The metaverse will fully emerge as its advocates predict Pew Research Center
4. The metaverse will fully emerge as its advocates predict
About half of these respondents support the idea that MetaAraths will be a complete immersive aspect of everyday life by 2040. Many respondents who expect to make a significant advancement of extension reality (AR), complex reality (MR), and virtual reality (VR) predicts that these progress can be brought by the natural progress of the current technological innovation. I'm doing it. They pointed out that people are always trying to limit their limits, explore new experiences, progress and improve their daily lives, and pursue profits and power. Therefore, it is natural that the invention of technology and the wealth of funds, the invasion of both directions will expand and continue to evolve. About half of these respondents have supported the idea that Methavers will be a completely immersive aspect of everyday life by 2040. Many respondents expect expansion reality (AR), complex reality (MR), and virtual reality (VR), and these progress is essentially formed by the natural evolution of the current technological innovation. There is. They point out that people have always challenged their limits, explore new experiences, progress and improve their daily lives, and pursue profits and power. Therefore, it is natural that such evolution occurs. < SPAN> Approximately half of these respondents support the idea that Metaverse will be a completely immersive aspect of daily life by 2040. Many respondents who expect to make a significant advancement of extension reality (AR), complex reality (MR), and virtual reality (VR) predicts that these progress can be brought by the natural progress of the current technological innovation. I'm doing it. They pointed out that people are always trying to limit their limits, explore new experiences, progress and improve their daily lives, and pursue profits and power. Therefore, it is natural that the invention of technology and the wealth of funds, the invasion of both directions will expand and continue to evolve. About half of these respondents have supported the idea that Methaverth will be a completely immersive aspect of everyday life by 2040. Many respondents expect expansion reality (AR), complex reality (MR), and virtual reality (VR), and these progress is essentially formed by the natural evolution of the current technological innovation. There is. They point out that people have always challenged their limits, explore new experiences, progress and improve their daily lives, and pursue profits and power. Therefore, it is natural that such evolution occurs. About half of these respondents support the idea that MetaAraths will be a complete immersive aspect of everyday life by 2040. Many respondents who expect to make a significant advancement of extension reality (AR), complex reality (MR), and virtual reality (VR) predicts that these progress can be brought by the natural progress of the current technological innovation. I'm doing it. They pointed out that people are always trying to limit their limits, explore new experiences, progress and improve their daily lives, and pursue profits and power. Therefore, it is natural that the invention of technology and the wealth of funds, the invasion of both directions will expand and continue to evolve. About half of these respondents have supported the idea that Methavers will be a completely immersive aspect of everyday life by 2040. Many respondents expect expansion reality (AR), complex reality (MR), and virtual reality (VR), and these progress is essentially formed by the natural evolution of the current technological innovation. There is. They point out that people have always challenged their limits, explore new experiences, progress and improve their daily lives, and pursue profits and power. Therefore, it is natural that such evolution occurs.
Gardner Institute's Andrew Koch CEO writes: Discussing and writing in 2022 is no different from what to discuss the Internet in 1978. At that time, the basic components of this new type of technology were built, but no one really clues to what the Interne t-based reality (virtual or reality) would look like in 10 years or 20 years later. I didn't have it. With this background and my knowledge of variables formed by such a cyber space environment where the meta frustration exists, I see metaverse as essentially part of the evolution of cyberspace. I do not see metaAras as innovative like the 1970s Internet. Rather, I think it is an evolutionary leap. Comparing the future meta spring and today's cyberspace is similar to comparing electronic vehicles and cars that move with internal combustion engines. Promotion means are very different, but many of the concepts and components are the same. So I now believe that metahabath is essentially part of the 2040 cyber space. Perhaps at that time, nobody would call metaverse "metahabath". Tools such as VR and hea d-up displays may only be a cyber space to form and update work, play, shopping. But it is still a cyber space. In other words, meta
It may be more useful to think of meta spring as a new reality, but more exciting. What created there, what we choose, actually exists in a very realistic sense. And in it, it can be both work and play.
Jim Kennedy, Senior Vice President of AP News Agency Strategy
Jim Kennedy, a senior vice president in charge of AP News Agency, said: "It's a mistake to see the appearance of metaverse as an extension of early invasion like a second life, or mainly to see the game world. It is important to say that most of the applications and devices that have been introduced on the web 2. 0. Instead of thinking as a virtual reality, it is more beneficial, and what we choose there is in a very realistic sense. It can really exist, and all kinds of systems, virtual events, and sports, and sports. Produces for consumers is probably a major opportunity and mobile phones. It is necessary to integrate with the equipment and a presentation that can be played in a real space via mobile devices and television.
Aimar Jean Christian, an associate professor at the University of Northwestern University and a consultant at the Digital Critic Research Center, predicts: "Metaverse is on the extension of the Internet evolution. Web3 based on blockchain technology, web3 This is the next evolution, and it is possible to protect the information / data in a dispersible type, which makes the platform and individuals immersive in the Internet from everywhere. This "immersed" will not only be used. Rather, digital communication will be more presence in everyday life, as all of our devices can be transmitted more efficiently and data can be transmitted, stored, and generated safely in real time. Jim Kennedy, a senior vice president in charge of AP News Agency, answered: "It's a mistake to see the appearance of metaverse as an extension of early invasion like a second life, or mainly to see the game world. It is important to say that most of the applications and devices that have been introduced on the web 2. 0. Instead of thinking as a virtual reality, it is more beneficial, and what we choose there is in a very realistic sense. It can really exist, and all kinds of systems, virtual events, and sports, and sports. Produces for consumers is probably a major opportunity and mobile phones. It is necessary to integrate with the equipment and a presentation that can be played in a real space via mobile devices and television.
Aimar Jean Christian, an associate professor at the University of Northwestern University and a consultant at the Digital Critic Research Center, predicts: "Metaverse is on the extension of the Internet evolution. Web3 based on blockchain technology, web3 This is the next evolution, and it is possible to protect the information / data in a dispersible type, which makes the platform and individuals immersive in the Internet from everywhere. This "immersed" will not only be used. Rather, digital communication will be more presence in everyday life, as all of our devices can be transmitted more efficiently and data can be transmitted, stored, and generated safely in real time. Jim Kennedy, a senior vice president in charge of AP News Agency, said: "It's a mistake to see the appearance of metaverse as an extension of early invasion like a second life, or mainly to see the game world. It is important to say that most of the applications and devices that have been introduced on the web 2. 0. Instead of thinking as a virtual reality, it is more beneficial, and what we choose there is in a very realistic sense. It can really exist, and all kinds of systems, virtual events, and sports, and sports. Produces for consumers is probably a major opportunity and mobile phones. It is necessary to integrate with the equipment and a presentation that can be played in a real space via mobile devices and television.
Aimar Jean Christian, an associate professor at the University of Northwestern University and a consultant at the Digital Critic Research Center, predicts: "Metaverse is on the extension of the Internet evolution. Web3 based on blockchain technology, web3 This is the next evolution, and it is possible to protect the information / data in a dispersible type, which makes the platform and individuals immersive in the Internet from everywhere. This "immersed" will not only be used. Rather, digital communication will be more presence in everyday life, as all of our devices can be transmitted more efficiently and data can be transmitted, stored, and generated safely in real time. "
Professor John McNut (Public Policy and Administrative) of the University of Delaware said: This will redefine the way of life, rather than a technical change. " "
Terry Horton, the founder and CEO of FUREPATH LLC, predicts: "We will live in a virtual 3D world in the future. Metaverse will work and learn how to work. , Entertainment, travel, and the fundamental transformation of the world will be completely ambiguous. It is not possible to predict, but there will be an indicator of both employees and employees in the future. You will not only work remote, but will be able to work at home anywhere in the world, and you will be able to work in a virtual 3D favorite place. Employees will design avatars and holograms, work, attend meetings, and experience interaction with colleagues and customers around the world. VR, AR, MR, AI, and other futuristic technologies that enable such interactions have progressed very much, and the interaction in metavers is, for example, in the context of vision, hearing, and emotions. It will imitate. Furthermore, in the future, brai n-computer interface technology will ultimately be able to think about energy.
One of the largest and most dynamic metamapping platforms in the real world, Dark Ruth, c o-founder and joint CEO of the Upland, Dark Ruth: "Metaverse will be part of our daily lives. We "go" for entertainment, provide various kinds of services, gain most of the income, sell digital and physical items (because both worlds become ambiguous), and others. Interacts with people. Metaverse is always with us as a friend, and technology will connect us with the appropriate method / tool set according to our current situation. We may get an implant that makes external devices outdated. < SPAN> Professor John McNut (Public Policy and Administrative) of the Delaware University replied: This will redefine the way of life, rather than a technical change. " "
Terry Horton, the founder and CEO of FUREPATH LLC, predicts: "We will live in a virtual 3D world in the future. Metaverse will work and learn how to work. , Entertainment, travel, and the fundamental transformation of the world will be completely ambiguous. It is not possible to predict, but there will be an indicator of both employees and employees in the future. You will not only work remote, but will be able to work at home anywhere in the world, and you will be able to work in a virtual 3D favorite place. Employees will design avatars and holograms, work, attend meetings, and experience interaction with colleagues and customers around the world. VR, AR, MR, AI, and other futuristic technologies that enable such interactions have progressed very much, and the interaction in metavers is, for example, in the context of vision, hearing, and emotions. It will imitate. Furthermore, in the future, brai n-computer interface technology will ultimately be able to think about energy.
One of the largest and most dynamic metamapping platforms in the real world, Dark Ruth, c o-founder and joint CEO of the Upland, Dark Ruth: "Metaverse will be part of our daily lives. We "go" for entertainment, provide various kinds of services, gain most of the income, sell digital and physical items (because both worlds become ambiguous), and others. Interacts with people. Metaverse is always with us as a friend, and technology will connect us with the appropriate method / tool set according to our current situation. We may get an implant that makes external devices outdated. "Delaware University's emeritus Professor John Mcnut (public policy and administrative) replied: This will redefine the way of life, rather than a technical change. " "
Terry Horton, the founder and CEO of FUREPATH LLC, predicts: "We will live in a virtual 3D world in the future. Metaverse will work and learn how to work. , Entertainment, travel, and the fundamental transformation of the world will be completely ambiguous. It is not possible to predict, but there will be an indicator of both employees and employees in the future. You will not only work remote, but will be able to work at home anywhere in the world, and you will be able to work in a virtual 3D favorite place. Employees will design avatars and holograms, work, attend meetings, and experience interaction with colleagues and customers around the world. VR, AR, MR, AI, and other futuristic technologies that enable such interactions have progressed very much, and the interaction in metavers is, for example, in the context of vision, hearing, and emotions. It will imitate. Furthermore, in the future, brai n-computer interface technology will ultimately be able to think about energy.
One of the largest and most dynamic metamapping platforms in the real world, Dark Ruth, c o-founder and joint CEO of the Upland, Dark Ruth: "Metaverse will be part of our daily lives. We "go" for entertainment, provide various kinds of services, gain most of the income, sell digital and physical items (because both worlds become ambiguous), and others. Interacts with people. Metaverse is always with us as a friend, and technology will connect us with the appropriate method / tool set according to our current situation. We may get an implant that makes external devices outdated. "
Daniel Castro, Vice President and Data Innovation Center of the Information and Innovation Foundation, writes: "Zoom fatigue! The immersed digital space is more" Personal people who communicate remotely. You can bring a experience. This enables better relationships and healthy communication than current technology. In addition, as many people buy images, digital clothes, hairstyles, etc., people can control more people in the world, creating a thriving virtual economy for creators. "
John Rob, the owner and analyst of Global Guerrillas, which covers the intersections of technology, war, and politics, predicts: "AR and VR are mixed in 2040, but apply digital overlays to existing reality. Most of the applications will become AR at the same speed as a smartphone, but will be the most common work and privacy. At that time, 500 million people will be living in this environment.
- Jim Witte, a professor at the University of George Mason's Sociology and anthropology and director of the Migration Research Institute, replied, "There will be failures on the way (such as Google Glass), but Methaverth will stay here." The fact that metavers can experience what is impossible in the "first life" indicates both the future and dangers. It was the second life online community that many people first saw the power of meta spring, but before that, computer scientists use expensive hardware and software and have a VR experience in the laboratory. I was creating it. In science fiction literature, Neil Stevenson wrote about Metaverse in the "Snar Crash", 10 years ago, and one of William Gibsung's protagonist entered and entered the cyber space. I'm writing about Jacks. Gibson's novel "Pattern recognition" appeared by a female hero named Casey, and the border between reality and virtual was completely ambiguous. It doesn't matter if art imitates your life or life follows art. They are inseparable. "
- Gary Marchionini, dean of the School of Computer Science and Library Science at the University of North Carolina at Chapel Hill, said, "Humans have a natural tendency to maximize their work and play experiences. These tendencies vary according to physical, psychological, intellectual and economic characteristics. Technologies that make work and play more efficient and enjoyable will attract interest and investment. Metaverse technologies offer a vast array of applications and personalization, from cognitive enhancement to emotional immersion and extreme escapism. As technology continues to evolve and become available to more people, people will certainly use it to function smarter or to entertain themselves into oblivion. The consequences will range from extremely positive to extremely destructive for individuals and societies. I am concerned about fragmentation, manipulation and control by powerful interests, and the waste of human and environmental resources, but I also believe that individuals and the collective human race will adapt and balance over generations." Gary Arlen, director of Arlen Communications, responded: “The metaverse is a collection of applications across a range of settings, including entertainment, social, and business, that brings together many technologies to create alternative cyber environments. The positives include being able to go to virtual places, for example inside a human, animal, or machine, and access people and situations that are difficult or impossible in real life. The negatives include isolation, dependency on technology that may be controlled by “those who do harm” (governments, corporations, etc.), and access costs that may be unaffordable for some. Inevitably, the convergence of cryptography, metaverse, XR, and other technologies will enable a variety of unimaginable cyber environments, but perhaps not the ones advocates are currently pushing. If our employers, professional service providers, financial institutions, government agencies, etc. are required to build or use such cyber environments, we will all be forced to move to some degree. I expect to see significant transformational movement in business categories such as healthcare/medical services, real estate/construction, education, manufacturing, aerospace, and retail.
- According to Michael R. Meyer, the highest information manager (CIO), based in Hawaii and familiar with new technology development, IT infrastructure, and change management, said, "The situation will worsen, but metavers will become dominant. Metaverse is evolving rapidly, and the reaction of the Earth is now changing. May return to the means of the old powers, but the possibility and power of the government's independent actions are now in many duties in the abstract level of people. Is a virtual, but as a way that the old physical leaders are trying to claim control, it will be a sloppy. "
- Professor Emeritus of Communications says: "In 2040, incentives, which seem to form the properties of a variable (currently defined digital space), are the economic shifts of climate change and energy demand. Social, political, geographical, and traffic, and the acceptance of multinational companies, scientific and educational entities will be in connection with each other (500 million people worldwide). Will be entirely focused on living and working on the "on the spot", being completely engaged in the enhanced social life of digital work community and digital. Metaverse will be billions of art, entertainment, sports, virtual rides, healthcare provision and training. "
The four most common reasons that these experts expect to make great progress between expansion reality and meta spring by 2040 are:
Profit motives are driving significant investment in advancing these technologies
Profit incentives are promoting significant investment in the progress of these tools.
Compared to the present, more people will find enough convenience to access meta spring on a daily basis.
The technology to create impressive varieties is possible by 2040.
Pandemic gained a great hit on XR development.
The following four sections provide insights on these topics.
Of course, the first power of promoting investment in technology development is always the opportunity for people to benefit from that success. Many experts said that XR was convinced that it would move forward because of commercial possibilities.
Mary Anne Franks, the chairman of Cyber Civic Rights Initiative and is known in Japan and overseas as a specialist in the intersection of civil rights and technology, states: Considering the resources that a billion dollar company is in the expansion reality technology, it is highly likely that many daily activities will be performed by 2040 in the "Meta Universe".
The founder of the Constellation Research founder and President R "Ray" said: "We have announced a report that summarizes the expectations for revenue after the economic recovery. We are. Seeing a lot of evidence of shrinkag e-Headset, gestur e-based, gaming platforms, digital twin, social networks. Create a world as a diversified autonomous organization (or DAO), which regulates the balance between voting, tokenized, funding mechanisms, centralized and diversified balance. All WEB3- is a new distributed infrastructure and a shift to a 2D to 3D, as well as a previous web, social networking. The ambient experience that uses AI will be transferred from a persuasive type to an agreement type, and the Persona of the Choose-Your-Own-adverture type experience is captured as a required signal. The goal for many developers will be able to cross the world with only one ID. "
Feng Mikin, president of People-Centered Internet, writes: "Until 2040, the majority may not go to work or play, but Facebook is a huge bet on this issue. Now that he is betting on all of the company's survival, the Gold Rush of Metaverse has begun, and is the chairman of the < Span> Cyber Civil Rights and Technology intersection in Japan and overseas. ・ Mr. Franks states as follows: Considering the resources of $ 1 billion that focuses on the potential of profits ruthlessly in the expansion reality technology, many by 2040. It is highly likely that everyday activities will be performed in the "Meta Space".
The founder of the Constellation Research founder and President R "Ray" said: "We have announced a report that summarizes the expectations for revenue after the economic recovery. We are. Seeing a lot of evidence of shrinkag e-Headset, gestur e-based, gaming platforms, digital twin, social networks. Create a world as a diversified autonomous organization (or DAO), which regulates the balance between voting, tokenized, funding mechanisms, centralized and diversified balance. All WEB3- is a new distributed infrastructure and a shift to a 2D to 3D, as well as a previous web, social networking. The ambient experience that uses AI will be transferred from a persuasive type to an agreement type, and the Persona of the Choose-Your-Own-adverture type experience is captured as a required signal. The goal for many developers will be able to cross the world with only one ID. "
Feng Mikin, president of People-Centered Internet, writes: "Until 2040, the majority may not go to work or play, but Facebook is a huge bet on this issue. Now that he is betting on all of the company's survival, he is the chairman of the Cyber -Civil Police Initiative and Technology Interradius. Is stated as: Activities are likely to be performed in the "Meta Universe".
The founder of the Constellation Research founder and President R "Ray" said: "We have announced a report that summarizes the expectations for revenue after the economic recovery. We are. Seeing a lot of evidence of shrinkag e-Headset, gestur e-based, gaming platforms, digital twin, social networks. Create a world as a diversified autonomous organization (or DAO), which regulates the balance between voting, tokenized, funding mechanisms, centralized and diversified balance. All WEB3- is a new distributed infrastructure and a shift to a 2D to 3D, as well as a previous web, social networking. The ambient experience that uses AI will be transferred from a persuasive type to an agreement type, and the Persona of the Choose-Your-Own-adverture type experience is captured as a required signal. The goal for many developers will be able to cross the world with only one ID. "
Feng Mikin, president of People-Centered Internet, writes: "Until 2040, the majority may not go to work or play, but Facebook is a huge bet on this issue. Now that we are betting on all of the company's survival, the Gold Rush of Methaverth has begun.
Associate Professor of Dmitry Williams (technology and society) at the University of Southern California (Technology and Society) wrote: "The occurrence shifts are greatly influenced by capital. These elements will be well designed, but highly organic. You may be struggling to be a majority, and some companies may be in parallel. However, as is the case with capital and antitrust law, Corks and bad reputation for shifting are expected than the unified "Lady Player" vision.
Compared with today, far more people will find the metaverse useful enough to access it daily
Sertain Research founder and director Barry Chudakov wrote: "Will Metaverse attract more wealthy investors who want to make more money, will it become a mere gold rush? While trying to solve a large and imminent global problem, is there a way to promote investment, focusing on the facts in the real world? In a mirror that reflects the world like a telescope, we should be able to see things and problems that are usually overlooked and ignored. "
Albert "Skip", a medical virtual reality director at the University of Creative Technology, the University of South California, commented: The benefits of access to this area will definitely be for everyone, and we will have an unexpected result. Metaverse grows because of the large market for those who have a great deal of profit and commercial possibilities for some people. Will be born, of course, are common, such as improving education, work, social exchange, and entertainment.
Director in charge of the world's largest telecommunications company's technical innovation and architecture writes: "Investment in metavers is big. In other than the theme park, it is the only place where customers can completely immerse customers into the brand. Experience is experience. As it becomes more important, the economy will be paying attention to the opportunity in this space.
Winston Ma, CEO of Cloudtree Ventures and author of Unicorn Hunt and Digital War, responded, "I'm writing a new book for 2022 about how blockchain discoveries will strengthen the foundations of cryptocurrency, privacy, and security in the post-universe." . There are many competing visions of how to build a persistent, infinitely scalable virtual world with its own economy and identity system. Facebook Horizon is an ambitious bet to do it in VR. Epic Games is doubling down on its game-centric approach with Fortnite. But what's most exciting about the metaverse isn't its scope or infrastructure, it's its ability to reinvent how we engage with friends and loved ones. The metaverse is the future of social media." Imagine skiing in the Alps, surfing in Hawaii, dating Hollywood celebrities, and taking classes at Stanford, all for the price of a $200 headset and a $10 monthly subscription. Alex Simonelis, Professor of Computer Science at Dawson College in Montreal
A full answer to this question would be as long as a doctoral dissertation, said Alex Simonelis, professor of computer science at Dawson College in Montreal. The United States is the breeding ground (and only) for successful visionary tech entrepreneurs like Musk, Page, Brin, Bezos, and Mark Zuckerberg. In short, social media is addictive, and the metaverse will be even more addictive. Realistically, imagine being able to ski in the Alps, surf in Hawaii, date Hollywood celebrities, and attend lectures at Stanford University for a $200 mobile device and a $10/month subscription fee. The upside of this is that you get a great experience at a low price. The downside is that you get more addicts. Gordon Jones, co-founder and CEO of Thrivacy, an expert in blockchain, data privacy and self-sovereignty, says: "The metacloud is made up of many of the Web3 technologies that are being built today for all sorts of uses. By 2040, we will have the tools we need to operate an emotional, immersive metacloud.
A professor at major American universities, a chairman for African American research: "The shift will happen because the billionaire wants. It started as an entertainment, for example, to be a way to connect with ethnic purification and violence live. There are people.
Respondents who expect that the daily use of XR will be significantly advanced by 2040, believing that it will be widely adopted in many general areas, in addition to the current location such as games and entertainment. 。 As is the case with any technology, the movement of such cases and more human activity to a more virtual environment will have a socially positive and negative impact.
The Helmet Kulkmar Information Systems Department of Munich Institute of Technology, a digital transformation expert, replied: Metaverse can be used by others, but it cannot be used by them, so for those who cannot connect or want to connect, they will have different lives and new inequality. Wealth by "owned" via NFTS [no n-fuel token] will not be distributed evenly. If there is no political basis to integrate transit into human life, a dark future may be waiting. "
"The transition to destructive technology has already occurred," said Susan Aaronson, a professor at the University of George Washington and Digital Commerce and Data Governance Hub. For example, Barbados has an embassy in Metaverse. South Korea has already provided services using XR. The World Bank uses XR to evaluate how various loans change the situation in the water country. The hub maps these dat a-driven technologies, plans to meet in June 2022 about how XR has already changed international situation. We plan to discuss how XR will affect trade. < SPAN> A chairman of African American research, a professor at major universities in the United States, commented: "The shift will occur because the billionaire wants it. Facebook and Meta are it. It would be an entertainment, and eventually became a way to connect with ethnic purification and live on violence. Some have started using it.
Respondents who expect that the daily use of XR will be significantly advanced by 2040, believing that it will be widely adopted in many general areas, in addition to the current location such as games and entertainment. 。 As is the case with any technology, the movement of such cases and more human activity to a more virtual environment will have a socially positive and negative impact.
The Helmet Kulkmar Information Systems Department of Munich Institute of Technology, a digital transformation expert, replied: Metaverse can be used by others, but it cannot be used by them, so for those who cannot connect or want to connect, they will have different lives and new inequality. Wealth by "owned" via NFTS [no n-fuel token] will not be distributed evenly. If there is no political basis to integrate transit into human life, a dark future may be waiting. "
"The transition to destructive technology has already occurred," said Susan Aaronson, a professor at the University of George Washington and Digital Commerce and Data Governance Hub. For example, Barbados has an embassy in Metaverse. South Korea has already provided services using XR. The World Bank uses XR to evaluate how various loans change the situation in the water country. The hub maps these dat a-driven technologies, plans to meet in June 2022 about how XR has already changed international situation. We plan to discuss how XR will affect trade. A cherries of African American research, a professor at the major university in the United States, commented: "The shift will occur because the billionaire wants, and Facebook and Meta will boost it. That would be an entertainment, for example, Facebook would be a way to advertise ethnic purification and raw violence. Some people have done it.
Respondents who expect that the daily use of XR will be significantly advanced by 2040, believing that it will be widely adopted in many general areas, in addition to the current location such as games and entertainment. 。 As is the case with any technology, the movement of such cases and more human activity to a more virtual environment will have a socially positive and negative impact.
The Helmet Kulkmar Information Systems Department of Munich Institute of Technology, a digital transformation expert, replied: Metaverse can be used by others, but it cannot be used by them, so for those who cannot connect or want to connect, they will have different lives and new inequality. Wealth by "owned" via NFTS [no n-fuel token] will not be distributed evenly. If there is no political basis to integrate transit into human life, a dark future may be waiting. "
"The transition to destructive technology has already occurred," said Susan Aaronson, a professor at the University of George Washington and Digital Commerce and Data Governance Hub. For example, Barbados has an embassy in Metaverse. South Korea has already provided services using XR. The World Bank uses XR to evaluate how various loans change the situation in the water country. The hub maps these dat a-driven technologies, plans to meet in June 2022 about how XR has already changed international situation. We plan to discuss how XR will affect trade. "
Malta Secerest, a complex researcher based in Hungary, wrote: "The shift to immersive activities will be similar to the changes so far. Mail and mobile phones. Similarly, it will gradually increase the organization, institutions, and the general public, and I will gradually improve society. I expect it to use MetaArd to challenge.
1) People can make imagination unlimited without affecting the real world. As a result, it is released from the negative psychological impact (frustration, aggression, depression, etc.) caused by the restrictions of the real world. People may become more forgiving, friendly, and compromise.
2) Escape from spending most of the time to forced labor, and spends a lot of time in fun creativity and activities to create technical and socially developed society.
3) The use of meta spring in a way to avoid the deterioration of the real world can lead to eliminating environmental pollution and naturally pioneering the earth.
"Metaverse can function without any negative effects. In the past, good and bad things were quite equal, but if you don't want to destroy humanity, nature and the earth now, If everyone can be connected wisely, the human life may be a dreamy, Malta Sacerley. I am writing: "The shift to immersive activities will be similar to the change so far. Like emails and mobile phones, it will gradually go. First, organizations, organizations. The company will introduce the meta napse, and I hope that the general public will gradually improve the overall society. There will be many plus.
1) People can make imagination unlimited without affecting the real world. As a result, it is released from the negative psychological impact (frustration, aggression, depression, etc.) caused by the restrictions of the real world. People may become more forgiving, friendly, and compromise.
2) Escape from spending most of the time to forced labor, and spends a lot of time in fun creativity and activities to create technical and socially developed society.
3) The use of meta spring in a way to avoid the deterioration of the real world can lead to eliminating environmental pollution and naturally pioneering the earth.
"Metaverse can function without any negative effects. In the past, good and bad things were quite equal, but if you don't want to destroy humanity, nature and the earth now, If everyone can be connected wisely, the human life may be a complex researcher. : "The shift to immersive activities will be similar to the changes so far. Like emails and mobile phones, it will gradually go. First, organizations, institutions, and companies. I hope that the general public will gradually improve the Metabers by introducing Metasinaps. There will be many plus.
1) People can make imagination unlimited without affecting the real world. As a result, it is released from the negative psychological impact (frustration, aggression, depression, etc.) caused by the restrictions of the real world. People may become more forgiving, friendly, and compromise.
2) Escape from spending most of the time to forced labor, and spends a lot of time in fun creativity and activities to create technical and socially developed society.
3) The use of meta spring in a way to avoid the deterioration of the real world can lead to eliminating environmental pollution and naturally pioneering the earth.
"Metaverse can function without any negative effects. In the past, good and bad things were quite equal, but if you don't want to destroy humanity, nature and the earth now, If everyone can connect more wisely, human life may be a dream.
"Digitization in the post universe should release people from digital work and create a lot of new creativity. The connection between things and humans eliminates the need to be physically present anywhere. Moving is fun and entertainment. This may also be a good idea for both people and the world for both people and the world. I hope that everyone will be afraid, lonely, and interchangeable, as they will be equally important. However, if the creation of a metaberth is to focus only on devices, software, gadgets, and networks without taking measures that are common and unconditional for everyone, the system is completely complete. The connected human system is (at all), and the meta system that works, but our society may be released, but our society. I am very skeptical if I want people to release. "
Tiaga Nandagopal, a senior advisor to the US National Science Foundation, introduced an example of use case in various categories: "1) Learning: 1) Virtual reality that makes it possible With immersive experiences, experimental learning has a great advantage for various learners to absorb and understand new teaching materials. The education is also shifted to a continuous learning model, and the K-12 system ends in teaching "what to learn", and the post-universe. It will provide everyone who learns the basic skills necessary for care, finance, etc. to everyone.
2) Work: By being able to interact with distant objects, data, and people through metaArs, the nature of work will change fundamentally. It changes from "skil l-based type" to "informatio n-led type". You will be able to work anytime, anywhere. Rather than 9 o'clock to 5 o'clock, it will be suitable for a free lancer model that can be assigned to those who can do work in a certain performance parameter. People will be evaluated by the ability to quickly analyze data from various sources and extract related information from the sea of the surrounding data.
3) Human relations: Due to immersion, existing human relationships may become stronger. The appearance of a very realistic digital avatar can be a program that gives a greater satisfaction than human interaction, so people may be involved in a purely virtual character for friendships and joys. Post Universe may collapse human relationships.
"4) Government: Metrophiles initially, until the government's technology and information may be improved, but until the government understands how it is used and the people understand how it is used. The situation may be more than a few years of parliamentary. Using an avatar or a virtual agent, you may be able to meet the individual of the representative community by soothing the people, rather than actually listening to the opinions of people. " Span> 3) Human relationships: Due to immersion, existing human relationships may become stronger. The appearance of a very realistic digital avatar can be a program that gives a greater satisfaction than human interaction, so people may be involved in a purely virtual character for friendships and joys. Post Universe may collapse human relationships.
"4) Government: Metrophiles initially, until the government's technology and information may be improved, but until the government understands how it is used and the people understand how it is used. The situation may be more than a few years of parliamentary. Using an avatar or virtual agent, you may be able to meet the individuals of the representative community by soothing the people, rather than actually listening to the people's opinions. ) Human relations: Due to immersion, existing human relationships may become stronger. The appearance of a very realistic digital avatar can be a program that gives a greater satisfaction than human interaction, so people may be involved in a purely virtual character for friendships and joys. Post Universe may collapse human relationships.
"4) Government: Metrophiles initially, until the government's technology and information may be improved, but until the government understands how it is used and the people understand how it is used. The situation may be more than a few years of parliamentary. Using an avatar or a virtual agent, you may be able to avoid the responsibilities of the parliamentary community by soothing the people, rather than actually listening to the people's opinions. "
Katie Harvath, Facebook's director of public policy from 2011 to 2021 and now founder and CEO of Anchorage and director of technology and democracy at the International Republic Institute, commented: "Like the early days of the internet in the 1990s, it's hard to imagine exactly what the metaverse will look like in 2040. It will be especially powerful for communities and regions where it's difficult to physically gather or travel to those locations. Gaming is already immersed in the metaverse, and teenagers playing games today will be 30 years old by 2040. They will be in their 20s. They will be more used to the fact that they can visit famous places like the Taj Mahal or the Great Wall without having to go to a museum or attend a concert, and have these experiences without any effort. In many ways, this technology will improve our daily lives. It will take away the stress and cost of travel. If you can't attend a meeting, there are many other ways. Friends and family can be together even if they are on the other side of the world. Military and emergency personnel can train in a more realistic environment. In addition, people will be able to
"The positives of this transition have the potential to make us a more global society. People can learn more and have an impact on the world. My hope is that we will become a more empathetic society by actually being able to walk in other people's shoes. On the negative side, it can isolate people. With less in-person physical interaction, people may feel more lonely. We are still learning what the psychological effects of isolation have been during Covid-19, and it is clear that technology like this can sometimes exacerbate it." Katie Harvath, Facebook's director of public policy from 2011 to 2021 and now founder and CEO of Anchorage and director of technology and democracy at the International Republic Institute, commented: "Like the early days of the internet in the 1990s, it's hard to imagine exactly what the metaverse will look like in 2040. It will be especially powerful for communities and regions where it's difficult to physically gather or travel to those locations. Gaming is already immersed in the metaverse, and teenagers playing games today will be 30 years old by 2040. They will be in their 20s. They will be more used to the fact that they can visit famous places like the Taj Mahal or the Great Wall without having to go to a museum or attend a concert, and have these experiences without any effort. In many ways, this technology will improve our daily lives. It will take away the stress and cost of travel. If you can't attend a meeting, there are many other ways. Friends and family can be together even if they are on the other side of the world. Military and emergency personnel can train in a more realistic environment. In addition, people will be able to
"The positives of this transition have the potential to make us a more global society. People can learn more and have an impact on the world. My hope is that we will become a more empathetic society by actually being able to walk in other people's shoes. On the negative side, it can isolate people. With less in-person physical interaction, people may feel more lonely. We are still learning what the psychological effects of isolation have been during Covid-19, and it is clear that technology like this can sometimes exacerbate it." Katie Harvath, Facebook's director of public policy from 2011 to 2021 and now founder and CEO of Anchorage and director of technology and democracy at the International Republic Institute, commented: "Like the early days of the internet in the 1990s, it's hard to imagine exactly what the metaverse will look like in 2040. It will be especially powerful for communities and regions where it's difficult to physically gather or travel to those locations. Gaming is already immersed in the metaverse, and teenagers playing games today will be 30 years old by 2040. They will be in their 20s. They will be more used to the fact that they can visit famous places like the Taj Mahal or the Great Wall without having to go to a museum or attend a concert, and have these experiences without any effort. In many ways, this technology will improve our daily lives. It will take away the stress and cost of travel. If you can't attend a meeting, there are many other ways. Friends and family can be together even if they are on the other side of the world. Military and emergency personnel can train in a more realistic environment. In addition, people will be able to
"The positives of this transition have the potential to make us a more global society. People can learn more and have an impact on the world. My hope is that we will become a more empathetic society by actually being able to walk in other people's shoes. On the negative side, it can isolate people. With less in-person physical interaction, people may feel more lonely. We are still learning what the psychological effects of isolation have been during Covid-19, and it is clear that technology like this can sometimes exacerbate it."
Andrew Tat, the author of the law and the author of the FDA on Algorithm, wrote: The most important thing is to make the relationship between individuals, individuals, and the world more dat a-led and continue to squeeze some kind of traditional expertise. Most of the history of mankind, even if there were red birds on a tree, there was no way to know whether the bird was a Cardinal or a reddish chocolate, unless he was a trained bird scholar or an amateur bird scholar. The same can be said in various human efforts, from cooking to painting.
"As data that makes it more accessible to access becomes available, the need to rely on conventional memorization is reduced, and people can understand the information about the world around them and have the ability to expand to others. Increase the amount of virtualization, which is more fluid and dynamic. By using reality, the function of replacing the commerciall y-owned Mexican restaurant in a bright and colorful famil y-run restaurant may be a good nightclub at night. It may be theoretically widespread use of fashion, such as the fact that the clothing is different through the expansion real lens. Even the expansion reality can be replaced, and the city will be able to dynamically change the flow of traffic without redefining the street or replacing the traffic lights and traffic lights.
"With the introduction of this complex metabers reality, there will be few human efforts that will not change in some form. Basically, we will create data on the world while moving and create a digital expression that overlaps in the physical world. The ability to gain from it will all be enhanced or changed to human happiness. Andrew Tat, the author of the
"These technologies greatly improve the speed of many people learning, and the costs to actually go far away can be greatly reduced. These technologies have intuitive people more intuitively. As a whole, I will be able to participate in a new entertainment in the long term. "
Cat, the Editorial Director of the Can Media Group, Cathée Brewer: "Metaverse is another flow in the long history of science fiction and later reality. (Mobile phones, the Internet). Smart Home, Space Travel, Nuclear Swimlets, etc.) The demonstration of new products in the fields of medical care is, of course, for many years. Real estate agents who have been involved in the rudimentary form and provide real estate "virtual" tours (another early stage of Metavas) are no longer commonplace. In the future, this technology seems to be suitable for use in the educational environment, and students can experience places and things that cannot be approached normally. Virtual holidays may be able to experience a distant land or even a planet, even if you can't travel or want to. Business meetings will be much more immersive than ZOOM. There are countless ways to use metaverse in everyday life. Like all technology, there is a possibility of abuse.
Professor Rob Frieden (Electric News Law) of Pennsylvania State University commented: "For early recruiters after restore, gamers, porn consumers, CAD-CAM designers, architects, geographical engineers Like the technical development that can be used for thre e-dimensional displays, the greatness of the society will be both good. < SPAN> "These technologies greatly improve the speed of many people acquiring many jobs, and the costs to actually go far away are significantly reduced. These technologies have now As a whole, I would like to improve the human society in a long time. Probably.
Cat, the Editorial Director of the Can Media Group, Cathée Brewer: "Metaverse is another flow in the long history of science fiction and later reality. (Mobile phones, the Internet). Smart Home, Space Travel, Nuclear Swimlets, etc.) The demonstration of new products in the fields of medical care is, of course, for many years. Real estate agents who have been involved in the rudimentary form and provide real estate "virtual" tours (another early stage of Metavas) are no longer commonplace. In the future, this technology seems to be suitable for use in the educational environment, and students can experience places and things that cannot be approached normally. Virtual holidays may be able to experience a distant land or even a planet, even if you can't travel or want to. Business meetings will be much more immersive than ZOOM. There are countless ways to use metaverse in everyday life. Like all technology, there is a possibility of abuse.
Professor Rob Frieden (Electric News Law) of Pennsylvania State University commented: "For early recruiters after restore, gamers, porn consumers, CAD-CAM designers, architects, geographical engineers Like the technical development that can be used for thre e-dimensional displays, the greatness of the society will be both good. "These technologies greatly improve the speed of many people learning, and the costs to actually go far away can be greatly reduced. These technologies have intuitive people more intuitively. As a whole, I will be able to participate in a new entertainment in the long term. "
Cat, the Editorial Director of the Can Media Group, Cathée Brewer: "Metaverse is another flow in the long history of science fiction and later reality. (Mobile phones, the Internet). Smart Home, Space Travel, Nuclear Swimlets, etc.) The demonstration of new products in the fields of medical care is, of course, for many years. Real estate agents who have been involved in the rudimentary form and provide real estate "virtual" tours (another early stage of Metavas) are no longer commonplace. In the future, this technology seems to be suitable for use in the educational environment, and students can experience places and things that cannot be approached normally. Virtual holidays may be able to experience a distant land or even a planet, even if you can't travel or want to. Business meetings will be much more immersive than ZOOM. There are countless ways to use metaverse in everyday life. Like all technology, there is a possibility of abuse.
Professor Rob Frieden (Electric News Law) of Pennsylvania State University commented: "For early recruiters after restore, gamers, porn consumers, CAD-CAM designers, architects, geographical engineers Like the technical development that can be used for thre e-dimensional displays, the greatness of the society will be both good.
The technology to create an immersive metaverse is possible by 2040
James Gannon, a medical policy expert who is a consultant of a Pobaltis and Pharmacrison, and focuses on the emerging technology, says, "The Metavas Concept is the majority that will enrich life for developed countries for the next 20 years. It will be a means. " Looking back on the early 2000s, 20 years ago, the Internet was still as an aspect of life, but it is now an indispensable part of modern society. The Metaverse concept will be in the same way, especially in terms of social interactions. For policy creators and legislators, it would be extremely difficult to keep up with the pace of technical change. "
James Hughes, an executive director of an ethics, sociologist, and Institute for Ethics and Emerging Technologies, writes: "VR and wearable AR are common by 2040" Many people will use the same adverse effects in the world for entertainment, work, and education, but in the real world, such as capitalism, famil y-i n-law, and laziness. All of the human actions will be in the world of the virtual world.
"The first shift will occur in games, entertainment, and pornography, which will happen in Games, Entertainment, and Porn," said Raffle Saxena, a CEO of India, a CEO based in India. They will come to the fantasy world that will resemble the real world.
"For example, it is like a laparoscopic surgery derived by rea l-time scanning. In such a situation, there is a special immersive world that people enter to gain the ability to be expanded for their work. It will be a medical policy expert, especially a medical policy, which will be a supe r-met a-speis and Pharm e-Legs. Focusing, James Gannon replied, "The Metavas concept will be a major way to enrich the lives for the people of developed countries for the next 20 years." Looking back on the early 2000s, 20 years ago, the Internet was still as an aspect of life, but it is now an indispensable part of modern society. The Metaverse concept will be in the same way, especially in terms of social interactions. For policy creators and legislators, it would be extremely difficult to keep up with the pace of technical change. "
James Hughes, an executive director of an ethics, sociologist, and Institute for Ethics and Emerging Technologies, writes: "VR and wearable AR are common by 2040" Many people will use the same adverse effects in the world for entertainment, work, and education, but in the real world, such as capitalism, famil y-i n-law, and laziness. All of the human actions will be in the world of the virtual world.
"The first shift will occur in games, entertainment, and pornography, which will happen in Games, Entertainment, and Porn," said Raffle Saxena, a CEO of India, a CEO based in India. They will come to the fantasy world that will resemble the real world.
"For example, it is like a laparoscopic surgery derived by rea l-time scanning. In such a situation, there is a special immersive world that people enter to gain the ability to be expanded for their work. It will be a medical policy that will benefit from such a shift, especially a supermetricist. "The Methabthse concept will be a major way to enrich life for the next 20 years," said James Gannon. Looking back on the early 2000s, 20 years ago, the Internet was still as an aspect of life, but it is now an indispensable part of modern society. The Metaverse concept will be in the same way, especially in terms of social interactions. For policy creators and legislators, it would be extremely difficult to keep up with the pace of technical change. "
James Hughes, an executive director of an ethics, sociologist, and Institute for Ethics and Emerging Technologies, writes: "VR and wearable AR are common by 2040" Many people will use the same adverse effects in the world for entertainment, work, and education, but in the real world, such as capitalism, famil y-i n-law, and laziness. All of the human actions will be in the world of the virtual world.
"The first shift will occur in games, entertainment, and pornography, which will happen in Games, Entertainment, and Porn," said Raffle Saxena, a CEO of India, a CEO based in India. They will come to the fantasy world that will resemble the real world.
"For example, it is like a laparoscopic surgery derived by rea l-time scanning. In such a situation, there is a special immersive world that people enter to gain the ability to be expanded for their work. You will be able to benefit from such a shift.
"Business decisions are a multidimensional, analytical and rich problem, and can be replaced with the meta universe, depicting the heterogeneous world developed in the scenario created by analysts. It would be difficult to consume, just as the global information system layer adds complexity to the map, the creation of a no n-physical dimension. You may need a metalink with a profit, customer satisfaction, and a navigation of time instead of X, Z. 。
"Hopefully, training will fit somewhere and it will be easier to access with metaharas. It will collide with a shift to fantasy metahabers. It is likely to collide with the economic platform of the fantasy metaAras, which is more likely to be deceived than the thought.
The shift of "Fantasy Metavas" would be like an opium's supe r-trendy release. There will be a reaction. Blockchain technology will initially try to promise an invariable memory to Meta Drum. That promise will probably fail. You are overwhelmed by the huge amount of memory and the attack from a player with a strong incentive that can change your memory or change your memory. In order to calm the technical and commercial aspects of immutable memory, it will be necessary to have some time and several repetitions. As a result, the power that manages currency and trade may be advantageous.
A North American strategist and a future ful l-fillment advisor answered: "The digital space and digital life that can be completely immersed will be more seamless than now with a stronger infrastructure and more flexible devices that can be used from almost anywhere. You will be able to immerse yourself in the environment you have chosen, and geographical distance will be lost in many of your daily life, so you will be able to move your body. It will be more difficult for people to "separate" from everyday life.
A geoscientist based in Oceania comments: "Virtual worlds offer many interesting opportunities for humans. The flexibility of form and experience in virtual worlds can have a surprising impact on development. I have spent around 17 years experimenting as an avatar in Second Life and exploring virtual spaces and experiences. If I had to summarise this whole experience, it would be 'liberation'. Virtual worlds eliminate social and geographical boundaries, and in them we can interact and build relationships with people we would never meet.
'Otherworldly experiences' are also a given in virtual worlds. It all depends on the imagination of the creator of the virtual world. So you can inhabit the imagination of others in a completely different way than, say, reading a book. As the effects of population growth, climate change, environmental degradation and pandemics become more apparent to people, the liberating and exploratory experience of virtual worlds will become increasingly important.
"Our society has taken many liberating forms to help people seek more from their lives and gain a deeper understanding of themselves and their purpose in society. I see the evolution of virtual worlds as a natural next step in human liberation."
The pandemic gave XR development a big boost
Dear, the computer-computer from the upper Middle West, said: “Virtual reality technology is significantly improved, and this will lead to the fact that the technological emphasis will be on wider use, regardless of whether this will be really useful. It is obvious that for most people the dominant sector of use will be entertainment: the expansion of existing games is probably a significant increase in the use of pornography and, I hope, a certain expansion of the virtual presence of living events (sports, theater, music) and virtual events. From positive moments, I see great benefits for education (sending people to engage in historical periods, studying science, etc.). And significant advantages for learning in all areas (from practical surgery to simulations, where people can train to perform on a potential Jampper bridge or advise other people in a crisis situation). As for the negative aspects, in my opinion, there is a real risk of strengthening negative social interactions, including the growth of sexism, racism, isolationism and normalization (in the virtual world) of behavior that uses, insults or marginalizes others. ”
何 人 か の 回答 者 、 「デジタル ・ ツイン 、 つまり「 私たち 」の 延長 線上 ある デジタル 表現 や アクター 普及 を 予測 て い た。。。 た た た た た た た た た
インターナショナル・イノベーション・コーポレーションの取締役であり、IBM の長期的リーダーであるジム・スポーラーはこう書いている: 私たちの個人的な経験データが私たちの AI になるにつれて、私たちの 「デジタル・ツイン 」は 電子 的 な デジタル ・ ワールド 招待 さ れる よう に なる でしょ う。 世界 種類 の 多様 性 は 非常 に なる なる う。 々 自分 の 真 の デジタル ・ ツイン を" 選択 でき 、 他 の 世界 の ため 分身 を 作る こと も できる。 真 の デジタル ツイン や 分身 から 収益 得る こと が 、 いくつ か デジタル ワールド ・ プラットフォーム 焦点 に なる だろ う 国連 の 持続 可能 可能 な 可能 可能 可能 可能 可能 可能 可能 HI 開発 目標 は 、 多く の 人 にとって 焦点 と なる だろ う。 貧困 は 過去 の と なり 、 の の の % が 中央 銀行 の 金 プラン 入金 れる。。 かつ 複雑 な 法 的 は 、 その 人 人 人 人 人 人 人 人 人 人 人 人 人 人 人 人 人 AH 物理 的 に 死亡 し た の デジタル ・ ツイン や 人 の 代替 物 の 保存 処分 である 」」 」」 」」 」」
Ray Schroeder, a senior fellow at the University of Illinois at Springfield and an expert on technology-enhanced learning, said: "By 2040, the metaverse platform will be as widely embedded and distributed as the web is today. We will see the phenomenon of digital twinning, where digital representations of individuals will be created that will speak and respond with the authority and image of the individual through AI. This will enable virtual twins to address every aspect of society, from business to learning to leisure, and enable a wide range of applications. It will become the preferred mode of communication, interaction, and engagement. The transition to the metaverse will change the image of humans from flesh-and-blood humans to idealized faces. The transition to the metaverse will change the image of humans from flesh-and-blood humans to idealized humans. This is a big step in the evolution of the human species. We will no longer follow our bodies and minds defined by our DNA, but will have electronic versions."
Feng Meilin, president of People Focus Internet, wrote: "Digital Twins "Concepts like how to connect the real and digital worlds will eventually move away from social contracts, property rights agreements, access control, permissions, and other tools and institutions developed during the metaverse gold rush. By 2040, I think most activities will be limited to those already prevalent, with some progress in other specific areas such as e-health, education, business, employment, investment/savings, meetings, and social gatherings."
Vip Jaswal, CEO of C-Suite Consulting and Advisory, said: "If history is any guide, the exponential changes we have seen in the existing digital world we live in will equally apply to the virtual world being built now, the metaverse. The metaverse will be three-dimensional, users will feel fully immersed, and may eventually be able to engage with sensory features such as touch, feel, and smell. Human society will change in that users will be able to exist in two or more worlds where they can express their true selves. In a metaphor, the metaverse will be an opportunity for people to "reinvent" themselves by allowing themselves to be their true selves.
"One of the positive achievements is that people can pursue multiple careers in various environments, deepen exchanges and form a community. It is more likely to be able to participate in a wider range of experience. At present, there is little opportunity to experience the regulations of the activity norms. If it is not necessary to share it, this may be affected by everyday life. We have been very comfortable to adapt to this new world, and our continuous evolution dramatically changes our lifestyle. Your way of life will change from shopping to entertainment, work, and human relationships.
The respondents in this questionnaire have taken some additional approaches to imagine where and how to apply XR in the future in work, business, human relationships, national defense, education, and wrongdoing.
Stephen Abrum, the director of the light house consulting, predicts: "Many of the infrastructure after the interruption will be here and will be introduced in the future. I don't think Meta Symposium will be one. Lord. Meta shorts are specialized in the target, and we will be selected based on our goals and are not limited to our planet. For example, there are met a-turns specialized in the learning goals, decisio n-making goals, games, entertainment, and cultural goals. It is not necessary to say that all metafrips are provided with content that focuses on the entertainment of music. > "One of the positive results is that people can pursue multiple carriers in various environments. Interactions deepen and communities are formed. It is more likely to be able to participate in a wide range of experiences. There is currently a very limited number of people who have a safe and rewarding experience to monitor personal security. If you do not need to share the level, this may be affected by the dark web, but you have evolved in the Internet. We have been very comfortable with this new world, with anticipation of the change in technology, and our continuous evolution is our lifestyle. We will change our way of life, from shopping to entertainment, work, and human relationships.
The respondents in this questionnaire have taken some additional approaches to imagine where and how to apply XR in the future in work, business, human relationships, national defense, education, and wrongdoing.
Stephen Abrum, the director of the light house consulting, predicts: "Many of the infrastructure after the interruption will be here and will be introduced in the future. I don't think Meta Symposium will be one. Lord. Meta shorts are specialized in the target, and we will be selected based on our goals and are not limited to our planet. For example, there are met a-turns specialized in the learning goals, decisio n-making goals, games, entertainment, and cultural goals. Suppose you don't need a variety of metafrips that focus on entertainment like music. One of the achievements is to be able to pursue multiple careers in various environments. Currently, there is almost no reasons for monitoring personal security, and the level of people is very rewarding. If you don't need to share, you'll be affected by the Dark Web, but we've been able to evolve on the Internet. We have been trained to change technology, and we have been trained to use this new world, and our continuous evolution will dramatically change our lifestyle. However, our way of life, such as entertainment, work, and human relationships, will change dramatically.
The respondents in this questionnaire have taken some additional approaches to imagine where and how to apply XR in the future in the future, in the future, in the future in the work, business, national defense, education, and evil.
Stephen Abrum, the director of the light house consulting, predicts: "Many of the infrastructure after the interruption will be here and will be introduced in the future. I don't think Meta Symposium will be one. Lord. Meta shorts are specialized in the target, and we will be selected based on our goals and are not limited to our planet. For example, there are met a-turns specialized in the learning goals, decisio n-making goals, games, entertainment, and cultural goals. It is not necessary to say that all metafrips are provided with the content that focuses on the entertainment of music.
Patrick Shay, a digital sociologist involved in the RTI International Digital Technology and Social Programs: "Many service businesses are automated, growing in a symbolic digital space that combines virtual and physical. Mobile devices are no longer. It will be a new work like a logistics support that will support and maintain an automated service.
Vice President, Research and Economic Development, commented: "AI will promote all the functions we know now. We will respond to prompts and specified actions. Banking is no longer personal, and all educational institutions are likely to default online virtual education. That would be.
Internet engineering and policy experts say: "Improved transparent displays are clearly worthwhile in machinery, vehicles, wars, and entertainment. The scenario that progress in a certain field does not lead to progress in other fields. It is difficult to imagine, creates a network effect, and people will be more and more dependent on this mediation to interact with each other and the whole world.
Vincent Alkazar, a retired US military officer, who has gained experience in the field of global intelligence, commented: "Metaverse is commercialized for the benefit of the game, but the most interesting use case is such a use case. It is not a field, but by 2040, one or more US military research and development and technical operations will be meta systems, tactics, and opposition. This will accelerate what effective technologies and tactics will be brought to the future of combat. According to Patrick Shay, a digital sociologist involved in digital technology and social programs: "Many service industries are automated, growing in a symbolic digital space that combines virtual and physical. A new work like a logistics support that supports and maintains an automated service.
Vice President, Research and Economic Development, commented: "AI will promote all the functions we know now. We will respond to prompts and specified actions. Banking is no longer personal, and all educational institutions are likely to default online virtual education. That would be.