Roblox User and Growth Stats You Need to Know in 2024

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Free Keyword Removal Tool Roblox users and growth statistics you want to know Last update August 29, 2024

Roblox was launched in 2006 as a game platform specializing in games created by users.

This startup had limited market traction in the early days. However, ROBLOX's popularity has recently increased significantly.

The pandemic (global trends) has grown rapidly, and ROBLOX has increased millions of users.

In fact, in 2024, Roblox's monthly active users reached a milestone of 380 million (increased from 300 million in May 2023).

Here are the breakdowns of learning about Roblox:

  • ROBLOX usage statistics (top pick)
  • ROBLOX monthly active user
  • Number of ROBLOX daily active users
  • ROBLOX Monthly Active Users RobLOX Month RobLOX Month RobLOX Month ROBLOX Monthly Active User number ROBLOX Monthly Active Upon RobLOX Monthly Active Active User
  • ROBLOX engagement time
  • What is the average time of Roblox a day?
  • What are the number of games you can play with Roblox?
  • What is the most popular game in Roblox?
  • Roblox user distribution by age
  • Roblox user distribution by gender
  • ROBLOX user distribution by platform
  • What is ROBLOX revenue?
  • What is the value of Roblox?
  • ROBLOX revenue
  • How much ROBUX has been purchased so far?
  • Number of Roblox developers
  • How much can developers and creators earn with Roblox?

Roblox Usage Statistics (Top Picks)

  • As of the second quarter of 2024, Roblox has 79. 5 million daily active users. This has increased from 65 million daily active users in the second quarter of 2023.
  • ROBLOX has a monthly unique paid user.
  • The Roblox platform has 2. 5 million developers.
  • Community developers have earned more than $ 410. 68 million in Roblox in the first six months of 2024.
  • 58%of Roblox users are under 16 years old.

Roblox Monthly Active Users

Recent forecasts Roblox's monthly active users to 380 million by 2024. Roblox user base has grown significantly in recent years.

(In fact, Roblox has increased more than 180 million users in the past three years).

We have been tracking the increase in ROBLOX user since 2016:

The table containing all data is now as follows:

date ROBLOX monthly active user
February 2016 More than 9 million people
December 2016 More than 30 million people
March 2017 More than 48 million people
July 2017 More than 56 million people
December 2017 More than 64 million people
September 2018 More than 70 million people
April 2019 More than 90 million
August 2019 $ 100 million
December 2019 113 million yen
January 2020 119 million yen
February 2020 121 million yen
March 2020 $ 134 million
April 2020 $ 146 million
May 2020 155 million dollars
June 2020 $ 158 million
July 2020 $ 164 million
August 2020 US$169 million
September 2020 US$175 million
October 2020 US$172 million
November 2020 US$170 million
January 2021 US$199 million
February 2021 US$199 million
March 2021 US$192 million
April 2021 US$202 million
US$200 million US$200 million
US$206 million July 2021
US$217 million August 2021
US$220 million September 2021
US$219 million October 2021
US$226 million October 2022
US$260 million May 2023 month
$300 million 380 million
2024 As of Q3 2024, Roblox has 79. 5 million daily active users worldwide, up from 65. 5 million daily active users in Q2 2023.

Roblox Daily Active Users

In fact, Roblox daily active users in Q2 2024 increased by 52. 3% compared to Q2 2022.

Here is the full breakdown of Roblox daily active users from Q1 2018:

Quarter, Year

Roblox daily active users worldwide Ε1 2018
10. 3 million Ε2 2018
11. 3 million Ε3 2018
12. 7 million euros Ε4 2018
13. 7 million euros Ε1 2019
15. 8 million Ε2 2019
17 million euros Ε3 2019
18. 4 million Q4 2019
19. 1 million Ε1 2020
23. 6 million euros Ε2 2020
33. 4 million euros Ε3 2020
36. 2 million dollars Ε4 2020
37. 1 million dollars million E1 2021
42. 1 million euros E2 2021
43. 2 million euros E3 2021
47. 3 million euros E4 2021
49. 5 million euros E1 2022
54. 1 million euros E2 2022
52. 2 million euros E3 2022
58. 8 million euros E4 2022
58. 8 million euros E4 2022
66. 1 million E2 2023
65. 5 million euros E3 2023
70. 2 million euros E4 2023
71. 5 million euros E1 2024
77. 7 million euros E2 2024
79. 5 million How often do Roblox users engage with the platform?

To measure this, we calculated the ratio of daily active users (DAU) to monthly active users (MAU) to assess "stickiness".

Roblox's DAU/MAU ratio will reach 20, 92% in 2024, which means that of its 380 million monthly active users, roughly 1 in 5 users engage with the platform every day.

We've mapped Roblox's DAU/MAU over time since Q1 2020:

Note: Calculations are based on estimates of monthly active users by a third-party provider. Actual au/mau ratios may vary.

Date
date Ε1 2020
23. 6 million euros Ε1 2021
42. 1 million euros Ε3 2022
58. 8 million euros Ε2 2023
65. 5 million euros 20, 92%
2024 Almost half (47, 42%) of Roblox's daily active users are based in the United States, Canada, and Europe, reaching 37, 7 million daily active users in 2024.

Geographic Distribution of Roblox Users

Also, 52, 58% of Roblox's daily active users are in Asia Pacific and international markets outside North America and Europe, reaching 41, 8 million daily active users in Q2 2024.

Let's take a closer look at each market.

21. 51%of ROBLOX daily active users are based in the United States and Canada. This means that there are 17. 1 million daily active users in the United States and Canada alone.

In fact, the number of ROBLOX daily active users in the United States and Canada increased by 20, 42%in the quarter of 2024 (yea r-o n-year).

The following is a whole breakdown of US and Canadian daily active users in the latest quarter:

Quarterly, year

ROBLOX Daily Active users (US and Canada) Ε1 2018
10. 3 million Ε2 2018
11. 3 million Ε3 2018
12. 7 million euros Ε4 2018
13. 7 million euros Ε1 2019
15. 8 million Ε2 2019
17 million euros Ε3 2019
18. 4 million Q4 2019
19. 1 million Ε1 2020
23. 6 million euros Ε2 2020
33. 4 million euros Ε3 2020
36. 2 million dollars Ε4 2020
37. 1 million dollars million Ε3 2018
42. 1 million euros Ε2 2021
43. 2 million euros Ε3 2021
47. 3 million euros Ε4 2021
49. 5 million euros Ε1 2022
54. 1 million euros Ε2 2022
52. 2 million euros Ε2 2022
58. 8 million euros Ε4 2022
58. 8 million euros Ε1 2023
66. 1 million Ε2 2023
65. 5 million euros Ε4 2022
70. 2 million euros Ε4 2023
71. 5 million euros Ε1 2024
77. 7 million euros Ε2 2024
79. 5 million Ε3 2019

According to the company's quarterly report (as of the second quarter of 2024), ROBLOX's daily active users in Europe are 20. 6 million, equivalent to 25. 91%of Roblox's global users.

The breakdown of ROBLOX DAUS in Europe is as follows:

Quarterly, year

ROBLOX Daily Active users (US and Canada) Ε1 2018
10. 3 million Ε2 2018
11. 3 million Ε3 2018
12. 7 million euros Ε4 2018
13. 7 million euros Ε1 2019
15. 8 million Ε3 2018
17 million euros Ε3 2019
18. 4 million Q4 2019
19. 1 million Ε1 2020
23. 6 million euros Ε2 2020
33. 4 million euros Ε3 2020
36. 2 million dollars Ε4 2020
37. 1 million dollars million Ε1 2021
42. 1 million euros Ε2 2021
43. 2 million euros Ε3 2021
47. 3 million euros Ε4 2021
49. 5 million euros Ε1 2022
54. 1 million euros Ε2 2022
52. 2 million euros Ε3 2022
58. 8 million euros Ε4 2022
58. 8 million euros Ε1 2023
66. 1 million Ε2 2023
65. 5 million euros Ε3 2023
70. 2 million euros Ε4 2023
71. 5 million euros Ε1 2024
77. 7 million euros Ε2 2024
79. 5 million ROBLOX daily active users in the Asi a-Pacific region are 20. 2 million. As of the third quarter of 2022, Roblox has earned 3. 6 million daily active users in Asia.

In the past two years (the second quarter of 2022 to the second quarter of 2024), daily active users in the Asi a-Pacific region have increased by 64, 23%.

The following are past data on the increase in Roblox daily users in Asia:

Quarterly, year

ROBLOX Daily Active users (US and Canada) Ε1 2018
10. 3 million Ε2 2018
11. 3 million Ε3 2018
12. 7 million euros Ε4 2018
13. 7 million euros Ε1 2019
15. 8 million Ε2 2019
17 million euros Ε3 2018
18. 4 million Q4 2019
19. 1 million Ε1 2020
23. 6 million euros Ε1 2019
33. 4 million euros Ε3 2018
36. 2 million dollars Ε4 2020
37. 1 million dollars million Ε1 2021
42. 1 million euros Ε2 2021
43. 2 million euros Ε3 2021
47. 3 million euros Ε4 2021
49. 5 million euros Ε1 2022
54. 1 million euros Ε2 2021
52. 2 million euros Ε3 2022
58. 8 million euros Ε4 2022
58. 8 million euros Ε1 2023
66. 1 million Ε2 2023
65. 5 million euros Ε4 2022
70. 2 million euros Ε2 2024
71. 5 million euros Ε1 2024
77. 7 million euros Ε2 2024
79. 5 million 21. 6 million daily active Robrox users are based in areas other than North America, Europe and Asia.

In fact, the number of daily active users of ROBLOX users other than North America, Europe, and Asia has increased 22, 03%in the past year (in the second quarter of 2024, compared to the second quarter of 2023).

The following is an overview of Roblox Dauss other than North America, Europe, and Asi a-Pacific regions:

Quarterly, year

ROBLOX Daily Active users (US and Canada) Ε1 2018
10. 3 million Ε2 2018
11. 3 million Ε2 2019
12. 7 million euros Ε3 2018
13. 7 million euros Q4 2019
15. 8 million Ε2 2019
17 million euros Ε3 2019
18. 4 million Q4 2019
19. 1 million Ε1 2020
23. 6 million euros Ε2 2020
33. 4 million euros Ε3 2020
36. 2 million dollars Ε4 2020
37. 1 million dollars million Ε4 2021
42. 1 million euros Ε2 2021
43. 2 million euros Ε3 2021
47. 3 million euros Ε4 2021
49. 5 million euros Ε1 2019
54. 1 million euros Ε4 2022
52. 2 million euros Ε1 2022
58. 8 million euros Ε4 2022
58. 8 million euros Ε1 2023
66. 1 million Ε2 2023
65. 5 million euros Ε3 2023
70. 2 million euros Ε4 2023
71. 5 million euros Ε1 2024
77. 7 million euros Ε2 2024
79. 5 million source

"Engagement time" refers to the total time spent on the Roblox platform, and consists of a time spent on the experience using platform functions, such as chat and avatar personalization.

Engagement Hours on Roblox

Roblox's internal system tracks user activities on the platform and calculates the "engagement time" in the sum of all sessions in the specified time frame.

17. Roblox user engagement was recorded for 4 billion hours in the second quarter of 2024 (increased from 14 billion hours in the second quarter of 2023).

The breakdown of ROBLOX engagement time from the first quarter of 2018 is as follows:

Quarterly, year

ROBLOX Daily Active users (US and Canada) Ε1 2018
10. 3 million 2. 17 billion
11. 3 million $ 26. 3 billion
12. 7 million euros $ 253 billion
13. 7 million euros 2, 97 billion yen
15. 8 million 3 25 billion yen
17 million euros $ 373 billion
18. 4 million 3. 7 billion yen
19. 1 million $ 487 billion
23. 6 million euros $ 8. 88 billion
33. 4 million euros 871 billion yen
36. 2 million dollars 843 billion yen
37. 1 million dollars million 9, 67 billion yen
42. 1 million euros 97. 3 billion yen
43. 2 million euros 1118 billion yen
47. 3 million euros 10, 82 billion yen
49. 5 million euros 11, 82 billion yen
54. 1 million euros 11, 29 Billion
52. 2 million euros 13, 40 Billion
58. 8 million euros 120, 80 Billion
58. 8 million euros 14. 5 billion euros
66. 1 million 13. 99 billion yen
65. 5 million euros 16 billion yen
70. 2 million euros 15 billion yen
71. 5 million euros 16. 7 billion euros
77. 7 million euros 17. 4 billion yen
79. 5 million Roblox Daily Dave Active users spend average 2, 4 hours a day on the platform in 2023.

"Engagement time" refers to the total time spent on the Roblox platform, and consists of a time spent on the experience using platform functions, such as chat and avatar personalization.

What’s the Average Daily Usage of Roblox?

Roblox defines the number of games available as "Experience."

"Engagement time" refers to the total time spent on the Roblox platform, and consists of a time spent on the experience using platform functions, such as chat and avatar personalization.

How Many Games Are Available on Roblox?

source

In the number of access rankings, BROOKHAVEN RP is the most popular game in Roblox. Other top works include Fruit Blue, Adopt Me! , Tower of Hell, etc.

"Engagement time" refers to the total time spent on the Roblox platform, and consists of a time spent on the experience using platform functions, such as chat and avatar personalization.

What Are the Most Popular Games on Roblox?

game

Number of accesses

Brook Heaven RP 50, 24 billion
50, 000, 50, 000, 50, 000, 50, 000, 50, 000, 50, 000, 50, 000 36, 7 billion
Fruit fruit 36, 12 billion
Hell tower 23, 36 billion
Mechanism 16, 01 Billion
Murder Mystery 2 150, 75 billion
Piggy 12, 80 Billion
Royal High 14. 5 billion euros
Bedroom 9, 26 billion
Pet simulator X! 8, 76 billion
source ROBLOX has overwhelmingly new users. 58%of users are under 16 years old. Only 18%of ROBLOX users over the age of 25.

Roblox user age distribution up to 2023:

Roblox User Distribution by Age

Age group

Share (between DAUS)

Under 9 years old twenty one%
9-12 twenty one%
13-16 twenty one%
17-24 twenty three%
25+ 18%
source Currently, the ratio of Roblox is 53%for men and 39%for women (the remaining 8%are unknown).

"Engagement time" refers to the total time spent on the Roblox platform, and consists of a time spent on the experience using platform functions, such as chat and avatar personalization.

Roblox User Distribution by Gender

sex

Share (between DAUS)

male twenty one%
woman 39%
not clear source
80%of Roblox user sessions occur on mobile devices. Desktop platforms also have a significant share of 18%. The remaining ROBLOX users (2%) access Roblox from the console. 8%

"Engagement time" refers to the total time spent on the Roblox platform, and consists of a time spent on the experience using platform functions, such as chat and avatar personalization.

Roblox User Distribution by Platform

Roblox platform usage status:

Platform

Platform

Mobile twenty one%
desktop 18%
console Currently, the ratio of Roblox is 53%for men and 39%for women (the remaining 8%are unknown).
Roblox has earned ROBUX purchases from users, subscription fees from Premium Roblox, and fees charged when a developer succeeds in trading. 2%

"Engagement time" refers to the total time spent on the Roblox platform, and consists of a time spent on the experience using platform functions, such as chat and avatar personalization.

How Does Roblox Make Money?

Robux can be earned and used on the platform. ROBUX can be earned and used on the platform, and is traded in an actual currency (US dollar) through its own exchanges.

Most of the ROBLOX experiences (games) are free, but users can buy certain extensions.

Robux can be purchased in the following way:

On e-time purchase

Premium ROBLOX

  • Developers and creators can get Robux in the following way:
  • Sales of games and extensions

Payment based on engagement

  • Sales of content and tools between developers
  • Selling items to users through avatar marketplace
  • Each time a virtual item (clothes, head, accessories) is sold on the Roblox platform, the creator of the item receives a certain percentage of transactions (usually 30 % to 70 %).
  • ROBLOX on August 23, 2024 was $ 28. 58 billion. As of August 2024, Roblox became the 715th company in market capitalization.

At the peak of the first week of June 2021, ROBLOX had a market capitalization of $ 56. 74 billion.

What Is Roblox Worth?

The following is a complete aging analysis of Roblox market capitalization:

date

56. 56% Termination of market capitalization

date $ 368 billion
March 2021 $ 4389 billion
US$219 million $ 30 billion, $ 14 billion
September 2022 21, $ 84 billion
December 2022 15, 82 billion dollars
March 2023 25, $ 55 billion
September 2023 16, $ 89 billion
2023 November 22, $ 87 billion
July 2024 26, $ 87 billion
August 2024 28, $ 58 billion
Roblox's quarterly earnings in the second quarter of 2024 was $ 893. 5 million, up 31, 24 % yea r-o n-year. The change in sales of ROBLOX is as follows:

Roblox Revenue

Quarterly, year

ROBLOX revenue

ROBLOX Daily Active users (US and Canada) $ 59 million, $ 72 million
10. 3 million 72, 58 Mn
11. 3 million 84, 52 Mn
12. 7 million euros 95, 95 Mn
13. 7 million euros 110, 500 Mn
15. 8 million 119, 2 Mn
17 million euros 131, 1 Mn
18. 4 million 147, 6 Mn
19. 1 million 161, $ 6 million
23. 6 million euros 200, 400 Mn
33. 4 million euros 251, $ 9 million
36. 2 million dollars 310 million dollars
37. 1 million dollars million 387 million euros
42. 1 million euros 454 million dollars
43. 2 million euros 509, 3 million euros
47. 3 million euros 568, 77 Mn
49. 5 million euros 537 million dollars
54. 1 million euros 591, 200 Million
52. 2 million euros 517, $ 7 million
58. 8 million euros 579 million dollars
58. 8 million euros 655, $ 3 million
66. 1 million 680, 8 million dollars
65. 5 million euros 713, $ 2 million
70. 2 million euros 749, 9 million US dollars
71. 5 million euros 801, 3 million US dollars
77. 7 million euros 893, $ 5 million
79. 5 million The amount of cryptocurrency (Robux) purchased by players in Roblox is defined by the company as "reservation".

"Engagement time" refers to the total time spent on the Roblox platform, and consists of a time spent on the experience using platform functions, such as chat and avatar personalization.

How Much Robux Has Been Purchased So Far?

The following are the whole breakdown of the past quarter:

Quarterly, year

Number of reservations

Q1 2019 Q2 2019
15. 8 million The third quarter of 2019
17 million euros Q4 2019
18. 4 million Q1 2020
19. 1 million Q2 2020
23. 6 million euros Q3 2020
33. 4 million euros Q4 2020
36. 2 million dollars Q1 2021
37. 1 million dollars million Q2 2021
42. 1 million euros 2021 in the third quarter
43. 2 million euros Q4 2021
47. 3 million euros Q1 2022
49. 5 million euros Q2 2022
54. 1 million euros The third quarter of 2022
52. 2 million euros Q4 2022
58. 8 million euros Q1 2023
58. 8 million euros Q2 2023
66. 1 million The third quarter of 2023
65. 5 million euros Q4 2023
70. 2 million euros Q1 2024
71. 5 million euros Q2 2024
77. 7 million euros In the second quarter of 2024, the average reservation for Roblox's daily active users reached $ 12, 01. This is almost the same as $ 11, 92 in the second quarter of 2023.
79. 5 million Quarterly, year

Average number of reservations for Roblox

Q4 2018

ROBLOX Daily Active users (US and Canada) 8, 98 $
13. 7 million euros 8, 78 $
15. 8 million 9, 00 $
17 million euros 12, 37 $
18. 4 million 10, 58 $
19. 1 million 14, 81 $
23. 6 million euros 13, 73 $
33. 4 million euros 17, 30 $
36. 2 million dollars 15, 48 $
37. 1 million dollars million 15, 41 $
42. 1 million euros 13, 49 $
43. 2 million euros 15, 57 $
47. 3 million euros 11, 67 $
49. 5 million euros 12, 25 $
54. 1 million euros 11, 94 $
52. 2 million euros 15, 29 $
58. 8 million euros 11, 70 $
58. 8 million euros 11, 92 $
66. 1 million 11, 96 $
65. 5 million euros 15, 75 $
70. 2 million euros 11, 89 $
71. 5 million euros 12, 01 $
77. 7 million euros As of the second quarter of 2024, Roblox has 2. 5 million developers.
79. 5 million Roblox developers and creators have earned $ 410. 68 million in the first six months of 2024.

The following is the breakdown of the annual cash payments of Roblox developers and creators since 2018:

Number of Developers on Roblox

Note: The data for 2024 is incomplete, based on the first six months.

The following is the breakdown of the annual cash payments of Roblox developers and creators since 2018:

How Much Can Developers and Creators Make via Roblox?

ROBLOX developer exchange fee

71, 89 Mn

111, 98 million
328, 74 Million 538, 32 Mn
2018 623, 86 Mn
2019 740, 700 Million
2020 2024*
2021 410, 68 Mn
2022 In December 2023, more than 5 million developers and creators from 170 countries won Robux (virtual currency) on the platform.
2023 Of these, 16. 500 were eligible to exchange ROBUX for actual currency (satisfied the specified standards).
Of these, 12., 000 developers and creators replaced ROBUX with US dollars. 96 Roblox developers earned more than $ 1 million last year.

The following is a classification of the creator's income by the width of the reward:

Number of ROBLOX developers

Reward

12. 700

1. 000 $+

3. 700 10. 000 $+
$ 100. 000+ More than 1 million dollars
More than $ 10 million sauce
780 That's all for the 2024 ROBLOX statistics collection. Roblox game platforms are taking off. The number of users is increasing. And users play games on this platform and spend more time developing them.
675 Thanks to the recent success, Roblox has been listed on the New York Stock Exchange in March 2021, and there is no sign of its momentum after the pandemic.
96 I want to pay attention to their steps as a listed company.

"Engagement time" refers to the total time spent on the Roblox platform, and consists of a time spent on the experience using platform functions, such as chat and avatar personalization.

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Elim Poon - Journalist, Creative Writer

Last modified: 27.08.2024

Roblox has seen a growth of 16% in revenue in The platform generated $ billion. ‍ · More than 56 million people use Roblox daily ‍ · In , Creators. As of the second quarter of , gaming company Roblox Corporation had over million daily active users of Roblox games worldwide. Roblox Usage Statistics (Top Picks) As of Q2 , Roblox has.

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