, complex reality has already expanded in areas other than games. In the workplace, this technology is used for remote collaboration, making it possible to interact as if a colleague is in the same room. In the field of education, it creates immersive learning experiences in which complex reality makes abstract concepts reality. In the medical field, it is applied to surgical planning and training, and in the retail field, it is applied to the virtual test experience.

In the future, it is predicted that the complex reality will be a bridge between our physical and digital life, and will create our world greatly. However, as with all transformed technology, we are alerted by concerns about potential security and privacy, and as the complex reality is integrated in our daily lives, user data and personal space are protected. You have to continue.

How does mixrift incorporate user feedback into product development and improvement?

Bobby Voiku: Mixrift has cultivated a unique game development approach with users feedback at the core of innovation processes. Rather than putting a huge amount of resources into one title that can be different, it uses the philosophy of rapid prototyping and repeated improvement.

Our development methods are rooted in agile development, and you can quickly create and release game prototypes. Then, use the sophisticated analytics and the direct feedback from the user to determine which concepts will affect the audience. With this approach, you can make a decision based on data on where to focus on development efforts.

Maintaining this agile, user-centric approach allows us to quickly iterate on successful concepts while quickly moving away from ideas that don't gain traction. This strategy optimizes resource allocation and allows us to consistently deliver the experiences our users truly desire.

Furthermore, this methodology allows us to stay at the forefront of mixed reality gaming trends. As user preferences and technology evolve, we are well-positioned to adapt quickly to ensure MixRift remains at the forefront of mixed reality gaming.

What do you see as upcoming innovations and developments?

Bobby Voicu: We are pleased to announce two exciting titles for the MetaQuest platform, expanding our portfolio. Fractured, a 3D mixed reality puzzle game, is available for both Quest 2 and Quest 3, providing an immersive experience that blends seamlessly with the user interface. Additionally, we have just released Hell Horde, an adrenaline-pumping arcade shooter.

To expand our market, we released “Fractured” for Apple Vision Pro, entering the Apple ecosystem and demonstrating our commitment to cross-platform development.

Looking forward, this funding will enable us to accelerate our growth trajectory. We have an ambitious roadmap for 2024 and 2025, with several innovative titles in various stages of development. While we can’t reveal details yet, our goal with these titles is to evolve the mixed reality experience by introducing new mechanics and narratives that we believe will engage our expanding user base.

What’s next for MixRift? How do you see yourself growing over the next five years?

Bobby Voicu: The next five years are an exciting time of expansion and innovation for MixRift.

We envision MixRift evolving from a game studio to a leading mixed reality entertainment company. We aim to diversify our portfolio beyond games by exploring applications of our technology in education, job training, interactive media experiences, and more.

We also invest heavily in research and development to stay at the forefront of mixed reality technology. This includes developing proprietary tools and engines that enable the creation of increasingly sophisticated immersive experiences.

Partnerships play a key role in our growth strategy. We actively seek partnerships with hardware manufacturers, content creators and IP holders to expand the breadth and scope of our services offerings.

Ultimately, our goal is to be recognized as the world's leading mixed reality content creators, revolutionizing the way people interact with digital content and shaping the future of entertainment in the spatial computing era.

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Elim Poon - Journalist, Creative Writer

Last modified: 27.08.2024

Swintt enters Belgian market with lcusoccer.org partnership - 11th March, Arabian Wins from Red Rake Gaming · Jack. Red Rake Gaming partners with Belgium's Circus Casino. Reading Time: 2 minutes Industry-leading content provider Red Rake Gaming has partnered with lcusoccer.org GamesandCasino is a comprehensive online gambling guide filled to the brim with new and reputable online casinos, slot game reviews, bonus offers and much.

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